mirror of https://github.com/axmolengine/axmol.git
1162 lines
29 KiB
C++
1162 lines
29 KiB
C++
#include "SchedulerTest.h"
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#include "../testResource.h"
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enum {
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kTagAnimationDance = 1,
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};
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static int sceneIdx = -1;
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Layer* nextSchedulerTest();
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Layer* backSchedulerTest();
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Layer* restartSchedulerTest();
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TESTLAYER_CREATE_FUNC(SchedulerTimeScale)
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TESTLAYER_CREATE_FUNC(TwoSchedulers)
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TESTLAYER_CREATE_FUNC(SchedulerAutoremove)
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TESTLAYER_CREATE_FUNC(SchedulerPauseResume)
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TESTLAYER_CREATE_FUNC(SchedulerPauseResumeAll)
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TESTLAYER_CREATE_FUNC(SchedulerPauseResumeAllUser)
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TESTLAYER_CREATE_FUNC(SchedulerUnscheduleAll)
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TESTLAYER_CREATE_FUNC(SchedulerUnscheduleAllHard)
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TESTLAYER_CREATE_FUNC(SchedulerUnscheduleAllUserLevel)
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TESTLAYER_CREATE_FUNC(SchedulerSchedulesAndRemove)
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TESTLAYER_CREATE_FUNC(SchedulerUpdate)
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TESTLAYER_CREATE_FUNC(SchedulerUpdateAndCustom)
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TESTLAYER_CREATE_FUNC(SchedulerUpdateFromCustom)
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TESTLAYER_CREATE_FUNC(RescheduleSelector)
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TESTLAYER_CREATE_FUNC(SchedulerDelayAndRepeat)
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TESTLAYER_CREATE_FUNC(SchedulerIssue2268)
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static NEWTESTFUNC createFunctions[] = {
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CF(SchedulerTimeScale),
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CF(TwoSchedulers),
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CF(SchedulerAutoremove),
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CF(SchedulerPauseResume),
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CF(SchedulerPauseResumeAll),
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CF(SchedulerPauseResumeAllUser),
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CF(SchedulerUnscheduleAll),
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CF(SchedulerUnscheduleAllHard),
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CF(SchedulerUnscheduleAllUserLevel),
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CF(SchedulerSchedulesAndRemove),
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CF(SchedulerUpdate),
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CF(SchedulerUpdateAndCustom),
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CF(SchedulerUpdateFromCustom),
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CF(RescheduleSelector),
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CF(SchedulerDelayAndRepeat),
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CF(SchedulerIssue2268)
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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Layer* nextSchedulerTest()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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Layer* layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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Layer* backSchedulerTest()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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Layer* layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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Layer* restartSchedulerTest()
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{
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Layer* layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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//------------------------------------------------------------------
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//
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// SchedulerTestLayer
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//
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//------------------------------------------------------------------
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void SchedulerTestLayer::onEnter()
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{
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BaseTest::onEnter();
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}
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void SchedulerTestLayer::backCallback(Object* pSender)
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{
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Scene* scene = new SchedulerTestScene();
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Layer* layer = backSchedulerTest();
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scene->addChild(layer);
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Director::getInstance()->replaceScene(scene);
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scene->release();
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}
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void SchedulerTestLayer::nextCallback(Object* pSender)
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{
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Scene* scene = new SchedulerTestScene();
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Layer* layer = nextSchedulerTest();
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scene->addChild(layer);
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Director::getInstance()->replaceScene(scene);
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scene->release();
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}
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void SchedulerTestLayer::restartCallback(Object* pSender)
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{
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Scene* scene = new SchedulerTestScene();
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Layer* layer = restartSchedulerTest();
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scene->addChild(layer);
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Director::getInstance()->replaceScene(scene);
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scene->release();
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}
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std::string SchedulerTestLayer::title()
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{
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return "No title";
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}
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std::string SchedulerTestLayer::subtitle()
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{
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return "";
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}
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//------------------------------------------------------------------
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//
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// SchedulerAutoremove
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//
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//------------------------------------------------------------------
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void SchedulerAutoremove::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(schedule_selector(SchedulerAutoremove::autoremove), 0.5f);
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schedule(schedule_selector(SchedulerAutoremove::tick), 0.5f);
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accum = 0;
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}
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void SchedulerAutoremove::autoremove(float dt)
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{
