axmol/extensions/ImGui/shaders/imgui_font.frag

21 lines
441 B
GLSL

#version 310 es
precision mediump float;
layout(location = COLOR0) in vec4 v_color;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(location = SV_Target0) out vec4 FragColor;
void main()
{
#ifndef GLES2
float fontAlpha = texture(u_tex0, v_texCoord).x;
#else
float fontAlpha = texture(u_tex0, v_texCoord).w;
#endif
FragColor = vec4(v_color.rgb, v_color.a * fontAlpha);
}