mirror of https://github.com/axmolengine/axmol.git
153 lines
6.7 KiB
C++
153 lines
6.7 KiB
C++
#include "HelloCocosBuilderLayer.h"
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#include "../TestHeader/TestHeaderLayerLoader.h"
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#include "../LabelTest/LabelTestLayerLoader.h"
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#include "../ButtonTest/ButtonTestLayerLoader.h"
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#include "../SpriteTest/SpriteTestLayerLoader.h"
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#include "../MenuTest/MenuTestLayerLoader.h"
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#include "../ParticleSystemTest/ParticleSystemTestLayerLoader.h"
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#include "../ScrollViewTest/ScrollViewTestLayerLoader.h"
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#include "../AnimationsTest/AnimationsLayerLoader.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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HelloCocosBuilderLayer::HelloCocosBuilderLayer()
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: mBurstSprite(NULL)
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, mTestTitleLabelTTF(NULL)
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{}
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HelloCocosBuilderLayer::~HelloCocosBuilderLayer()
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{
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CC_SAFE_RELEASE(mBurstSprite);
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CC_SAFE_RELEASE(mTestTitleLabelTTF);
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}
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void HelloCocosBuilderLayer::openTest(const char * pCCBFileName, const char * pCCNodeName, CCNodeLoader * pCCNodeLoader) {
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/* Create an autorelease CCNodeLoaderLibrary. */
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CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
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ccNodeLoaderLibrary->registerCCNodeLoader("TestHeaderLayer", TestHeaderLayerLoader::loader());
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if(pCCNodeName != NULL && pCCNodeLoader != NULL) {
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ccNodeLoaderLibrary->registerCCNodeLoader(pCCNodeName, pCCNodeLoader);
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}
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/* Create an autorelease CCBReader. */
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cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
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ccbReader->autorelease();
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/* Read a ccbi file. */
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// Load the scene from the ccbi-file, setting this class as
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// the owner will cause lblTestTitle to be set by the CCBReader.
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// lblTestTitle is in the TestHeader.ccbi, which is referenced
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// from each of the test scenes.
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CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, this);
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this->mTestTitleLabelTTF->setString(pCCBFileName);
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CCScene * scene = CCScene::create();
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if(node != NULL) {
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scene->addChild(node);
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}
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/* Push the new scene with a fancy transition. */
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ccColor3B transitionColor;
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transitionColor.r = 0;
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transitionColor.g = 0;
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transitionColor.b = 0;
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CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor));
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}
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void HelloCocosBuilderLayer::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) {
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CCRotateBy * ccRotateBy = CCRotateBy::create(20.0f, 360);
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CCRepeatForever * ccRepeatForever = CCRepeatForever::create(ccRotateBy);
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this->mBurstSprite->runAction(ccRepeatForever);
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}
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SEL_MenuHandler HelloCocosBuilderLayer::onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char * pSelectorName) {
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return NULL;
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}
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SEL_CCControlHandler HelloCocosBuilderLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) {
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CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onMenuTestClicked", HelloCocosBuilderLayer::onMenuTestClicked);
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CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSpriteTestClicked", HelloCocosBuilderLayer::onSpriteTestClicked);
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CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onButtonTestClicked", HelloCocosBuilderLayer::onButtonTestClicked);
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CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onAnimationsTestClicked", HelloCocosBuilderLayer::onAnimationsTestClicked);
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CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onParticleSystemTestClicked", HelloCocosBuilderLayer::onParticleSystemTestClicked);
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CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onScrollViewTestClicked", HelloCocosBuilderLayer::onScrollViewTestClicked);
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return NULL;
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}
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bool HelloCocosBuilderLayer::onAssignCCBMemberVariable(CCObject * pTarget, const char * pMemberVariableName, CCNode * pNode) {
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBurstSprite", CCSprite *, this->mBurstSprite);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mTestTitleLabelTTF", CCLabelTTF *, this->mTestTitleLabelTTF);
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return false;
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}
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void HelloCocosBuilderLayer::onMenuTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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this->openTest("ccb/ccb/TestMenus.ccbi", "TestMenusLayer", MenuTestLayerLoader::loader());
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}
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void HelloCocosBuilderLayer::onSpriteTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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this->openTest("ccb/ccb/TestSprites.ccbi", "TestSpritesLayer", SpriteTestLayerLoader::loader());
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}
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void HelloCocosBuilderLayer::onButtonTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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this->openTest("ccb/ccb/TestButtons.ccbi", "TestButtonsLayer", ButtonTestLayerLoader::loader());
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}
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void HelloCocosBuilderLayer::onAnimationsTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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/* Create an autorelease CCNodeLoaderLibrary. */
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CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
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ccNodeLoaderLibrary->registerCCNodeLoader("TestHeaderLayer", TestHeaderLayerLoader::loader());
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ccNodeLoaderLibrary->registerCCNodeLoader("TestAnimationsLayer", AnimationsTestLayerLoader::loader());
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/* Create an autorelease CCBReader. */
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cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
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ccbReader->autorelease();
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/* Read a ccbi file. */
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// Load the scene from the ccbi-file, setting this class as
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// the owner will cause lblTestTitle to be set by the CCBReader.
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// lblTestTitle is in the TestHeader.ccbi, which is referenced
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// from each of the test scenes.
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CCNode *animationsTest = ccbReader->readNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this);
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// Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
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((AnimationsTestLayer*)animationsTest)->setAnimationManager(ccbReader->getAnimationManager());
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this->mTestTitleLabelTTF->setString("TestAnimations.ccbi");
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CCScene * scene = CCScene::create();
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if(animationsTest != NULL) {
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scene->addChild(animationsTest);
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}
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/* Push the new scene with a fancy transition. */
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ccColor3B transitionColor;
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transitionColor.r = 0;
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transitionColor.g = 0;
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transitionColor.b = 0;
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CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor));
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//this->openTest("TestAnimations.ccbi", "TestAnimationsLayer", AnimationsTestLayerLoader::loader());
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}
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void HelloCocosBuilderLayer::onParticleSystemTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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this->openTest("ccb/ccb/TestParticleSystems.ccbi", "TestParticleSystemsLayer", ParticleSystemTestLayerLoader::loader());
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}
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void HelloCocosBuilderLayer::onScrollViewTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent)
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{
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this->openTest("ccb/ccb/TestScrollViews.ccbi", "TestScrollViewsLayer", ScrollViewTestLayerLoader::loader());
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} |