mirror of https://github.com/axmolengine/axmol.git
326 lines
8.6 KiB
C++
326 lines
8.6 KiB
C++
#include "ActionTimelineTestScene.h"
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#include "../../testResource.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCCustomCommand.h"
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using namespace cocos2d;
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using namespace cocostudio;
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Layer *NextAnimationTest();
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Layer *BackAnimationTest();
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Layer *RestartAnimationTest();
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static int s_nActionIdx = -1;
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Layer *CreateAnimationLayer(int index)
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{
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Layer *pLayer = nullptr;
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switch(index)
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{
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case TEST_ANIMATIONELEMENT:
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pLayer = new TestActionTimeline();
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break;
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case TEST_CHANGE_PLAY_SECTION:
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pLayer = new TestChangePlaySection();
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break;
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case TEST_TIMELINE_FRAME_EVENT:
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pLayer = new TestTimelineFrameEvent();
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break;
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case TEST_TIMELINE_PERFORMACE:
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pLayer = new TestTimelinePerformance();
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break;
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default:
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break;
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}
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return pLayer;
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}
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Layer *NextAnimationTest()
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{
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++s_nActionIdx;
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s_nActionIdx = s_nActionIdx % TEST_ANIMATION_LAYER_COUNT;
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Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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Layer *BackAnimationTest()
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{
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--s_nActionIdx;
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if( s_nActionIdx < 0 )
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s_nActionIdx += TEST_ANIMATION_LAYER_COUNT;
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Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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Layer *RestartAnimationTest()
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{
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Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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ActionTimelineTestScene::ActionTimelineTestScene(bool bPortrait)
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{
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TestScene::init();
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Sprite *bg = Sprite::create("armature/bg.jpg");
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bg->setPosition(VisibleRect::center());
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float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width;
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float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height;
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bg->setScaleX(scaleX);
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bg->setScaleY(scaleY);
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addChild(bg);
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}
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void ActionTimelineTestScene::runThisTest()
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{
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s_nActionIdx = -1;
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addChild(NextAnimationTest());
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Director::getInstance()->replaceScene(this);
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}
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void ActionTimelineTestScene::MainMenuCallback(Ref *pSender)
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{
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//TestScene::MainMenuCallback(pSender);
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removeAllChildren();
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}
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void ActionTimelineTestLayer::onEnter()
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{
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Layer::onEnter();
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// add title and subtitle
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std::string str = title();
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const char *title = str.c_str();
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auto label = Label::createWithSystemFont(title, "Arial", 18);
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label->setColor(Color3B(0, 0, 0));
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addChild(label, 1, 10000);
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label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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auto l = Label::createWithSystemFont(strSubtitle.c_str(), "Arial", 18);
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l->setColor(Color3B(0, 0, 0));
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addChild(l, 1, 10001);
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l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 60) );
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}
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// add menu
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backItem = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(ActionTimelineTestLayer::backCallback, this) );
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restartItem = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(ActionTimelineTestLayer::restartCallback, this) );
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nextItem = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(ActionTimelineTestLayer::nextCallback, this) );
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Menu *menu = Menu::create(backItem, restartItem, nextItem, nullptr);
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menu->setPosition(Point::ZERO);
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backItem->setPosition(Point(VisibleRect::center().x - restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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restartItem->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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nextItem->setPosition(Point(VisibleRect::center().x + restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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addChild(menu, 100);
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setGLProgram(ShaderCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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}
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void ActionTimelineTestLayer::onExit()
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{
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removeAllChildren();
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backItem = restartItem = nextItem = nullptr;
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ActionTimelineCache::getInstance()->purge();
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NodeReader::getInstance()->purge();
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Layer::onExit();
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}
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std::string ActionTimelineTestLayer::title() const
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{
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return "Armature Test Bed";
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}
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std::string ActionTimelineTestLayer::subtitle() const
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{
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return "";
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}
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void ActionTimelineTestLayer::restartCallback(Ref *pSender)
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{
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Scene *s = new ActionTimelineTestScene();
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s->addChild( RestartAnimationTest() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ActionTimelineTestLayer::nextCallback(Ref *pSender)
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{
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Scene *s = new ActionTimelineTestScene();
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s->addChild( NextAnimationTest() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ActionTimelineTestLayer::backCallback(Ref *pSender)
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{
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Scene *s = new ActionTimelineTestScene();
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s->addChild( BackAnimationTest() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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// TestActionTimeline
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void TestActionTimeline::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png");
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Node* node = NodeReader::getInstance()->createNode("ActionTimeline/boy_1.ExportJson");
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ActionTimeline* action = ActionTimelineCache::getInstance()->createAction("ActionTimeline/boy_1.ExportJson");
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node->runAction(action);
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action->gotoFrameAndPlay(0, 60, true);
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node->setScale(0.2f);
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node->setPosition(150,100);
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addChild(node);
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}
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std::string TestActionTimeline::title() const
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{
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return "Test ActionTimeline";
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}
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// TestActionTimeline
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void TestChangePlaySection::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png");
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Node* node = NodeReader::getInstance()->createNode("ActionTimeline/boy_1.ExportJson");
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action = ActionTimelineCache::getInstance()->createAction("ActionTimeline/boy_1.ExportJson");
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node->runAction(action);
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action->gotoFrameAndPlay(70, action->getDuration(), true);
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node->setScale(0.2f);
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node->setPosition(150,100);
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// add touch event listener
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = CC_CALLBACK_2(TestChangePlaySection::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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addChild(node);
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}
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std::string TestChangePlaySection::title() const
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{
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return "Test Change Play Section";
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}
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void TestChangePlaySection::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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if(action->getStartFrame() == 0)
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action->gotoFrameAndPlay(70, action->getDuration(), true);
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else
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action->gotoFrameAndPlay(0, 60, true);
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}
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// TestFrameEvent
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void TestTimelineFrameEvent::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png");
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Node* node = NodeReader::getInstance()->createNode("ActionTimeline/boy_1.ExportJson");
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ActionTimeline* action = ActionTimelineCache::getInstance()->createAction("ActionTimeline/boy_1.ExportJson");
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node->runAction(action);
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action->gotoFrameAndPlay(0, 60, true);
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node->setScale(0.2f);
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node->setPosition(150,100);
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addChild(node);
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action->setFrameEventCallFunc(CC_CALLBACK_1(TestTimelineFrameEvent::onFrameEvent, this));
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}
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std::string TestTimelineFrameEvent::title() const
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{
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return "Test Frame Event";
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}
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void TestTimelineFrameEvent::onFrameEvent(Frame* frame)
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{
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EventFrame* evnt = dynamic_cast<EventFrame*>(frame);
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if(!evnt)
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return;
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std::string str = evnt->getEvent();
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if (str == "changeColor")
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{
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evnt->getNode()->setColor(Color3B(0,0,0));
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}
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else if(str == "endChangeColor")
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{
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evnt->getNode()->setColor(Color3B(255,255,255));
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}
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}
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// TestTimelinePerformance
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void TestTimelinePerformance::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png");
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for (int i = 0; i< 100; i++)
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{
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Node* node = NodeReader::getInstance()->createNode("ActionTimeline/boy_1.ExportJson");
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ActionTimeline* action = ActionTimelineCache::getInstance()->createAction("ActionTimeline/boy_1.ExportJson");
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node->runAction(action);
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action->gotoFrameAndPlay(70, action->getDuration(), true);
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node->setScale(0.1f);
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node->setPosition(i*2,100);
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addChild(node);
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}
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}
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std::string TestTimelinePerformance::title() const
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{
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return "Test ActionTimeline performance";
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}
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