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accum += dt;
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CCLOG("Time: %f", accum);
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if( accum > 3 )
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{
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unschedule(schedule_selector(SchedulerAutoremove::autoremove));
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CCLOG("scheduler removed");
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}
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}
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void SchedulerAutoremove::tick(float dt)
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{
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CCLOG("This scheduler should not be removed");
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}
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std::string SchedulerAutoremove::title()
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{
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return "Self-remove an scheduler";
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}
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std::string SchedulerAutoremove::subtitle()
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{
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return "1 scheduler will be autoremoved in 3 seconds. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerPauseResume
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//
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//------------------------------------------------------------------
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void SchedulerPauseResume::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(schedule_selector(SchedulerPauseResume::tick1), 0.5f);
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schedule(schedule_selector(SchedulerPauseResume::tick2), 0.5f);
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schedule(schedule_selector(SchedulerPauseResume::pause), 0.5f);
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}
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void SchedulerPauseResume::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerPauseResume::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerPauseResume::pause(float dt)
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{
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Director::getInstance()->getScheduler()->pauseTarget(this);
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}
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std::string SchedulerPauseResume::title()
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{
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return "Pause / Resume";
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}
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std::string SchedulerPauseResume::subtitle()
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{
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return "Scheduler should be paused after 3 seconds. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerPauseResumeAll
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//
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//------------------------------------------------------------------
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SchedulerPauseResumeAll::SchedulerPauseResumeAll()
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: _pausedTargets(NULL)
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{
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}
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SchedulerPauseResumeAll::~SchedulerPauseResumeAll()
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{
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CC_SAFE_RELEASE(_pausedTargets);
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}
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void SchedulerPauseResumeAll::onEnter()
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{
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SchedulerTestLayer::onEnter();
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Sprite *sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(VisibleRect::center());
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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scheduleUpdate();
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schedule(schedule_selector(SchedulerPauseResumeAll::tick1), 0.5f);
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schedule(schedule_selector(SchedulerPauseResumeAll::tick2), 1.0f);
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schedule(schedule_selector(SchedulerPauseResumeAll::pause), 3.0f, false, 0);
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}
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void SchedulerPauseResumeAll::update(float delta)
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{
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// do nothing
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}
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void SchedulerPauseResumeAll::onExit()
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{
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if(_pausedTargets != NULL)
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{
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Director::getInstance()->getScheduler()->resumeTargets(_pausedTargets);
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}
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}
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void SchedulerPauseResumeAll::tick1(float dt)
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{
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log("tick1");
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}
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void SchedulerPauseResumeAll::tick2(float dt)
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{
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log("tick2");
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}
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void SchedulerPauseResumeAll::pause(float dt)
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{
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log("Pausing");
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Director* director = Director::getInstance();
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_pausedTargets = director->getScheduler()->pauseAllTargets();
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CC_SAFE_RETAIN(_pausedTargets);
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unsigned int c = _pausedTargets->count();
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if (c > 2)
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{
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// should have only 2 items: ActionManager, self
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log("Error: pausedTargets should have only 2 items, and not %u", (unsigned int)c);
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}
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}
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void SchedulerPauseResumeAll::resume(float dt)
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{
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log("Resuming");
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Director* director = Director::getInstance();
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director->getScheduler()->resumeTargets(_pausedTargets);
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CC_SAFE_RELEASE_NULL(_pausedTargets);
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}
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std::string SchedulerPauseResumeAll::title()
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{
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return "Pause / Resume";
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}
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std::string SchedulerPauseResumeAll::subtitle()
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{
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return "Everything will pause after 3s, then resume at 5s. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerPauseResumeAllUser
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//
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//------------------------------------------------------------------
