mirror of https://github.com/axmolengine/axmol.git
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDECORATIVEDISPLAY_H__
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#define __CCDECORATIVEDISPLAY_H__
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#include "../utils/CCArmatureDefine.h"
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#include "CCDisplayFactory.h"
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#include "../datas/CCDatas.h"
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#include "../external_tool/sigslot.h"
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#if ENABLE_PHYSICS_DETECT
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#include "../physics/CCColliderDetector.h"
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#endif
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namespace cocos2d { namespace extension { namespace armature {
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class DecorativeDisplay: public Object, public sigslot::has_slots<>
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{
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public:
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static DecorativeDisplay *create();
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public:
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DecorativeDisplay(void);
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~DecorativeDisplay(void);
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virtual bool init();
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protected:
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CC_SYNTHESIZE_RETAIN(Node *, _display, Display);
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CC_SYNTHESIZE_RETAIN(DisplayData *, _displayData, DisplayData);
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#if ENABLE_PHYSICS_DETECT
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CC_SYNTHESIZE_RETAIN(ColliderDetector *, _colliderDetector, ColliderDetector);
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#endif
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public:
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void anchorPointChanged(float pointX, float pointY);
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};
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}}} // namespace cocos2d { namespace extension { namespace armature {
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#endif /*__CCDECORATIVEDISPLAY_H__*/
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