axmol/cocos2dx/platform/win32
johnangel c6da27b793 Debug app uses executable directory; Non-debug app uses local app data
directory
2012-10-08 17:22:27 +02:00
..
compat fixes #1359 , MSVC's stdint absence 2012-09-22 17:36:36 +09:00
CCAccelerometer.cpp issue #1437: fixed some compile errors. 2012-08-21 17:25:03 +08:00
CCAccelerometer.h fixed #1269: Updated include search paths for win32 and android. 2012-06-19 17:22:55 +08:00
CCApplication.cpp add CCApplication::setResourceRootPath() 2012-09-05 14:38:39 +08:00
CCApplication.h add CCApplication::setResourceRootPath() 2012-09-05 14:38:39 +08:00
CCCommon.cpp [Win32] fix: CCLuaLog crash when dump large message (>16K) 2012-09-07 10:41:54 +08:00
CCEGLView.cpp Returning setViewName to be able to set game window title 2012-09-19 19:56:58 +02:00
CCEGLView.h Fixing GPF when old OpenGL version is detected 2012-09-19 19:36:09 +02:00
CCFileUtils.cpp Debug app uses executable directory; Non-debug app uses local app data 2012-10-08 17:22:27 +02:00
CCGL.h issue #1310: Made CCFileUtils as a singleton. 2012-06-08 16:22:57 +08:00
CCImage.cpp fixed #1496: An error of comparing font's face name in CCImage of win32 port. 2012-10-08 14:52:08 +08:00
CCPlatformDefine.h [Win32] add CC_DISABLE_ASSERT check 2012-09-04 11:34:55 +08:00
CCStdC.cpp fixed #1177: Moved CCStdC.h/.cpp to relevant platform folder. 2012-05-29 15:51:13 +08:00
CCStdC.h fixes #1359 , MSVC's stdint absence 2012-09-22 17:36:36 +09:00