mirror of https://github.com/axmolengine/axmol.git
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#ifndef __AUDIO_ENGINE_INL_H_
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#define __AUDIO_ENGINE_INL_H_
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <string>
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#include <unordered_map>
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#include "base/CCRef.h"
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#include "base/ccUtils.h"
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#define MAX_AUDIOINSTANCES 24
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#define ERRORLOG(msg) log("fun:%s,line:%d,msg:%s",__func__,__LINE__,#msg)
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NS_CC_BEGIN
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class EventCustom;
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class EventListener;
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namespace experimental {
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class IAudioPlayer;
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class AudioPlayerProvider;
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class AudioEngineImpl;
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class AudioEngineImpl : public cocos2d::Ref
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{
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public:
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AudioEngineImpl();
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~AudioEngineImpl();
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bool init();
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int play2d(const std::string &fileFullPath ,bool loop ,float volume);
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void setVolume(int audioID,float volume);
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void setLoop(int audioID, bool loop);
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void pause(int audioID);
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void resume(int audioID);
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void stop(int audioID);
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void stopAll();
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float getDuration(int audioID);
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float getCurrentTime(int audioID);
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bool setCurrentTime(int audioID, float time);
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void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
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void uncache(const std::string& filePath);
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void uncacheAll();
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void preload(const std::string& filePath, const std::function<void(bool)>& callback);
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private:
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// engine interfaces
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SLObjectItf _engineObject;
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SLEngineItf _engineEngine;
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// output mix interfaces
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SLObjectItf _outputMixObject;
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//audioID,AudioInfo
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std::unordered_map<int, IAudioPlayer*> _audioPlayers;
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std::unordered_map<int, std::function<void (int, const std::string &)>> _callbackMap;
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AudioPlayerProvider* _audioPlayerProvider;
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EventListener* _onPauseListener;
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EventListener* _onResumeListener;
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int _audioIDIndex;
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bool _lazyInitLoop;
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};
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#endif // __AUDIO_ENGINE_INL_H_
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}
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NS_CC_END
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#endif
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