axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.cpp

278 lines
12 KiB
C++

/*
* ControlButtonTest.m
*
* Copyright (c) 2011 Yannick Loriot
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "CCControlButtonTest.h"
bool ControlButtonTest_HelloVariableSize::init()
{
if (ControlScene::init())
{
Size screenSize = Director::getInstance()->getWinSize();
// Defines an array of title to create buttons dynamically
Array *stringArray = Array::create(
ccs("Hello"),
ccs("Variable"),
ccs("Size"),
ccs("!"),
NULL);
Node *layer = Node::create();
addChild(layer, 1);
double total_width = 0, height = 0;
// For each title in the array
Object* pObj = NULL;
int i = 0;
CCARRAY_FOREACH(stringArray, pObj)
{
String* title = static_cast<String*>(pObj);
// Creates a button with this string as title
ControlButton *button = standardButtonWithTitle(title->getCString());
if (i == 0)
{
button->setOpacity(50);
button->setColor(Color3B(0, 255, 0));
}
else if (i == 1)
{
button->setOpacity(200);
button->setColor(Color3B(0, 255, 0));
}
else if (i == 2)
{
button->setOpacity(100);
button->setColor(Color3B(0, 0, 255));
}
button->setPosition(Point (total_width + button->getContentSize().width / 2, button->getContentSize().height / 2));
layer->addChild(button);
// Compute the size of the layer
height = button->getContentSize().height;
total_width += button->getContentSize().width;
i++;
}
layer->setAnchorPoint(Point (0.5, 0.5));
layer->setContentSize(Size(total_width, height));
layer->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
// Add the black background
Scale9Sprite *background = Scale9Sprite::create("extensions/buttonBackground.png");
background->setContentSize(Size(total_width + 14, height + 14));
background->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
addChild(background);
return true;
}
return false;
}
ControlButton *ControlButtonTest_HelloVariableSize::standardButtonWithTitle(const char * title)
{
/** Creates and return a button with a default background and title color. */
Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png");
Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png");
LabelTTF *titleButton = LabelTTF::create(title, "Marker Felt", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *button = ControlButton::create(titleButton, backgroundButton);
button->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted);
button->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted);
return button;
}
ControlButtonTest_Event::ControlButtonTest_Event()
: _displayValueLabel(NULL)
{
}
ControlButtonTest_Event::~ControlButtonTest_Event()
{
CC_SAFE_RELEASE_NULL(_displayValueLabel);
}
bool ControlButtonTest_Event::init()
{
if (ControlScene::init())
{
Size screenSize = Director::getInstance()->getWinSize();
// Add a label in which the button events will be displayed
setDisplayValueLabel(LabelTTF::create("No Event", "Marker Felt", 32));
_displayValueLabel->setAnchorPoint(Point(0.5f, -1));
_displayValueLabel->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
addChild(_displayValueLabel, 1);
// Add the button
Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png");
Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png");
LabelTTF *titleButton = LabelTTF::create("Touch Me!", "Marker Felt", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton);
controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted);
controlButton->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted);
controlButton->setAnchorPoint(Point(0.5f, 1));
controlButton->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
addChild(controlButton, 1);
// Add the black background
Scale9Sprite *background = Scale9Sprite::create("extensions/buttonBackground.png");
background->setContentSize(Size(300, 170));
background->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
addChild(background);
// Sets up event handlers
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), ControlEventTouchDown);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), ControlEventTouchDragInside);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), ControlEventTouchDragOutside);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), ControlEventTouchDragEnter);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), ControlEventTouchDragExit);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), ControlEventTouchUpInside);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), ControlEventTouchUpOutside);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), ControlEventTouchCancel);
return true;
}
return false;
}
void ControlButtonTest_Event::touchDownAction(Object *senderz, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Touch Down")->getCString());
}
void ControlButtonTest_Event::touchDragInsideAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Drag Inside")->getCString());
}
void ControlButtonTest_Event::touchDragOutsideAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Drag Outside")->getCString());
}
void ControlButtonTest_Event::touchDragEnterAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Drag Enter")->getCString());
}
void ControlButtonTest_Event::touchDragExitAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Drag Exit")->getCString());
}
void ControlButtonTest_Event::touchUpInsideAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Touch Up Inside.")->getCString());
}
void ControlButtonTest_Event::touchUpOutsideAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Touch Up Outside.")->getCString());
}
void ControlButtonTest_Event::touchCancelAction(Object *sender, ControlEvent controlEvent)
{
_displayValueLabel->setString(String::createWithFormat("Touch Cancel")->getCString());
}
//CCControlButtonTest_Styling
bool ControlButtonTest_Styling::init()
{
if (ControlScene::init())
{
Size screenSize = Director::getInstance()->getWinSize();
Node *layer = Node::create();
addChild(layer, 1);
int space = 10; // px
double max_w = 0, max_h = 0;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
// Add the buttons
ControlButton *button = standardButtonWithTitle(String::createWithFormat("%d",rand() % 30)->getCString());
button->setAdjustBackgroundImage(false); // Tells the button that the background image must not be adjust
// It'll use the prefered size of the background image
button->setPosition(Point(button->getContentSize().width / 2 + (button->getContentSize().width + space) * i,
button->getContentSize().height / 2 + (button->getContentSize().height + space) * j));
layer->addChild(button);
max_w = MAX(button->getContentSize().width * (i + 1) + space * i, max_w);
max_h = MAX(button->getContentSize().height * (j + 1) + space * j, max_h);
}
}
layer->setAnchorPoint(Point(0.5, 0.5));
layer->setContentSize(Size(max_w, max_h));
layer->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
// Add the black background
Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/buttonBackground.png");
backgroundButton->setContentSize(Size(max_w + 14, max_h + 14));
backgroundButton->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
addChild(backgroundButton);
return true;
}
return false;
}
//CCControlButtonTest_Styling
ControlButton *ControlButtonTest_Styling::standardButtonWithTitle(const char *title)
{
/** Creates and return a button with a default background and title color. */
Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png");
backgroundButton->setPreferredSize(Size(45, 45)); // Set the prefered size
Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png");
backgroundHighlightedButton->setPreferredSize(Size(45, 45)); // Set the prefered size
LabelTTF *titleButton = LabelTTF::create(title, "Marker Felt", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *button = ControlButton::create(titleButton, backgroundButton);
button->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted);
button->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted);
return button;
}