axmol/cocos/renderer
Wilson E. Alvarez b672b94edc Removed unnecessary assignments (#17328) 2017-02-09 10:57:01 +08:00
..
CCBatchCommand.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCBatchCommand.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCCustomCommand.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCCustomCommand.h Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
CCFrameBuffer.cpp Compilation fix (#17209) 2017-02-04 09:46:32 +08:00
CCFrameBuffer.h Squashed commit of the following: 2016-06-15 11:33:25 -07:00
CCGLProgram.cpp V3 win10 websockets (#17310) 2017-02-08 09:44:06 +08:00
CCGLProgram.h Fix minor typos in comments and docs (#17294) 2017-02-07 09:41:52 +08:00
CCGLProgramCache.cpp fix the bug that ect1 texture lost on android (#17278) 2017-02-04 18:00:21 +08:00
CCGLProgramCache.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCGLProgramState.cpp Removed unnecessary assignments (#17328) 2017-02-09 10:57:01 +08:00
CCGLProgramState.h Add ETC1 builtin alpha support. (#16118) 2016-07-25 17:31:54 +08:00
CCGLProgramStateCache.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCGLProgramStateCache.h issue #12078: added renderer group and removed core and support group. 2015-06-01 13:43:56 +08:00
CCGroupCommand.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCGroupCommand.h Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
CCMaterial.cpp Compilation fix (#17209) 2017-02-04 09:46:32 +08:00
CCMaterial.h merge cocos 2015-09-10 10:44:09 +08:00
CCMeshCommand.cpp Compilation fix (#17209) 2017-02-04 09:46:32 +08:00
CCMeshCommand.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCPass.cpp Fix possible memory leak when pass initialization fails 2016-06-16 04:52:38 +09:00
CCPass.h Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
CCPrimitive.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCPrimitive.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCPrimitiveCommand.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCPrimitiveCommand.h Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
CCQuadCommand.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCQuadCommand.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCRenderCommand.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCRenderCommand.h Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
CCRenderCommandPool.h Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
CCRenderState.cpp Compilation fix (#17209) 2017-02-04 09:46:32 +08:00
CCRenderState.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCRenderer.cpp Fix typos in local variables (#17236) 2017-01-20 09:58:29 +08:00
CCRenderer.h use GLsizei to avoid overflow (#16962) 2016-12-06 23:05:56 -08:00
CCTechnique.cpp fix clone 2015-09-11 15:08:59 +08:00
CCTechnique.h Adds better sample 2015-05-13 17:39:39 -07:00
CCTexture2D.cpp fix the bug that ect1 texture lost on android (#17278) 2017-02-04 18:00:21 +08:00
CCTexture2D.h fix the bug that ect1 texture lost on android (#17278) 2017-02-04 18:00:21 +08:00
CCTextureAtlas.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCTextureAtlas.h Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
CCTextureCache.cpp fix the bug that ect1 texture lost on android (#17278) 2017-02-04 18:00:21 +08:00
CCTextureCache.h fix the bug that ect1 texture lost on android (#17278) 2017-02-04 18:00:21 +08:00
CCTextureCube.cpp Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
CCTextureCube.h Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
CCTrianglesCommand.cpp fix: TriangleCommands with custom uniforms can be batched (#16329) 2016-08-07 14:51:02 -07:00
CCTrianglesCommand.h Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
CCVertexAttribBinding.cpp Compilation fix (#17209) 2017-02-04 09:46:32 +08:00
CCVertexAttribBinding.h Add 3 missing class export 2015-11-27 14:58:18 +08:00
CCVertexIndexBuffer.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCVertexIndexBuffer.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCVertexIndexData.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CCVertexIndexData.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
CMakeLists.txt Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
ccGLStateCache.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
ccGLStateCache.h merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
ccShader_3D_Color.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormal.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormalTex.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_ColorTex.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.vert More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
ccShader_3D_PositionNormalTex.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_PositionTex.vert More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
ccShader_3D_Skybox.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Skybox.vert More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
ccShader_3D_Terrain.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_3D_Terrain.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_CameraClear.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_CameraClear.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureGray.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_df.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_df_glow.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_normal.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Label_outline.frag [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
ccShader_PositionColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.vert add uniform for mobile too (#17324) 2017-02-08 16:39:06 +08:00
ccShader_PositionColorTextureAsPointsize.vert add opacity support to DrawNode (#17248) 2017-02-06 15:34:14 +08:00
ccShader_PositionTexture.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTexture.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColorAlphaTest.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.vert Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShader_UI_Gray.frag Use C++11 multiline string literal instead (#16765) 2016-11-02 14:13:34 +08:00
ccShaders.cpp Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
ccShaders.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00