mirror of https://github.com/axmolengine/axmol.git
278 lines
12 KiB
C++
278 lines
12 KiB
C++
/*
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* ControlButtonTest.m
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*
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* Copyright (c) 2011 Yannick Loriot
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "CCControlButtonTest.h"
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bool ControlButtonTest_HelloVariableSize::init()
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{
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if (ControlScene::init())
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{
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Size screenSize = Director::getInstance()->getWinSize();
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// Defines an array of title to create buttons dynamically
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Array *stringArray = Array::create(
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ccs("Hello"),
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ccs("Variable"),
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ccs("Size"),
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ccs("!"),
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NULL);
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Node *layer = Node::create();
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addChild(layer, 1);
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double total_width = 0, height = 0;
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// For each title in the array
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Object* pObj = NULL;
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int i = 0;
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CCARRAY_FOREACH(stringArray, pObj)
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{
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String* title = static_cast<String*>(pObj);
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// Creates a button with this string as title
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ControlButton *button = standardButtonWithTitle(title->getCString());
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if (i == 0)
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{
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button->setOpacity(50);
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button->setColor(Color3B(0, 255, 0));
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}
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else if (i == 1)
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{
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button->setOpacity(200);
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button->setColor(Color3B(0, 255, 0));
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}
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else if (i == 2)
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{
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button->setOpacity(100);
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button->setColor(Color3B(0, 0, 255));
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}
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button->setPosition(Point (total_width + button->getContentSize().width / 2, button->getContentSize().height / 2));
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layer->addChild(button);
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// Compute the size of the layer
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height = button->getContentSize().height;
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total_width += button->getContentSize().width;
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i++;
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}
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layer->setAnchorPoint(Point (0.5, 0.5));
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layer->setContentSize(Size(total_width, height));
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layer->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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// Add the black background
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Scale9Sprite *background = Scale9Sprite::create("extensions/buttonBackground.png");
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background->setContentSize(Size(total_width + 14, height + 14));
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background->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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addChild(background);
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return true;
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}
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return false;
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}
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ControlButton *ControlButtonTest_HelloVariableSize::standardButtonWithTitle(const char * title)
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{
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/** Creates and return a button with a default background and title color. */
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Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png");
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Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png");
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LabelTTF *titleButton = LabelTTF::create(title, "Marker Felt", 30);
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titleButton->setColor(Color3B(159, 168, 176));
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ControlButton *button = ControlButton::create(titleButton, backgroundButton);
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button->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted);
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button->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted);
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return button;
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}
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ControlButtonTest_Event::ControlButtonTest_Event()
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: _displayValueLabel(NULL)
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{
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}
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ControlButtonTest_Event::~ControlButtonTest_Event()
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{
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CC_SAFE_RELEASE_NULL(_displayValueLabel);
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}
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bool ControlButtonTest_Event::init()
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{
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if (ControlScene::init())
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{
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Size screenSize = Director::getInstance()->getWinSize();
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// Add a label in which the button events will be displayed
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setDisplayValueLabel(LabelTTF::create("No Event", "Marker Felt", 32));
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_displayValueLabel->setAnchorPoint(Point(0.5f, -1));
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_displayValueLabel->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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addChild(_displayValueLabel, 1);
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// Add the button
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Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png");
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Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png");
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LabelTTF *titleButton = LabelTTF::create("Touch Me!", "Marker Felt", 30);
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titleButton->setColor(Color3B(159, 168, 176));
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ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton);
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controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted);
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controlButton->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted);
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controlButton->setAnchorPoint(Point(0.5f, 1));
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controlButton->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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addChild(controlButton, 1);
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// Add the black background
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Scale9Sprite *background = Scale9Sprite::create("extensions/buttonBackground.png");
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background->setContentSize(Size(300, 170));
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background->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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addChild(background);
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// Sets up event handlers
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), ControlEventTouchDown);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), ControlEventTouchDragInside);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), ControlEventTouchDragOutside);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), ControlEventTouchDragEnter);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), ControlEventTouchDragExit);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), ControlEventTouchUpInside);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), ControlEventTouchUpOutside);
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controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), ControlEventTouchCancel);
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return true;
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}
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return false;
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}
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void ControlButtonTest_Event::touchDownAction(Object *senderz, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Touch Down")->getCString());
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}
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void ControlButtonTest_Event::touchDragInsideAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Drag Inside")->getCString());
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}
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void ControlButtonTest_Event::touchDragOutsideAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Drag Outside")->getCString());
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}
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void ControlButtonTest_Event::touchDragEnterAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Drag Enter")->getCString());
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}
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void ControlButtonTest_Event::touchDragExitAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Drag Exit")->getCString());
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}
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void ControlButtonTest_Event::touchUpInsideAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Touch Up Inside.")->getCString());
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}
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void ControlButtonTest_Event::touchUpOutsideAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Touch Up Outside.")->getCString());
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}
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void ControlButtonTest_Event::touchCancelAction(Object *sender, ControlEvent controlEvent)
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{
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_displayValueLabel->setString(String::createWithFormat("Touch Cancel")->getCString());
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}
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//CCControlButtonTest_Styling
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bool ControlButtonTest_Styling::init()
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{
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if (ControlScene::init())
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{
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Size screenSize = Director::getInstance()->getWinSize();
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Node *layer = Node::create();
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addChild(layer, 1);
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int space = 10; // px
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double max_w = 0, max_h = 0;
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for (int i = 0; i < 3; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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// Add the buttons
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ControlButton *button = standardButtonWithTitle(String::createWithFormat("%d",rand() % 30)->getCString());
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button->setAdjustBackgroundImage(false); // Tells the button that the background image must not be adjust
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// It'll use the prefered size of the background image
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button->setPosition(Point(button->getContentSize().width / 2 + (button->getContentSize().width + space) * i,
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button->getContentSize().height / 2 + (button->getContentSize().height + space) * j));
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layer->addChild(button);
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max_w = MAX(button->getContentSize().width * (i + 1) + space * i, max_w);
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max_h = MAX(button->getContentSize().height * (j + 1) + space * j, max_h);
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}
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}
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layer->setAnchorPoint(Point(0.5, 0.5));
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layer->setContentSize(Size(max_w, max_h));
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layer->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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// Add the black background
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Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/buttonBackground.png");
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backgroundButton->setContentSize(Size(max_w + 14, max_h + 14));
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backgroundButton->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f));
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addChild(backgroundButton);
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return true;
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}
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return false;
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}
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//CCControlButtonTest_Styling
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ControlButton *ControlButtonTest_Styling::standardButtonWithTitle(const char *title)
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{
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/** Creates and return a button with a default background and title color. */
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Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png");
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backgroundButton->setPreferredSize(Size(45, 45)); // Set the prefered size
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Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png");
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backgroundHighlightedButton->setPreferredSize(Size(45, 45)); // Set the prefered size
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LabelTTF *titleButton = LabelTTF::create(title, "Marker Felt", 30);
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titleButton->setColor(Color3B(159, 168, 176));
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ControlButton *button = ControlButton::create(titleButton, backgroundButton);
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button->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted);
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button->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted);
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return button;
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}
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