mirror of https://github.com/axmolengine/axmol.git
44 lines
1.9 KiB
C
44 lines
1.9 KiB
C
/*
|
|
** Character types.
|
|
** Donated to the public domain.
|
|
**
|
|
** This is intended to replace the problematic libc single-byte NLS functions.
|
|
** These just don't make sense anymore with UTF-8 locales becoming the norm
|
|
** on POSIX systems. It never worked too well on Windows systems since hardly
|
|
** anyone bothered to call setlocale().
|
|
**
|
|
** This table is hardcoded for ASCII. Identifiers include the characters
|
|
** 128-255, too. This allows for the use of all non-ASCII chars as identifiers
|
|
** in the lexer. This is a broad definition, but works well in practice
|
|
** for both UTF-8 locales and most single-byte locales (such as ISO-8859-*).
|
|
**
|
|
** If you really need proper character types for UTF-8 strings, please use
|
|
** an add-on library such as slnunicode: http://luaforge.net/projects/sln/
|
|
*/
|
|
|
|
#define lj_char_c
|
|
#define LUA_CORE
|
|
|
|
#include "lj_char.h"
|
|
|
|
LJ_DATADEF const uint8_t lj_char_bits[257] = {
|
|
0,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
152,152,152,152,152,152,152,152,152,152, 4, 4, 4, 4, 4, 4,
|
|
4,176,176,176,176,176,176,160,160,160,160,160,160,160,160,160,
|
|
160,160,160,160,160,160,160,160,160,160,160, 4, 4, 4, 4,132,
|
|
4,208,208,208,208,208,208,192,192,192,192,192,192,192,192,192,
|
|
192,192,192,192,192,192,192,192,192,192,192, 4, 4, 4, 4, 1,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
|
|
128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
|
|
};
|
|
|