mirror of https://github.com/axmolengine/axmol.git
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
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#include "CCClippingRectangleNode.h"
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#include "base/CCDirector.h"
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#include "renderer/CCRenderer.h"
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#include "math/Vec2.h"
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#include "CCGLView.h"
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NS_CC_BEGIN
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ClippingRectangleNode* ClippingRectangleNode::create(const Rect& clippingRegion)
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{
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ClippingRectangleNode* node = new ClippingRectangleNode();
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if (node && node->init()) {
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node->setClippingRegion(clippingRegion);
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node->autorelease();
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} else {
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CC_SAFE_DELETE(node);
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}
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return node;
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}
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ClippingRectangleNode* ClippingRectangleNode::create()
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{
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ClippingRectangleNode* node = new ClippingRectangleNode();
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if (node && node->init()) {
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node->autorelease();
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} else {
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CC_SAFE_DELETE(node);
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}
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return node;
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}
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void ClippingRectangleNode::setClippingRegion(const Rect &clippingRegion)
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{
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_clippingRegion = clippingRegion;
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}
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void ClippingRectangleNode::onBeforeVisitScissor()
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{
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if (_clippingEnabled) {
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glEnable(GL_SCISSOR_TEST);
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float scaleX = _scaleX;
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float scaleY = _scaleY;
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Node *parent = this->getParent();
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while (parent) {
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scaleX *= parent->getScaleX();
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scaleY *= parent->getScaleY();
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parent = parent->getParent();
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}
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const Point pos = convertToWorldSpace(Point(_clippingRegion.origin.x, _clippingRegion.origin.y));
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GLView* glView = Director::getInstance()->getOpenGLView();
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#ifdef CC_STUDIO_ENABLED_VIEW // for cocostudio only
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glView->setScissorInPoints(pos.x * scaleX,
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pos.y * scaleY,
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_clippingRegion.size.width * scaleX,
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_clippingRegion.size.height * scaleY);
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#else
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glView->setScissorInPoints(pos.x,
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pos.y,
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_clippingRegion.size.width * scaleX,
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_clippingRegion.size.height * scaleY);
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#endif
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}
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}
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void ClippingRectangleNode::onAfterVisitScissor()
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{
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if (_clippingEnabled)
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{
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glDisable(GL_SCISSOR_TEST);
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}
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}
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void ClippingRectangleNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
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{
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_beforeVisitCmdScissor.init(_globalZOrder);
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_beforeVisitCmdScissor.func = CC_CALLBACK_0(ClippingRectangleNode::onBeforeVisitScissor, this);
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renderer->addCommand(&_beforeVisitCmdScissor);
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Node::visit(renderer, parentTransform, parentFlags);
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_afterVisitCmdScissor.init(_globalZOrder);
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_afterVisitCmdScissor.func = CC_CALLBACK_0(ClippingRectangleNode::onAfterVisitScissor, this);
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renderer->addCommand(&_afterVisitCmdScissor);
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}
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NS_CC_END
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