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SchedulerPauseResumeAllUser::SchedulerPauseResumeAllUser()
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: _pausedTargets(NULL)
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{
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}
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SchedulerPauseResumeAllUser::~SchedulerPauseResumeAllUser()
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{
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CC_SAFE_RELEASE(_pausedTargets);
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}
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void SchedulerPauseResumeAllUser::onEnter()
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{
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SchedulerTestLayer::onEnter();
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Size s = Director::getInstance()->getWinSize();
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Sprite *sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(Point(s.width/2, s.height/2));
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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schedule(schedule_selector(SchedulerPauseResumeAllUser::tick1), 0.5f);
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schedule(schedule_selector(SchedulerPauseResumeAllUser::tick2), 1.0f);
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schedule(schedule_selector(SchedulerPauseResumeAllUser::pause), 3.0f, false, 0);
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//TODO: [self performSelector:@selector(resume) withObject:nil afterDelay:5];
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}
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void SchedulerPauseResumeAllUser::onExit()
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{
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if(_pausedTargets != NULL)
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{
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Director::getInstance()->getScheduler()->resumeTargets(_pausedTargets);
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}
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}
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void SchedulerPauseResumeAllUser::tick1(float dt)
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{
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log("tick1");
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}
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void SchedulerPauseResumeAllUser::tick2(float dt)
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{
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log("tick2");
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}
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void SchedulerPauseResumeAllUser::pause(float dt)
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{
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log("Pausing");
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Director* director = Director::getInstance();
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_pausedTargets = director->getScheduler()->pauseAllTargetsWithMinPriority(kPriorityNonSystemMin);
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CC_SAFE_RETAIN(_pausedTargets);
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}
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void SchedulerPauseResumeAllUser::resume(float dt)
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{
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log("Resuming");
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Director* director = Director::getInstance();
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director->getScheduler()->resumeTargets(_pausedTargets);
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CC_SAFE_RELEASE_NULL(_pausedTargets);
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}
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std::string SchedulerPauseResumeAllUser::title()
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{
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return "Pause / Resume";
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}
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std::string SchedulerPauseResumeAllUser::subtitle()
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{
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return "Everything will pause after 3s, then resume at 5s. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerUnscheduleAll
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//
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//------------------------------------------------------------------
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void SchedulerUnscheduleAll::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(schedule_selector(SchedulerUnscheduleAll::tick1), 0.5f);
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schedule(schedule_selector(SchedulerUnscheduleAll::tick2), 1.0f);
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schedule(schedule_selector(SchedulerUnscheduleAll::tick3), 1.5f);
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schedule(schedule_selector(SchedulerUnscheduleAll::tick4), 1.5f);
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schedule(schedule_selector(SchedulerUnscheduleAll::unscheduleAll), 4);
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}
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void SchedulerUnscheduleAll::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerUnscheduleAll::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerUnscheduleAll::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerUnscheduleAll::tick4(float dt)
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{
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CCLOG("tick4");
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}
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void SchedulerUnscheduleAll::unscheduleAll(float dt)
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{
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unscheduleAllSelectors();
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}
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std::string SchedulerUnscheduleAll::title()
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{
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return "Unschedule All selectors";
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}
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std::string SchedulerUnscheduleAll::subtitle()
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{
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return "All scheduled selectors will be unscheduled in 4 seconds. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerUnscheduleAllHard
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//
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//------------------------------------------------------------------
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void SchedulerUnscheduleAllHard::onEnter()
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{
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SchedulerTestLayer::onEnter();
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Size s = Director::getInstance()->getWinSize();
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Sprite *sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(Point(s.width/2, s.height/2));
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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_actionManagerActive = true;
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schedule(schedule_selector(SchedulerUnscheduleAllHard::tick1), 0.5f);
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schedule(schedule_selector(SchedulerUnscheduleAllHard::tick2), 1.0f);
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schedule(schedule_selector(SchedulerUnscheduleAllHard::tick3), 1.5f);
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schedule(schedule_selector(SchedulerUnscheduleAllHard::tick4), 1.5f);
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schedule(schedule_selector(SchedulerUnscheduleAllHard::unscheduleAll), 4);
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}
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void SchedulerUnscheduleAllHard::onExit()
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{
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if(!_actionManagerActive) {
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// Restore the director's action manager.
