axmol/external/chipmunk/src/cpArbiter.c

343 lines
9.0 KiB
C

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk_private.h"
#include "constraints/util.h"
cpContact*
cpContactInit(cpContact *con, cpVect p, cpVect n, cpFloat dist, cpHashValue hash)
{
con->p = p;
con->n = n;
con->dist = dist;
con->jnAcc = 0.0f;
con->jtAcc = 0.0f;
con->jBias = 0.0f;
con->hash = hash;
return con;
}
// TODO make this generic so I can reuse it for constraints also.
static inline void
unthreadHelper(cpArbiter *arb, cpBody *body)
{
struct cpArbiterThread *thread = cpArbiterThreadForBody(arb, body);
cpArbiter *prev = thread->prev;
cpArbiter *next = thread->next;
if(prev){
cpArbiterThreadForBody(prev, body)->next = next;
} else {
body->arbiterList = next;
}
if(next) cpArbiterThreadForBody(next, body)->prev = prev;
thread->prev = NULL;
thread->next = NULL;
}
void
cpArbiterUnthread(cpArbiter *arb)
{
unthreadHelper(arb, arb->body_a);
unthreadHelper(arb, arb->body_b);
}
cpBool cpArbiterIsFirstContact(const cpArbiter *arb)
{
return arb->CP_PRIVATE(state) == cpArbiterStateFirstColl;
}
int cpArbiterGetCount(const cpArbiter *arb)
{
// Return 0 contacts if we are in a separate callback.
return (arb->CP_PRIVATE(state) != cpArbiterStateCached ? arb->CP_PRIVATE(numContacts) : 0);
}
cpVect
cpArbiterGetNormal(const cpArbiter *arb, int i)
{
cpAssertHard(0 <= i && i < cpArbiterGetCount(arb), "Index error: The specified contact index is invalid for this arbiter");
cpVect n = arb->contacts[i].n;
return arb->swappedColl ? cpvneg(n) : n;
}
cpVect
cpArbiterGetPoint(const cpArbiter *arb, int i)
{
cpAssertHard(0 <= i && i < cpArbiterGetCount(arb), "Index error: The specified contact index is invalid for this arbiter");
return arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(p);
}
cpFloat
cpArbiterGetDepth(const cpArbiter *arb, int i)
{
cpAssertHard(0 <= i && i < cpArbiterGetCount(arb), "Index error: The specified contact index is invalid for this arbiter");
return arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(dist);
}
cpContactPointSet
cpArbiterGetContactPointSet(const cpArbiter *arb)
{
cpContactPointSet set;
set.count = cpArbiterGetCount(arb);
int i;
for(i=0; i<set.count; i++){
set.points[i].point = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(p);
set.points[i].normal = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(n);
set.points[i].dist = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(dist);
}
return set;
}
cpVect
cpArbiterTotalImpulse(const cpArbiter *arb)
{
cpContact *contacts = arb->contacts;
cpVect sum = cpvzero;
for(int i=0, count=cpArbiterGetCount(arb); i<count; i++){
cpContact *con = &contacts[i];
sum = cpvadd(sum, cpvmult(con->n, con->jnAcc));
}
return (arb->swappedColl ? sum : cpvneg(sum));
}
cpVect
cpArbiterTotalImpulseWithFriction(const cpArbiter *arb)
{
cpContact *contacts = arb->contacts;
cpVect sum = cpvzero;
for(int i=0, count=cpArbiterGetCount(arb); i<count; i++){
cpContact *con = &contacts[i];
sum = cpvadd(sum, cpvrotate(con->n, cpv(con->jnAcc, con->jtAcc)));
}
return (arb->swappedColl ? sum : cpvneg(sum));
}
cpFloat
cpArbiterTotalKE(const cpArbiter *arb)
{
cpFloat eCoef = (1 - arb->e)/(1 + arb->e);
cpFloat sum = 0.0;
cpContact *contacts = arb->contacts;
for(int i=0, count=cpArbiterGetCount(arb); i<count; i++){
cpContact *con = &contacts[i];
cpFloat jnAcc = con->jnAcc;
cpFloat jtAcc = con->jtAcc;
sum += eCoef*jnAcc*jnAcc/con->nMass + jtAcc*jtAcc/con->tMass;
}
return sum;
}
//cpFloat
//cpContactsEstimateCrushingImpulse(cpContact *contacts, int numContacts)
//{
// cpFloat fsum = 0.0f;
// cpVect vsum = cpvzero;
//
// for(int i=0; i<numContacts; i++){
// cpContact *con = &contacts[i];
// cpVect j = cpvrotate(con->n, cpv(con->jnAcc, con->jtAcc));
//
// fsum += cpvlength(j);
// vsum = cpvadd(vsum, j);
// }
//
// cpFloat vmag = cpvlength(vsum);
// return (1.0f - vmag/fsum);
//}
void
cpArbiterIgnore(cpArbiter *arb)
{
arb->state = cpArbiterStateIgnore;
}
cpArbiter*
cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b)
{
arb->handler = NULL;
arb->swappedColl = cpFalse;
arb->e = 0.0f;
arb->u = 0.0f;
arb->surface_vr = cpvzero;
arb->numContacts = 0;
arb->contacts = NULL;
arb->a = a; arb->body_a = a->body;
arb->b = b; arb->body_b = b->body;
arb->thread_a.next = NULL;
arb->thread_b.next = NULL;
arb->thread_a.prev = NULL;
arb->thread_b.prev = NULL;
arb->stamp = 0;
arb->state = cpArbiterStateFirstColl;
arb->data = NULL;
return arb;
}
void
cpArbiterUpdate(cpArbiter *arb, cpContact *contacts, int numContacts, cpCollisionHandler *handler, cpShape *a, cpShape *b)
{
// Arbiters without contact data may exist if a collision function rejected the collision.
