mirror of https://github.com/axmolengine/axmol.git
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/axmol-ext.h"
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#include "UIScene.h"
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#include "UISceneManager.h"
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#include "cocostudio/SGUIReader.h"
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#include "CocosGUIScene.h"
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USING_NS_AX;
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using namespace ax::ui;
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UIScene::UIScene() : _uiLayer(nullptr), _sceneTitle(nullptr) {}
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UIScene::~UIScene() {}
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bool UIScene::init()
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{
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if (TestCase::init())
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{
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_uiLayer = Layer::create();
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addChild(_uiLayer);
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_widget = dynamic_cast<Layout*>(
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cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UITest/UITest.json"));
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_uiLayer->addChild(_widget);
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Size screenSize = Director::getInstance()->getWinSize();
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Size rootSize = _widget->getContentSize();
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_uiLayer->setPosition(Vec2((screenSize.width - rootSize.width) / 2, (screenSize.height - rootSize.height) / 2));
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// disable these widgets because they are conflict with menu items created in `TestCase`
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auto restartButton = Helper::seekWidgetByName(_widget, "middle_Button");
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restartButton->setVisible(false);
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restartButton->setEnabled(false);
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auto leftButton = Helper::seekWidgetByName(_widget, "left_Button");
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leftButton->setVisible(false);
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leftButton->setEnabled(false);
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auto rightButton = Helper::seekWidgetByName(_widget, "right_Button");
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rightButton->setVisible(false);
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rightButton->setEnabled(false);
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Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
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_sceneTitle = dynamic_cast<Text*>(root->getChildByName("UItest"));
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return true;
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}
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return false;
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}
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void UIScene::onEnter()
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{
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TestCase::onEnter();
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if (_sceneTitle)
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{
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_sceneTitle->setString(getTestCaseName());
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}
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}
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