Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
yangws c43d1371a6 WVGA keep w/h rate scale test on uphone device ok. 2011-02-21 16:14:13 +08:00
Box2D fixed #259 2010-12-14 09:42:39 +08:00
CocosDenshion Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-01-25 15:09:34 +08:00
HelloWorld WVGA keep w/h rate scale test on uphone device ok. 2011-02-21 16:14:13 +08:00
chipmunk fix some compiling warning for iOS 2010-12-17 23:44:19 +08:00
cocos2dx [uphone]issue #316,Resolution auto adjustment. 2011-02-19 17:44:43 +08:00
doxygen add doxygen config for cocos2d-x & cocosDenshion 2010-11-30 10:09:33 +08:00
platform_support add ; after NS_CC_BEGIN 2011-02-19 18:16:45 +08:00
template Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5 2011-01-28 14:33:47 +08:00
tests add ; after NS_CC_BEGIN 2011-02-19 18:16:45 +08:00
.gitignore Retina display support and scale with keep w/h rate ok on win32. 2011-02-18 18:30:22 +08:00
CHANGELOG changelog for 0.99.5-x-0.7.2 2011-01-26 17:56:06 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
README.mdown issue #289, fix some warnings 2011-01-17 21:16:25 +08:00
build-uphone.sh WVGA keep w/h rate scale test on uphone device ok. 2011-02-21 16:14:13 +08:00
cocos2d-uphone.sln [uphone]issue #316,Resolution auto adjustment. 2011-02-19 17:44:43 +08:00
cocos2d-win32.sln Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5 2011-01-22 17:52:06 +08:00
cocos2d-win32.vcproj.user re-add source files to cocos2d-win32.proj. 2010-11-22 15:40:43 +08:00
install-templates.sh [iphone]fixed error: the use of rm is incorrect 2011-01-18 15:20:29 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

Contact us