mirror of https://github.com/axmolengine/axmol.git
4716456e33
* Allow support for custom texture atlas formats other than PLIST. * Revert usage of emplace_back to push_back to ensure support for older compilers. * Update test to support SpriteFrameCache::addSpriteFramesWithFile * Re-add SpriteFrameCache::addSpriteFramesWithFileContent * Change order of SpriteFramesFromFileContent test back to what it previously was * Remove sprite sheet and all frames associated with it correctly * Move sprite loader classes into their own files to clean up CCSpriteFrameCache * Remove redundant line and update comment * Fix formatting to match adxe code style * Fix typo * Add custom sprite sheet loader test using JSON-array sprite atlas format. Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation. * Add newline at the end of the file |
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.. | ||
Classes | ||
Resources | ||
proj.android | ||
proj.ios | ||
proj.linux | ||
proj.mac | ||
proj.win32 | ||
.adxeproj.json | ||
CMakeLists.txt |