mirror of https://github.com/axmolengine/axmol.git
14 lines
334 B
GLSL
14 lines
334 B
GLSL
#ifdef GL_ES
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varying mediump vec2 v_texture_coord;
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#else
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varying vec2 v_texture_coord;
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#endif
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varying float fogFactor;
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uniform vec4 fogColor;
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void main (void)
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{
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vec4 finalColor = texture2D(CC_Texture0, v_texture_coord);
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gl_FragColor = mix(fogColor, finalColor, fogFactor ); //根据雾的权重与finalColor 做混合操作
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} |