axmol/cocos/scripting/lua-bindings/auto/api/Animate3D.lua

140 lines
4.3 KiB
Lua

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-- @module Animate3D
-- @extend ActionInterval
-- @parent_module cc
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-- get & set speed, negative speed means playing reverse
-- @function [parent=#Animate3D] getSpeed
-- @param self
-- @return float#float ret (return value: float)
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-- set high quality<br>
-- The default value is based on Configuration::isHighAnimate3DQuality(). You can configure it in the config.plist. However, you can modify it using the following function<br>
-- param true: is high quality, false: is low quality.
-- @function [parent=#Animate3D] setHighQuality
-- @param self
-- @param #bool isHighQuality
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] setWeight
-- @param self
-- @param #float weight
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] getOriginInterval
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Animate3D] setSpeed
-- @param self
-- @param #float speed
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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-- get high quality<br>
-- is it high quality
-- @function [parent=#Animate3D] isHighQuality
-- @param self
-- @return bool#bool ret (return value: bool)
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-- get & set origin interval
-- @function [parent=#Animate3D] setOriginInterval
-- @param self
-- @param #float interval
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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-- get & set blend weight, weight must positive
-- @function [parent=#Animate3D] getWeight
-- @param self
-- @return float#float ret (return value: float)
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-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] create
-- @param self
-- @param #cc.Animation3D animation
-- @param #float fromTime
-- @param #float duration
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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-- get animate transition time between 3d animations
-- @function [parent=#Animate3D] getTransitionTime
-- @param self
-- @return float#float ret (return value: float)
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-- create Animate3D by frame section, [startFrame, endFrame)<br>
-- param animation used to generate animate3D<br>
-- param startFrame<br>
-- param endFrame<br>
-- param frameRate default is 30 per second<br>
-- return Animate3D created using animate
-- @function [parent=#Animate3D] createWithFrames
-- @param self
-- @param #cc.Animation3D animation
-- @param #int startFrame
-- @param #int endFrame
-- @param #float frameRate
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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-- set animate transition time between 3d animations
-- @function [parent=#Animate3D] setTransitionTime
-- @param self
-- @param #float transTime
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] reverse
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] clone
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] stop
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] update
-- @param self
-- @param #float t
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] step
-- @param self
-- @param #float dt
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
return nil