if(arb->contacts){
// Iterate over the possible pairs to look for hash value matches.
for(int i=0; i<arb->numContacts; i++){
cpContact *old = &arb->contacts[i];
for(int j=0; j<numContacts; j++){
cpContact *new_contact = &contacts[j];
// This could trigger false positives, but is fairly unlikely nor serious if it does.
if(new_contact->hash == old->hash){
// Copy the persistant contact information.
new_contact->jnAcc = old->jnAcc;
new_contact->jtAcc = old->jtAcc;
}
}
}
}
arb->contacts = contacts;
arb->numContacts = numContacts;
arb->handler = handler;
arb->swappedColl = (a->collision_type != handler->a);
arb->e = a->e * b->e;
arb->u = a->u * b->u;
arb->surface_vr = cpvsub(a->surface_v, b->surface_v);
// For collisions between two similar primitive types, the order could have been swapped.
arb->a = a; arb->body_a = a->body;
arb->b = b; arb->body_b = b->body;
// mark it as new if it's been cached
if(arb->state == cpArbiterStateCached) arb->state = cpArbiterStateFirstColl;
}
void
cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat slop, cpFloat bias)
{
cpBody *a = arb->body_a;
cpBody *b = arb->body_b;
for(int i=0; i<arb->numContacts; i++){
cpContact *con = &arb->contacts[i];
// Calculate the offsets.
con->r1 = cpvsub(con->p, a->p);
con->r2 = cpvsub(con->p, b->p);
// Calculate the mass normal and mass tangent.
con->nMass = 1.0f/k_scalar(a, b, con->r1, con->r2, con->n);
con->tMass = 1.0f/k_scalar(a, b, con->r1, con->r2, cpvperp(con->n));
// Calculate the target bias velocity.
con->bias = -bias*cpfmin(0.0f, con->dist + slop)/dt;
con->jBias = 0.0f;
// Calculate the target bounce velocity.
con->bounce = normal_relative_velocity(a, b, con->r1, con->r2, con->n)*arb->e;
}
}
void
cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef)
{
if(cpArbiterIsFirstContact(arb)) return;
cpBody *a = arb->body_a;
cpBody *b = arb->body_b;
for(int i=0; i<arb->numContacts; i++){
cpContact *con = &arb->contacts[i];
cpVect j = cpvrotate(con->n, cpv(con->jnAcc, con->jtAcc));
apply_impulses(a, b, con->r1, con->r2, cpvmult(j, dt_coef));
}
}
// TODO is it worth splitting velocity/position correction?
void
cpArbiterApplyImpulse(cpArbiter *arb)
{
cpBody *a = arb->body_a;
cpBody *b = arb->body_b;
cpVect surface_vr = arb->surface_vr;
cpFloat friction = arb->u;
for(int i=0; i<arb->numContacts; i++){
cpContact *con = &arb->contacts[i];
cpFloat nMass = con->nMass;
cpVect n = con->n;
cpVect r1 = con->r1;
cpVect r2 = con->r2;
cpVect vb1 = cpvadd(a->v_bias, cpvmult(cpvperp(r1), a->w_bias));
cpVect vb2 = cpvadd(b->v_bias, cpvmult(cpvperp(r2), b->w_bias));
cpVect vr = relative_velocity(a, b, r1, r2);
cpFloat vbn = cpvdot(cpvsub(vb2, vb1), n);
cpFloat vrn = cpvdot(vr, n);
cpFloat vrt = cpvdot(cpvadd(vr, surface_vr), cpvperp(n));
cpFloat jbn = (con->bias - vbn)*nMass;
cpFloat jbnOld = con->jBias;
con->jBias = cpfmax(jbnOld + jbn, 0.0f);
cpFloat jn = -(con->bounce + vrn)*nMass;
cpFloat jnOld = con->jnAcc;
con->jnAcc = cpfmax(jnOld + jn, 0.0f);
cpFloat jtMax = friction*con->jnAcc;
cpFloat jt = -vrt*con->tMass;
cpFloat jtOld = con->jtAcc;
con->jtAcc = cpfclamp(jtOld + jt, -jtMax, jtMax);
apply_bias_impulses(a, b, r1, r2, cpvmult(n, con->jBias - jbnOld));
apply_impulses(a, b, r1, r2, cpvrotate(n, cpv(con->jnAcc - jnOld, con->jtAcc - jtOld)));
}
}