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Director* director = Director::getInstance();
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director->getScheduler()->scheduleUpdateForTarget(director->getActionManager(), kPrioritySystem, false);
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}
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}
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void SchedulerUnscheduleAllHard::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerUnscheduleAllHard::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerUnscheduleAllHard::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerUnscheduleAllHard::tick4(float dt)
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{
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CCLOG("tick4");
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}
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void SchedulerUnscheduleAllHard::unscheduleAll(float dt)
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{
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Director::getInstance()->getScheduler()->unscheduleAll();
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_actionManagerActive = false;
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}
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std::string SchedulerUnscheduleAllHard::title()
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{
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return "Unschedule All selectors (HARD)";
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}
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std::string SchedulerUnscheduleAllHard::subtitle()
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{
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return "Unschedules all user selectors after 4s. Action will stop. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerUnscheduleAllUserLevel
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//
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//------------------------------------------------------------------
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void SchedulerUnscheduleAllUserLevel::onEnter()
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{
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SchedulerTestLayer::onEnter();
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Size s = Director::getInstance()->getWinSize();
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Sprite *sprite = Sprite::create("Images/grossinis_sister1.png");
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sprite->setPosition(Point(s.width/2, s.height/2));
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this->addChild(sprite);
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sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
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schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick1), 0.5f);
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schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick2), 1.0f);
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schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick3), 1.5f);
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schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick4), 1.5f);
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schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::unscheduleAll), 4);
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}
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void SchedulerUnscheduleAllUserLevel::tick1(float dt)
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{
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CCLOG("tick1");
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}
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void SchedulerUnscheduleAllUserLevel::tick2(float dt)
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{
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CCLOG("tick2");
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}
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void SchedulerUnscheduleAllUserLevel::tick3(float dt)
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{
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CCLOG("tick3");
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}
