mirror of https://github.com/axmolengine/axmol.git
150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/PlatformConfig.h"
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#include "base/Config.h"
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#if AX_USE_NAVMESH
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# include "scripting/lua-bindings/manual/navmesh/axlua_navmesh_manual.h"
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# include "scripting/lua-bindings/auto/axlua_navmesh_auto.hpp"
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# include "scripting/lua-bindings/manual/tolua_fix.h"
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# include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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# include "scripting/lua-bindings/manual/LuaEngine.h"
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# include "navmesh/NavMesh.h"
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int axlua_navmesh_NavMeshAgent_move(lua_State* tolua_S)
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{
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int argc = 0;
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ax::NavMeshAgent* cobj = nullptr;
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bool ok = true;
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# if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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# endif
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# if _AX_DEBUG >= 1
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if (!tolua_isusertype(tolua_S, 1, "ax.NavMeshAgent", 0, &tolua_err))
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goto tolua_lerror;
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# endif
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cobj = (ax::NavMeshAgent*)tolua_tousertype(tolua_S, 1, 0);
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# if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S, "invalid 'cobj' in function 'axlua_navmesh_NavMeshAgent_move'", nullptr);
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return 0;
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}
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# endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 1)
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{
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ax::Vec3 arg0;
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ok &= luaval_to_vec3(tolua_S, 2, &arg0, "ax.NavMeshAgent:move");
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if (!ok)
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{
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tolua_error(tolua_S, "invalid arguments in function 'axlua_navmesh_NavMeshAgent_move'", nullptr);
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return 0;
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}
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cobj->move(arg0);
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lua_settop(tolua_S, 1);
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return 1;
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}
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if (argc == 2)
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{
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ax::Vec3 arg0;
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LUA_FUNCTION handler;
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ok &= luaval_to_vec3(tolua_S, 2, &arg0, "ax.NavMeshAgent:move");
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# if _AX_DEBUG >= 1
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if (!toluafix_isfunction(tolua_S, 3, "LUA_FUNCTION", 0, &tolua_err))
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{
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goto tolua_lerror;
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}
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# endif
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handler = toluafix_ref_function(tolua_S, 3, 0);
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if (!ok)
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{
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tolua_error(tolua_S, "invalid arguments in function 'axlua_navmesh_NavMeshAgent_move'", nullptr);
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return 0;
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}
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cobj->move(arg0, [=](ax::NavMeshAgent* agent, float totalTimeAfterMove) {
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auto stack = LuaEngine::getInstance()->getLuaStack();
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auto Ls = stack->getLuaState();
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object_to_luaval<ax::NavMeshAgent>(Ls, "ax.NavMeshAgent", (ax::NavMeshAgent*)agent);
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tolua_pushnumber(Ls, (lua_Number)totalTimeAfterMove);
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stack->executeFunctionByHandler(handler, 2);
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});
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ScriptHandlerMgr::getInstance()->addCustomHandler((void*)cobj, handler);
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.NavMeshAgent:move", argc, 1);
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return 0;
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# if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S, "#ferror in function 'axlua_navmesh_NavMeshAgent_move'.", &tolua_err);
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# endif
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return 0;
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}
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static void extendNavMeshAgent(lua_State* L)
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{
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lua_pushstring(L, "ax.NavMeshAgent");
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lua_rawget(L, LUA_REGISTRYINDEX);
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if (lua_istable(L, -1))
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{
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tolua_function(L, "move", axlua_navmesh_NavMeshAgent_move);
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}
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lua_pop(L, 1);
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}
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static int register_all_navmesh_manual(lua_State* L)
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{
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if (nullptr == L)
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return 0;
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extendNavMeshAgent(L);
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return 1;
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}
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int register_navmesh_module(lua_State* L)
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{
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lua_getglobal(L, "_G");
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if (lua_istable(L, -1)) // stack:...,_G,
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{
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register_all_ax_navmesh(L);
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register_all_navmesh_manual(L);
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}
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lua_pop(L, 1);
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return 1;
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}
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#endif |