mirror of https://github.com/axmolengine/axmol.git
126 lines
2.9 KiB
C++
126 lines
2.9 KiB
C++
#include "MutiTouchTest.h"
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static Color3B s_TouchColors[CC_MAX_TOUCHES] = {
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Color3B::YELLOW,
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Color3B::BLUE,
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Color3B::GREEN,
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Color3B::RED,
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Color3B::MAGENTA
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};
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class TouchPoint : public Node
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{
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public:
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TouchPoint()
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{
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setShaderProgram(ShaderCache::getInstance()->programForKey(kShader_PositionTextureColor));
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}
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virtual void draw()
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{
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ccDrawColor4B(_touchColor.r, _touchColor.g, _touchColor.b, 255);
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glLineWidth(10);
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ccDrawLine( Point(0, _touchPoint.y), Point(getContentSize().width, _touchPoint.y) );
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ccDrawLine( Point(_touchPoint.x, 0), Point(_touchPoint.x, getContentSize().height) );
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glLineWidth(1);
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ccPointSize(30);
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ccDrawPoint(_touchPoint);
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}
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void setTouchPos(const Point& pt)
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{
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_touchPoint = pt;
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}
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void setTouchColor(Color3B color)
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{
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_touchColor = color;
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}
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static TouchPoint* touchPointWithParent(Node* pParent)
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{
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TouchPoint* pRet = new TouchPoint();
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pRet->setContentSize(pParent->getContentSize());
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pRet->setAnchorPoint(Point(0.0f, 0.0f));
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pRet->autorelease();
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return pRet;
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}
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private:
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Point _touchPoint;
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Color3B _touchColor;
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};
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bool MutiTouchTestLayer::init()
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{
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if (Layer::init())
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{
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setTouchEnabled(true);
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return true;
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}
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return false;
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}
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static Dictionary s_dic;
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void MutiTouchTestLayer::registerWithTouchDispatcher(void)
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{
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Director::getInstance()->getTouchDispatcher()->addStandardDelegate(this, 0);
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}
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void MutiTouchTestLayer::ccTouchesBegan(Set *touches, Event *pEvent)
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{
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for ( auto &item: *touches )
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{
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Touch* pTouch = (Touch*)item;
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TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this);
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Point location = pTouch->getLocation();
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pTouchPoint->setTouchPos(location);
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pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]);
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addChild(pTouchPoint);
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s_dic.setObject(pTouchPoint, pTouch->getID());
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}
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}
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void MutiTouchTestLayer::ccTouchesMoved(Set *touches, Event *pEvent)
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{
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for( auto &item: *touches)
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{
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Touch* pTouch = (Touch*)item;
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TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID());
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Point location = pTouch->getLocation();
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pTP->setTouchPos(location);
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}
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}
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void MutiTouchTestLayer::ccTouchesEnded(Set *touches, Event *pEvent)
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{
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for ( auto &item: *touches )
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{
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Touch* pTouch = (Touch*)item;
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TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID());
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removeChild(pTP, true);
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s_dic.removeObjectForKey(pTouch->getID());
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}
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}
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void MutiTouchTestLayer::ccTouchesCancelled(Set *pTouches, Event *pEvent)
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{
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ccTouchesEnded(pTouches, pEvent);
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}
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void MutiTouchTestScene::runThisTest()
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{
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MutiTouchTestLayer* layer = MutiTouchTestLayer::create();
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addChild(layer, 0);
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Director::getInstance()->replaceScene(this);
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}
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