mirror of https://github.com/axmolengine/axmol.git
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "main.h"
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#include "AppDelegate.h"
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#include "CCEGLView.h"
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USING_NS_CC;
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// uncomment below line, open debug console
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#define USE_WIN32_CONSOLE
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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#ifdef USE_WIN32_CONSOLE
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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#endif
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// create the application instance
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AppDelegate app;
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CCEGLView& eglView = CCEGLView::sharedOpenGLView();
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eglView.setViewName("Hello Lua");
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eglView.setFrameSize(480, 320);
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// set the design resolution screen size, if you want to use Design Resoulution scaled to current screen, please uncomment next line.
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// eglView.setDesignResolutionSize(480, 320);
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int ret = CCApplication::sharedApplication().run();
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#ifdef USE_WIN32_CONSOLE
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FreeConsole();
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#endif
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return ret;
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}
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