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void SchedulerUnscheduleAllUserLevel::tick4(float dt)
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{
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CCLOG("tick4");
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}
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void SchedulerUnscheduleAllUserLevel::unscheduleAll(float dt)
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{
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Director::getInstance()->getScheduler()->unscheduleAllWithMinPriority(kPriorityNonSystemMin);
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}
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std::string SchedulerUnscheduleAllUserLevel::title()
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{
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return "Unschedule All user selectors";
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}
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std::string SchedulerUnscheduleAllUserLevel::subtitle()
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{
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return "Unschedules all user selectors after 4s. Action should not stop. See console";
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}
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//------------------------------------------------------------------
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//
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// SchedulerSchedulesAndRemove
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//
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//------------------------------------------------------------------
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void SchedulerSchedulesAndRemove::onEnter()
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{
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SchedulerTestLayer::onEnter();
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schedule(schedule_selector(SchedulerSchedulesAndRemove::tick1), 0.5f);
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schedule(schedule_selector(SchedulerSchedulesAndRemove::tick2), 1.0f);
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schedule(schedule_selector(SchedulerSchedulesAndRemove::scheduleAndUnschedule), 4.0f);
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}
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void SchedulerSchedulesAndRemove::tick1(float dt)
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{
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CCLOG("tick1");
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}
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|
|
void SchedulerSchedulesAndRemove::tick2(float dt)
|
|
{
|
|
CCLOG("tick2");
|
|
}
|
|
|
|
void SchedulerSchedulesAndRemove::tick3(float dt)
|
|
{
|
|
CCLOG("tick3");
|
|
}
|
|
|
|
void SchedulerSchedulesAndRemove::tick4(float dt)
|
|
{
|
|
CCLOG("tick4");
|
|
}
|
|
|
|
std::string SchedulerSchedulesAndRemove::title()
|
|
{
|
|
return "Schedule from Schedule";
|
|
}
|
|
|
|
std::string SchedulerSchedulesAndRemove::subtitle()
|
|
{
|
|
return "Will unschedule and schedule selectors in 4s. See console";
|
|
}
|
|
|
|
void SchedulerSchedulesAndRemove::scheduleAndUnschedule(float dt)
|
|
{
|
|
unschedule(schedule_selector(SchedulerSchedulesAndRemove::tick1));
|
|
unschedule(schedule_selector(SchedulerSchedulesAndRemove::tick2));
|
|
unschedule(schedule_selector(SchedulerSchedulesAndRemove::scheduleAndUnschedule));
|
|
|
|
schedule(schedule_selector(SchedulerSchedulesAndRemove::tick3), 1.0f);
|
|
schedule(schedule_selector(SchedulerSchedulesAndRemove::tick4), 1.0f);
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// TestNode
|
|
//
|
|
//------------------------------------------------------------------
|
|
void TestNode::initWithString(String* pStr, int priority)
|
|
{
|
|
_pstring = pStr;
|
|
_pstring->retain();
|
|
scheduleUpdateWithPriority(priority);
|
|
}
|
|
|
|
TestNode::~TestNode()
|
|
{
|
|
_pstring->release();
|
|
}
|
|
|
|
void TestNode::update(float dt)
|
|
{
|
|
CC_UNUSED_PARAM(dt);
|
|
log("%s", _pstring->getCString());
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SchedulerUpdate
|
|
//
|
|
//------------------------------------------------------------------
|
|
void SchedulerUpdate::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
TestNode* d = new TestNode();
|
