mirror of https://github.com/axmolengine/axmol.git
162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_APPLICATION_PROTOCOL_H__
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#define __AX_APPLICATION_PROTOCOL_H__
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#include "platform/PlatformMacros.h"
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#include "base/AutoreleasePool.h"
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#include "base/Types.h"
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NS_AX_BEGIN
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/**
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* @addtogroup platform
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* @{
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*/
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class AX_DLL ApplicationProtocol
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{
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public:
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/** Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
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* Therefore, we use C# code style to define Platform enums to avoid conflicts with the definitions of system macros.
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*/
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enum class Platform
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{
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Windows, /**< Windows */
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UWP,
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UWP_Phone,
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Linux, /**< Linux */
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macOS, /**< macOS */
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Android, /**< Android */
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iOS, /**< Apple iOS */
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};
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enum class SubPlatform {
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Null,
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Win32,
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WinRT,
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tvOS,
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};
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ApplicationProtocol()
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{
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/** clean auto release pool. */
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PoolManager::destroyInstance();
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}
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/**
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* @brief Implement Director and Scene init code here.
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* @return true Initialize success, app continue.
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* @return false Initialize failed, app terminate.
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* @js NA
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* @lua NA
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*/
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virtual bool applicationDidFinishLaunching() = 0;
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/**
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* @brief This function will be called when the application enters background.
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* @js NA
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* @lua NA
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*/
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virtual void applicationDidEnterBackground() = 0;
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/**
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* @brief This function will be called when the application enters foreground.
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* @js NA
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* @lua NA
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*/
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virtual void applicationWillEnterForeground() = 0;
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/**
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* @brief Callback by Director for limit FPS.
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* @param interval The time, expressed in seconds, between current frame and next.
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* @js NA
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* @lua NA
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*/
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virtual void setAnimationInterval(float interval) = 0;
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/** Subclass override the function to set OpenGL context attribution instead of use default value.
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* And now can only set six attributions:redBits,greenBits,blueBits,alphaBits,depthBits,stencilBits.
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* Default value are(5,6,5,0,16,0), usually use as follows:
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* void AppDelegate::initGLContextAttrs(){
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* GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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* GLView::setGLContextAttrs(glContextAttrs);
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* }
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*/
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virtual void initGLContextAttrs() {}
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/**
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@brief Get current language config.
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@return Current language config.
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* @js NA
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* @lua NA
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*/
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virtual LanguageType getCurrentLanguage() = 0;
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/**
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@brief Get current language iso 639-1 code.
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@return Current language iso 639-1 code.
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* @js NA
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* @lua NA
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*/
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virtual const char* getCurrentLanguageCode() = 0;
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/**
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@brief Get target platform.
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* @js NA
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* @lua NA
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*/
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virtual Platform getTargetPlatform() = 0;
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/**
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@brief Get application version.
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* @js NA
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* @lua NA
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*/
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virtual std::string getVersion() = 0;
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/**
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@brief Open url in default browser.
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@param String with url to open.
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@return True if the resource located by the URL was successfully opened; otherwise false.
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* @js NA
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* @lua NA
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*/
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virtual bool openURL(std::string_view url) = 0;
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};
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// end of platform group
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/** @} */
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NS_AX_END
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#endif // __AX_APPLICATION_PROTOCOL_H__
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