mirror of https://github.com/axmolengine/axmol.git
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "renderer/CCRenderCommand.h"
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#include "2d/CCCamera.h"
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#include "2d/CCNode.h"
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NS_CC_BEGIN
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RenderCommand::RenderCommand()
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: _type(RenderCommand::Type::UNKNOWN_COMMAND)
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, _globalOrder(0)
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, _isTransparent(true)
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, _skipBatching(false)
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, _is3D(false)
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{
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}
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RenderCommand::~RenderCommand()
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{
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}
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void RenderCommand::init(float globalZOrder, const cocos2d::Mat4 &transform, uint32_t flags)
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{
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if (flags & Node::FLAGS_RENDER_AS_3D)
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{
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_globalOrder = Camera::getVisitingCamera()->getDepthInView(transform);
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set3D(true);
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}
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else
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{
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_globalOrder = globalZOrder;
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}
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}
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void printBits(ssize_t const size, void const * const ptr)
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{
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unsigned char *b = (unsigned char*) ptr;
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unsigned char byte;
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ssize_t i, j;
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for (i=size-1;i>=0;i--)
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{
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for (j=7;j>=0;j--)
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{
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byte = b[i] & (1<<j);
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byte >>= j;
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printf("%u", byte);
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}
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}
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puts("");
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}
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void RenderCommand::printID()
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{
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printf("Command Depth: %f\n", _globalOrder);
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}
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NS_CC_END
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