|
String* pStr = new String("---");
|
|
d->initWithString(pStr, 50);
|
|
pStr->release();
|
|
addChild(d);
|
|
d->release();
|
|
|
|
TestNode* b = new TestNode();
|
|
pStr = new String("3rd");
|
|
b->initWithString(pStr, 0);
|
|
pStr->release();
|
|
addChild(b);
|
|
b->release();
|
|
|
|
TestNode* a = new TestNode();
|
|
pStr = new String("1st");
|
|
a->initWithString(pStr, -10);
|
|
pStr->release();
|
|
addChild(a);
|
|
a->release();
|
|
|
|
TestNode* c = new TestNode();
|
|
pStr = new String("4th");
|
|
c->initWithString(pStr, 10);
|
|
pStr->release();
|
|
addChild(c);
|
|
c->release();
|
|
|
|
TestNode* e = new TestNode();
|
|
pStr = new String("5th");
|
|
e->initWithString(pStr, 20);
|
|
pStr->release();
|
|
addChild(e);
|
|
e->release();
|
|
|
|
TestNode* f = new TestNode();
|
|
pStr = new String("2nd");
|
|
f->initWithString(pStr, -5);
|
|
pStr->release();
|
|
addChild(f);
|
|
f->release();
|
|
|
|
schedule(schedule_selector(SchedulerUpdate::removeUpdates), 4.0f);
|
|
}
|
|
|
|
void SchedulerUpdate::removeUpdates(float dt)
|
|
{
|
|
Array* children = getChildren();
|
|
Node* node;
|
|
Object* pObject;
|
|
CCARRAY_FOREACH(children, pObject)
|
|
{
|
|
node = static_cast<Node*>(pObject);
|
|
|
|
if (! node)
|
|
{
|
|
break;
|
|
}
|
|
node->unscheduleAllSelectors();
|
|
}
|
|
}
|
|
|
|
std::string SchedulerUpdate::title()
|
|
{
|
|
return "Schedule update with priority";
|
|
}
|
|
|
|
std::string SchedulerUpdate::subtitle()
|
|
{
|
|
return "3 scheduled updates. Priority should work. Stops in 4s. See console";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SchedulerUpdateAndCustom
|
|
//
|
|
//------------------------------------------------------------------
|
|
void SchedulerUpdateAndCustom::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
scheduleUpdate();
|
|
schedule(schedule_selector(SchedulerUpdateAndCustom::tick));
|
|
schedule(schedule_selector(SchedulerUpdateAndCustom::stopSelectors), 0.4f);
|
|
}
|
|
|
|
void SchedulerUpdateAndCustom::update(float dt)
|
|
{
|
|
CCLOG("update called:%f", dt);
|
|
}
|
|
|
|
void SchedulerUpdateAndCustom::tick(float dt)
|
|
{
|
|
CCLOG("custom selector called:%f",dt);
|
|
}
|
|
|
|
void SchedulerUpdateAndCustom::stopSelectors(float dt)
|
|
{
|
|
unscheduleAllSelectors();
|
|
}
|
|
|
|
std::string SchedulerUpdateAndCustom::title()
|
|
{
|
|
return "Schedule Update + custom selector";
|
|
}
|
|
|
|
std::string SchedulerUpdateAndCustom::subtitle()
|
|
{
|
|
return "Update + custom selector at the same time. Stops in 4s. See console";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SchedulerUpdateFromCustom
|
|
//
|
|
//------------------------------------------------------------------
|
|
void SchedulerUpdateFromCustom::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
schedule(schedule_selector(SchedulerUpdateFromCustom::schedUpdate), 2.0f);
|
|
}
|
|
|
|
void SchedulerUpdateFromCustom::update(float dt)
|
|
{
|
|
CCLOG("update called:%f", dt);
|
|
}
|
|
|
|
void SchedulerUpdateFromCustom::schedUpdate(float dt)
|
|
{
|
|
unschedule(schedule_selector(SchedulerUpdateFromCustom::schedUpdate));
|
|
scheduleUpdate();
|
|
schedule(schedule_selector(SchedulerUpdateFromCustom::stopUpdate), 2.0f);
|
|
}
|
|
|
|
void SchedulerUpdateFromCustom::stopUpdate(float dt)
|
|
{
|
|
unscheduleUpdate();
|
|
unschedule(schedule_selector(SchedulerUpdateFromCustom::stopUpdate));
|
|
}
|
|
|
|
std::string SchedulerUpdateFromCustom::title()
|
|
{
|
|
return "Schedule Update in 2 sec";
|
|
}
|
|
|
|
std::string SchedulerUpdateFromCustom::subtitle()
|
|
{
|
|
return "Update schedules in 2 secs. Stops 2 sec later. See console";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// RescheduleSelector
|
|
//
|
|
//------------------------------------------------------------------
|
|
void RescheduleSelector::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
_interval = 1.0f;
|
|
_ticks = 0;
|
|
schedule(schedule_selector(RescheduleSelector::schedUpdate), _interval);
|
|
}
|
|
|
|
std::string RescheduleSelector::title()
|
|
{
|
|
return "Reschedule Selector";
|
|
}
|
|
|
|
std::string RescheduleSelector::subtitle()
|
|
{
|
|
return "Interval is 1 second, then 2, then 3...";
|
|
}
|
|
|
|
void RescheduleSelector::schedUpdate(float dt)
|
|
{
|
|
_ticks++;
|
|
|
|
CCLOG("schedUpdate: %.4f", dt);
|
|
if ( _ticks > 3 )
|
|
{
|
|
_interval += 1.0f;
|
|
schedule(schedule_selector(RescheduleSelector::schedUpdate), _interval);
|
|
_ticks = 0;
|
|
}
|
|
}
|
|
|
|
// SchedulerDelayAndRepeat
|
|
|
|
void SchedulerDelayAndRepeat::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
schedule(schedule_selector(SchedulerDelayAndRepeat::update), 0, 4 , 3.f);
|
|
CCLOG("update is scheduled should begin after 3 seconds");
|
|
}
|
|
|
|
std::string SchedulerDelayAndRepeat::title()
|
|
{
|
|
return "Schedule with delay of 3 sec, repeat 4 times";
|
|
}
|
|
|
|
std::string SchedulerDelayAndRepeat::subtitle()
|
|
{
|
|
return "After 5 x executed, method unscheduled. See console";
|
|
}
|
|
|
|
void SchedulerDelayAndRepeat::update(float dt)
|
|
{
|
|
log("update called:%f", dt);
|
|
}
|
|
|
|
// SchedulerTimeScale
|
|
|
|
ControlSlider* SchedulerTimeScale::sliderCtl()
|
|
{
|
|
ControlSlider * slider = ControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
|
|
|
|
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(SchedulerTimeScale::sliderAction), ControlEventValueChanged);
|
|
|
|
slider->setMinimumValue(-3.0f);
|
|
slider->setMaximumValue(3.0f);
|
|
slider->setValue(1.0f);
|
|
|
|
return slider;
|
|
}
|
|
|
|
void SchedulerTimeScale::sliderAction(Object* pSender, ControlEvent controlEvent)
|
|
{
|
|
ControlSlider* pSliderCtl = static_cast<ControlSlider*>(pSender);
|
|
float scale;
|
|
scale = pSliderCtl->getValue();
|
|
|
|
Director::getInstance()->getScheduler()->setTimeScale(scale);
|
|
}
|
|
|
|
void SchedulerTimeScale::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
// rotate and jump
|
|
ActionInterval *jump1 = JumpBy::create(4, Point(-s.width+80,0), 100, 4);
|
|
ActionInterval *jump2 = jump1->reverse();
|
|
ActionInterval *rot1 = RotateBy::create(4, 360*2);
|
|
ActionInterval *rot2 = rot1->reverse();
|
|
|
|
Sequence* seq3_1 = Sequence::create(jump2, jump1, NULL);
|
|
Sequence* seq3_2 = Sequence::create(rot1, rot2, NULL);
|
|
FiniteTimeAction* spawn = Spawn::create(seq3_1, seq3_2, NULL);
|
|
Repeat* action = Repeat::create(spawn, 50);
|
|
|
|
Repeat* action2 = action->clone();
|
|
Repeat* action3 = action->clone();
|
|
|
|
Sprite *grossini = Sprite::create("Images/grossini.png");
|
|
Sprite *tamara = Sprite::create("Images/grossinis_sister1.png");
|
|
Sprite *kathia = Sprite::create("Images/grossinis_sister2.png");
|
|
|
|
grossini->setPosition(Point(40,80));
|
|
tamara->setPosition(Point(40,80));
|
|
kathia->setPosition(Point(40,80));
|
|
|
|
addChild(grossini);
|
|
addChild(tamara);
|
|
addChild(kathia);
|
|
|
|
grossini->runAction(Speed::create(action, 0.5f));
|
|
tamara->runAction(Speed::create(action2, 1.5f));
|
|
kathia->runAction(Speed::create(action3, 1.0f));
|
|
|
|
ParticleSystem *emitter = ParticleFireworks::create();
|
|
emitter->setTexture( TextureCache::getInstance()->addImage(s_stars1) );
|
|
addChild(emitter);
|
|
|
|
_sliderCtl = sliderCtl();
|
|
_sliderCtl->setPosition(Point(s.width / 2.0f, s.height / 3.0f));
|
|
|
|
addChild(_sliderCtl);
|
|
}
|
|
|
|
void SchedulerTimeScale::onExit()
|
|
{
|
|
// restore scale
|
|
Director::getInstance()->getScheduler()->setTimeScale(1);
|
|
SchedulerTestLayer::onExit();
|
|
}
|
|
|
|
std::string SchedulerTimeScale::title()
|
|
{
|
|
return "Scheduler timeScale Test";
|
|
}
|
|
|
|
std::string SchedulerTimeScale::subtitle()
|
|
{
|
|
return "Fast-forward and rewind using scheduler.timeScale";
|
|
}
|
|
|
|
//TwoSchedulers
|
|
|
|
ControlSlider *TwoSchedulers::sliderCtl()
|
|
{
|
|
// CGRect frame = CGRectMake(12.0f, 12.0f, 120.0f, 7.0f);
|
|
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
|
|
//[[UISlider alloc] initWithFrame:frame];
|
|
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(TwoSchedulers::sliderAction), ControlEventValueChanged);
|
|
|
|
// in case the parent view draws with a custom color or gradient, use a transparent color
|
|
//slider.backgroundColor = [UIColor clearColor];
|
|
|
|
slider->setMinimumValue(0.0f);
|
|
slider->setMaximumValue(2.0f);
|
|
//slider.continuous = YES;
|
|
slider->setValue(1.0f);
|
|
|
|
return slider;
|
|
}
|
|
|
|
void TwoSchedulers::sliderAction(Object* sender, ControlEvent controlEvent)
|
|
{
|
|
float scale;
|
|
|
|
ControlSlider *slider = static_cast<ControlSlider*>(sender);
|
|
scale = slider->getValue();
|
|
|
|
if( sender == sliderCtl1 )
|
|
sched1->setTimeScale(scale);
|
|
else
|
|
sched2->setTimeScale(scale);
|
|
}
|
|
|
|
void TwoSchedulers::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
// rotate and jump
|
|
ActionInterval *jump1 = JumpBy::create(4, Point(0,0), 100, 4);
|
|
