mirror of https://github.com/axmolengine/axmol.git
166 lines
4.6 KiB
C++
166 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011 Laschweinski
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/linux/CCApplication-linux.h"
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#include <unistd.h>
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#include <sys/time.h>
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#include <string>
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#include "base/CCDirector.h"
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#include "base/ccUtils.h"
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#include "platform/CCFileUtils.h"
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NS_CC_BEGIN
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// sharedApplication pointer
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Application* Application::sm_pSharedApplication = nullptr;
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Application::Application()
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{
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CC_ASSERT(!sm_pSharedApplication);
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sm_pSharedApplication = this;
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}
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Application::~Application()
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{
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CC_ASSERT(this == sm_pSharedApplication);
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sm_pSharedApplication = nullptr;
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}
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int Application::run()
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{
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initGLContextAttrs();
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// Initialize instance and cocos2d.
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if (!applicationDidFinishLaunching())
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{
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return 0;
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}
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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// Retain glview to avoid glview being released in the while loop
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glview->retain();
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while (!glview->windowShouldClose())
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{
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director->mainLoop();
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}
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/* Only work on Desktop
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* Director::mainLoop is really one frame logic
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* when we want to close the window, we should call Director::end();
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* then call Director::mainLoop to do release of internal resources
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*/
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if (glview->isOpenGLReady())
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{
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director->end();
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director->mainLoop();
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director = nullptr;
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}
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glview->release();
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return EXIT_SUCCESS;
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}
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void Application::setResourceRootPath(std::string_view rootResDir)
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{
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_resourceRootPath = rootResDir;
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if (_resourceRootPath[_resourceRootPath.length() - 1] != '/')
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{
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_resourceRootPath += '/';
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}
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FileUtils* pFileUtils = FileUtils::getInstance();
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std::vector<std::string> searchPaths = pFileUtils->getSearchPaths();
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searchPaths.insert(searchPaths.begin(), _resourceRootPath);
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pFileUtils->setSearchPaths(searchPaths);
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}
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std::string_view Application::getResourceRootPath()
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{
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return _resourceRootPath;
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}
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Application::Platform Application::getTargetPlatform()
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{
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return Platform::Linux;
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}
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std::string Application::getVersion()
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{
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return "";
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}
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bool Application::openURL(std::string_view url)
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{
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std::string op = std::string("xdg-open '").append(url).append("'");
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return system(op.c_str()) == 0;
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}
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//////////////////////////////////////////////////////////////////////////
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// static member function
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//////////////////////////////////////////////////////////////////////////
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Application* Application::getInstance()
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{
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CC_ASSERT(sm_pSharedApplication);
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return sm_pSharedApplication;
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}
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// @deprecated Use getInstance() instead
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Application* Application::sharedApplication()
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{
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return Application::getInstance();
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}
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const char* Application::getCurrentLanguageCode()
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{
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static char code[3] = {0};
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char* pLanguageName = getenv("LANG");
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if (!pLanguageName)
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return "en";
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strtok(pLanguageName, "_");
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if (!pLanguageName)
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return "en";
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strncpy(code, pLanguageName, 2);
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code[2] = '\0';
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return code;
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}
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LanguageType Application::getCurrentLanguage()
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{
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char* pLanguageName = getenv("LANG");
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if (!pLanguageName)
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{
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return LanguageType::ENGLISH;
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}
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strtok(pLanguageName, "_");
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if (!pLanguageName)
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{
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return LanguageType::ENGLISH;
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}
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return utils::getLanguageTypeByISO2(pLanguageName);
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}
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NS_CC_END
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