mirror of https://github.com/axmolengine/axmol.git
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
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class CCSpriteBatchNode : public CCNode
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{
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CCTextureAtlas* getTextureAtlas(void);
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void setTextureAtlas(CCTextureAtlas* textureAtlas);
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CCArray* getDescendants(void);
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void increaseAtlasCapacity();
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void removeChildAtIndex(unsigned int index, bool doCleanup);
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void insertChild(CCSprite *child, unsigned int index);
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void appendChild(CCSprite *child);
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void removeSpriteFromAtlas(CCSprite *sprite);
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unsigned int rebuildIndexInOrder(CCSprite *parent, unsigned int index);
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unsigned int highestAtlasIndexInChild(CCSprite *sprite);
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unsigned int lowestAtlasIndexInChild(CCSprite *sprite);
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unsigned int atlasIndexForChild(CCSprite *sprite, int z);
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void reorderBatch(bool reorder);
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void setTexture(CCTexture2D *texture);
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CCTexture2D* getTexture(void);
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void setBlendFunc(const ccBlendFunc &blendFunc);
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const ccBlendFunc& getBlendFunc(void);
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void addChild(CCNode * child);
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void addChild(CCNode * child, int zOrder);
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void addChild(CCNode * child, int zOrder, int tag);
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void reorderChild(CCNode * child, int zOrder);
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void removeChild(CCNode* child, bool cleanup);
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void removeAllChildrenWithCleanup(bool cleanup);
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void sortAllChildren();
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static CCSpriteBatchNode* createWithTexture(CCTexture2D *tex);
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static CCSpriteBatchNode* createWithTexture(CCTexture2D* tex, unsigned int capacity);
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static CCSpriteBatchNode* create(const char* fileImage, unsigned int capacity);
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static CCSpriteBatchNode* create(const char* fileImage);
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};
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