axmol/cocos/audio/linux
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
..
AudioEngine-linux.cpp Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
AudioEngine-linux.h AudioEngine-linux fix: add map contains IDs of preloaded files 2016-05-26 17:57:56 +06:00
SimpleAudioEngine.cpp Format the code to better align with cocos2d-x code style 2016-05-19 05:17:33 +09:00