ActionInterval *jump2 = jump1->reverse();
|
|
|
|
Sequence* seq = Sequence::create(jump2, jump1, NULL);
|
|
RepeatForever* action = RepeatForever::create(seq);
|
|
|
|
//
|
|
// Center
|
|
//
|
|
Sprite *grossini = Sprite::create("Images/grossini.png");
|
|
addChild(grossini);
|
|
grossini->setPosition(Point(s.width/2,100));
|
|
grossini->runAction(action->clone());
|
|
|
|
Scheduler *defaultScheduler = Director::getInstance()->getScheduler();
|
|
|
|
//
|
|
// Left:
|
|
//
|
|
|
|
// Create a new scheduler, and link it to the main scheduler
|
|
sched1 = new Scheduler();
|
|
|
|
defaultScheduler->scheduleUpdateForTarget(sched1, 0, false);
|
|
|
|
// Create a new ActionManager, and link it to the new scheudler
|
|
actionManager1 = new ActionManager();
|
|
sched1->scheduleUpdateForTarget(actionManager1, 0, false);
|
|
|
|
for( unsigned int i=0; i < 10; i++ )
|
|
{
|
|
Sprite *sprite = Sprite::create("Images/grossinis_sister1.png");
|
|
|
|
// IMPORTANT: Set the actionManager running any action
|
|
sprite->setActionManager(actionManager1);
|
|
|
|
addChild(sprite);
|
|
sprite->setPosition(Point(30+15*i,100));
|
|
|
|
sprite->runAction(action->clone());
|
|
}
|
|
|
|
|
|
//
|
|
// Right:
|
|
//
|
|
|
|
// Create a new scheduler, and link it to the main scheduler
|
|
sched2 = new Scheduler();;
|
|
defaultScheduler->scheduleUpdateForTarget(sched2, 0, false);
|
|
|
|
// Create a new ActionManager, and link it to the new scheudler
|
|
actionManager2 = new ActionManager();
|
|
sched2->scheduleUpdateForTarget(actionManager2, 0, false);
|
|
|
|
for( unsigned int i=0; i < 10; i++ ) {
|
|
Sprite *sprite = Sprite::create("Images/grossinis_sister2.png");
|
|
|
|
// IMPORTANT: Set the actionManager running any action
|
|
sprite->setActionManager(actionManager2);
|
|
|
|
addChild(sprite);
|
|
sprite->setPosition(Point(s.width-30-15*i,100));
|
|
|
|
sprite->runAction(action->clone());
|
|
}
|
|
|
|
sliderCtl1 = sliderCtl();
|
|
addChild(sliderCtl1);
|
|
sliderCtl1->retain();
|
|
sliderCtl1->setPosition(Point(s.width / 4.0f, VisibleRect::top().y - 20));
|
|
|
|
sliderCtl2 = sliderCtl();
|
|
addChild(sliderCtl2);
|
|
sliderCtl2->retain();
|
|
sliderCtl2->setPosition(Point(s.width / 4.0f*3.0f, VisibleRect::top().y-20));
|
|
}
|
|
|
|
|
|
TwoSchedulers::~TwoSchedulers()
|
|
{
|
|
Scheduler *defaultScheduler = Director::getInstance()->getScheduler();
|
|
defaultScheduler->unscheduleAllForTarget(sched1);
|
|
defaultScheduler->unscheduleAllForTarget(sched2);
|
|
|
|
sliderCtl1->release();
|
|
sliderCtl2->release();
|
|
|
|
sched1->release();
|
|
sched2->release();
|
|
|
|
actionManager1->release();
|
|
actionManager2->release();
|
|
}
|
|
|
|
std::string TwoSchedulers::title()
|
|
{
|
|
return "Two custom schedulers";
|
|
}
|
|
|
|
std::string TwoSchedulers::subtitle()
|
|
{
|
|
return "Three schedulers. 2 custom + 1 default. Two different time scales";
|
|
}
|
|
|
|
class TestNode2 : public Node
|
|
{
|
|
public:
|
|
~TestNode2() {
|
|
cocos2d::log("Delete TestNode (should not crash)");
|
|
this->unscheduleAllSelectors();
|
|
}
|
|
|
|
void update(float dt) {
|
|
}
|
|
};
|
|
|
|
void SchedulerIssue2268::onEnter()
|
|
{
|
|
SchedulerTestLayer::onEnter();
|
|
|
|
testNode = new TestNode2();
|
|
testNode->init();
|
|
testNode->autorelease();
|
|
testNode->retain();
|
|
testNode->schedule(SEL_SCHEDULE(&TestNode::update));
|
|
this->addChild(testNode);
|
|
|
|
|
|
this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f);
|
|
}
|
|
|
|
void SchedulerIssue2268::update(float dt)
|
|
{
|
|
if ( testNode != NULL ) {
|
|
// do something with testNode
|
|
|
|
// at some point we are done, pause the nodes actions and schedulers
|
|
testNode->removeFromParentAndCleanup(false);
|
|
|
|
// at some other point we are completely done with the node and want to clear it
|
|
testNode->release();
|
|
testNode->unscheduleAllSelectors();
|
|
testNode = NULL;
|
|
|
|
}
|
|
}
|
|
SchedulerIssue2268::~SchedulerIssue2268()
|
|
{
|
|
|
|
}
|
|
|
|
std::string SchedulerIssue2268::title()
|
|
{
|
|
return "Issue #2268";
|
|
}
|
|
|
|
std::string SchedulerIssue2268::subtitle()
|
|
{
|
|
return "Should not crash";
|
|
}
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SchedulerTestScene
|
|
//
|
|
//------------------------------------------------------------------
|
|
void SchedulerTestScene::runThisTest()
|
|
{
|
|
Layer* layer = nextSchedulerTest();
|
|
addChild(layer);
|
|
|
|
Director::getInstance()->replaceScene(this);
|
|
}
|