.. |
CCBatchCommand.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCBatchCommand.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCCustomCommand.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCCustomCommand.h
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Remove unnecessary inline keywords (#16562)
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2016-09-12 09:44:21 +08:00 |
CCFrameBuffer.cpp
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Compilation fix (#17209)
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2017-02-04 09:46:32 +08:00 |
CCFrameBuffer.h
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Squashed commit of the following:
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2016-06-15 11:33:25 -07:00 |
CCGLProgram.cpp
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V3 win10 websockets (#17310)
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2017-02-08 09:44:06 +08:00 |
CCGLProgram.h
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Fix minor typos in comments and docs (#17294)
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2017-02-07 09:41:52 +08:00 |
CCGLProgramCache.cpp
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fix the bug that ect1 texture lost on android (#17278)
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2017-02-04 18:00:21 +08:00 |
CCGLProgramCache.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCGLProgramState.cpp
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Removed unnecessary assignments (#17328)
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2017-02-09 10:57:01 +08:00 |
CCGLProgramState.h
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Add ETC1 builtin alpha support. (#16118)
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2016-07-25 17:31:54 +08:00 |
CCGLProgramStateCache.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCGLProgramStateCache.h
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issue #12078: added renderer group and removed core and support group.
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2015-06-01 13:43:56 +08:00 |
CCGroupCommand.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCGroupCommand.h
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Remove unnecessary inline keywords (#16562)
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2016-09-12 09:44:21 +08:00 |
CCMaterial.cpp
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Compilation fix (#17209)
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2017-02-04 09:46:32 +08:00 |
CCMaterial.h
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merge cocos
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2015-09-10 10:44:09 +08:00 |
CCMeshCommand.cpp
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Compilation fix (#17209)
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2017-02-04 09:46:32 +08:00 |
CCMeshCommand.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCPass.cpp
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Fix possible memory leak when pass initialization fails
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2016-06-16 04:52:38 +09:00 |
CCPass.h
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Fix typo in documentation and comments
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2015-12-09 01:48:24 +09:00 |
CCPrimitive.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCPrimitive.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCPrimitiveCommand.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCPrimitiveCommand.h
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Remove unnecessary inline keywords (#16562)
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2016-09-12 09:44:21 +08:00 |
CCQuadCommand.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCQuadCommand.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCRenderCommand.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCRenderCommand.h
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Remove unnecessary inline keywords (#16562)
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2016-09-12 09:44:21 +08:00 |
CCRenderCommandPool.h
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Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
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2016-10-27 15:10:24 +08:00 |
CCRenderState.cpp
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Compilation fix (#17209)
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2017-02-04 09:46:32 +08:00 |
CCRenderState.h
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fix typos and syntax error. A thorough check by tool VSSpellChecker.
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2015-09-22 16:08:23 +08:00 |
CCRenderer.cpp
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Fix typos in local variables (#17236)
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2017-01-20 09:58:29 +08:00 |
CCRenderer.h
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use GLsizei to avoid overflow (#16962)
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2016-12-06 23:05:56 -08:00 |
CCTechnique.cpp
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fix clone
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2015-09-11 15:08:59 +08:00 |
CCTechnique.h
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Adds better sample
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2015-05-13 17:39:39 -07:00 |
CCTexture2D.cpp
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fix the bug that ect1 texture lost on android (#17278)
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2017-02-04 18:00:21 +08:00 |
CCTexture2D.h
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fix the bug that ect1 texture lost on android (#17278)
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2017-02-04 18:00:21 +08:00 |
CCTextureAtlas.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCTextureAtlas.h
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Remove unnecessary inline keywords (#16562)
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2016-09-12 09:44:21 +08:00 |
CCTextureCache.cpp
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fix the bug that ect1 texture lost on android (#17278)
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2017-02-04 18:00:21 +08:00 |
CCTextureCache.h
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fix the bug that ect1 texture lost on android (#17278)
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2017-02-04 18:00:21 +08:00 |
CCTextureCube.cpp
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Adds `std::nothrow` to the `new` statements
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2015-12-16 14:02:55 +08:00 |
CCTextureCube.h
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Move CCTextureCube From 3d to renderer to solve compilation issue
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2015-08-24 14:01:50 +08:00 |
CCTrianglesCommand.cpp
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fix: TriangleCommands with custom uniforms can be batched (#16329)
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2016-08-07 14:51:02 -07:00 |
CCTrianglesCommand.h
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Remove unnecessary inline keywords (#16562)
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2016-09-12 09:44:21 +08:00 |
CCVertexAttribBinding.cpp
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Compilation fix (#17209)
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2017-02-04 09:46:32 +08:00 |
CCVertexAttribBinding.h
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Add 3 missing class export
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2015-11-27 14:58:18 +08:00 |
CCVertexIndexBuffer.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCVertexIndexBuffer.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCVertexIndexData.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CCVertexIndexData.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
CMakeLists.txt
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Move CCTextureCube From 3d to renderer to solve compilation issue
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2015-08-24 14:01:50 +08:00 |
ccGLStateCache.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
ccGLStateCache.h
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merge v3.13 back to v3
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2016-08-29 11:57:13 +08:00 |
ccShader_3D_Color.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_ColorNormal.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_ColorNormalTex.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_ColorTex.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_Particle.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_Particle.vert
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More: Uses c++11 multi-line string literal (#16803)
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2016-11-04 09:36:26 +08:00 |
ccShader_3D_PositionNormalTex.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_PositionTex.vert
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More: Uses c++11 multi-line string literal (#16803)
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2016-11-04 09:36:26 +08:00 |
ccShader_3D_Skybox.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_Skybox.vert
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More: Uses c++11 multi-line string literal (#16803)
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2016-11-04 09:36:26 +08:00 |
ccShader_3D_Terrain.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_3D_Terrain.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_CameraClear.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_CameraClear.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_ETC1AS_PositionTextureColor.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_ETC1AS_PositionTextureGray.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Label.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Label_df.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Label_df_glow.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Label_normal.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Label_outline.frag
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[label] Fixes shadow is drawn incorrect while also enabling outline. (#17024)
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2016-12-16 14:56:36 +08:00 |
ccShader_PositionColor.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionColor.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionColorLengthTexture.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionColorLengthTexture.vert
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add uniform for mobile too (#17324)
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2017-02-08 16:39:06 +08:00 |
ccShader_PositionColorTextureAsPointsize.vert
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add opacity support to DrawNode (#17248)
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2017-02-06 15:34:14 +08:00 |
ccShader_PositionTexture.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTexture.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureA8Color.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureA8Color.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureColor.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureColor.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureColorAlphaTest.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureColor_noMVP.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTextureColor_noMVP.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTexture_uColor.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_PositionTexture_uColor.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Position_uColor.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_Position_uColor.vert
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShader_UI_Gray.frag
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Use C++11 multiline string literal instead (#16765)
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2016-11-02 14:13:34 +08:00 |
ccShaders.cpp
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |
ccShaders.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |