axmol/cocos/editor-support/cocosbuilder/CCControlButtonLoader.h

41 lines
2.0 KiB
C++

#ifndef _CCB_CCCONTROLBUTTONLOADER_H_
#define _CCB_CCCONTROLBUTTONLOADER_H_
#include "CCControlLoader.h"
#include "extensions//GUI/CCControlExtension/CCControlButton.h"
namespace cocosbuilder {
/* Forward declaration. */
class CCBReader;
class CC_DLL ControlButtonLoader : public ControlLoader {
public:
/**
* @js NA
* @lua NA
*/
virtual ~ControlButtonLoader() {};
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ControlButtonLoader, loader);
protected:
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::extension::ControlButton);
virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader);
virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char * pString, CCBReader * ccbReader);
virtual void onHandlePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char * pFontTTF, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloatScale, CCBReader * ccbReader);
virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Vec2 pPoint, CCBReader * ccbReader);
virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader);
virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
};
}
#endif