Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen c3fce65f7f Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into gles20 2012-06-27 20:01:05 +08:00
Box2D Merge with gles20. 2012-06-11 10:43:07 -07:00
CocosDenshion fixed #1364:add paused state 2012-06-26 11:02:19 +08:00
HelloLua fixed #1367: Refactor "createWith***" to "create". 2012-06-27 14:21:29 +08:00
HelloWorld fixed #1365: Some files of Resources folder which is copied by build_native.sh will lost authority in cygwin. 2012-06-26 12:09:23 +08:00
chipmunk issue #1310: Sync Chipmunk to v6.1.1 2012-06-12 09:38:38 +08:00
cocos2dx fixed #1367: using CCString::createWithContentOfFile in CCBMFontConfiguration::parseConfigFile. 2012-06-27 17:04:54 +08:00
doxygen add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
js fixed #1366: testjs will crash on win32. Resolved by updating spiderMonkey to v1.8.5. 2012-06-26 23:26:16 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
lua fixed #1367: Refactor "createWith***" to "create". 2012-06-27 14:21:29 +08:00
template fixed #1367: Refactor "createWith***" to "create". 2012-06-27 14:21:29 +08:00
testjs fixed #1366: Updated vs2010 project configuration. 2012-06-27 16:37:41 +08:00
tests Implement EffectsAdvancedTest (Effect4). 2012-06-27 18:44:25 +08:00
tools fixed #1367: Refactor "createWith***" to "create". 2012-06-27 14:21:29 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
AUTHORS Merge with gles20. 2012-06-11 10:43:07 -07:00
CHANGELOG update changelog 2012-05-31 11:07:08 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
cocos2d-win32.vc2008.sln Merge with gles20. 2012-06-11 10:43:07 -07:00
cocos2d-win32.vc2010.sln fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
create-android-project.bat Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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