mirror of https://github.com/axmolengine/axmol.git
313 lines
7.5 KiB
C++
313 lines
7.5 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/ccTypes.h"
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#include "renderer/backend/Types.h"
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NS_CC_BEGIN
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const std::string STD_STRING_EMPTY("");
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const ssize_t CC_INVALID_INDEX = -1;
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/**
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* Color3B
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*/
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Color3B::Color3B()
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{}
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Color3B::Color3B(uint8_t _r, uint8_t _g, uint8_t _b)
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: r(_r)
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, g(_g)
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, b(_b)
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{}
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Color3B::Color3B(const Color4B& color)
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: r(color.r)
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, g(color.g)
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, b(color.b)
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{}
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Color3B::Color3B(const Color4F& color)
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: r(color.r * 255.0f)
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, g(color.g * 255.0f)
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, b(color.b * 255.0f)
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{}
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bool Color3B::operator==(const Color3B& right) const
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{
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return (r == right.r && g == right.g && b == right.b);
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}
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bool Color3B::operator==(const Color4B& right) const
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{
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return (r == right.r && g == right.g && b == right.b && 255 == right.a);
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}
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bool Color3B::operator==(const Color4F& right) const
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{
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return (right.a == 1.0f && Color4F(*this) == right);
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}
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bool Color3B::operator!=(const Color3B& right) const
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{
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return !(*this == right);
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}
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bool Color3B::operator!=(const Color4B& right) const
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{
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return !(*this == right);
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}
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bool Color3B::operator!=(const Color4F& right) const
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{
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return !(*this == right);
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}
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/**
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* Color4B
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*/
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Color4B::Color4B()
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{}
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Color4B::Color4B(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a)
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: r(_r)
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, g(_g)
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, b(_b)
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, a(_a)
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{}
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Color4B::Color4B(const Color3B& color, uint8_t _a)
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: r(color.r)
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, g(color.g)
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, b(color.b)
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, a(_a)
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{}
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Color4B::Color4B(const Color4F& color)
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: r(color.r * 255)
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, g(color.g * 255)
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, b(color.b * 255)
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, a(color.a * 255)
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{}
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bool Color4B::operator==(const Color4B& right) const
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{
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return (r == right.r && g == right.g && b == right.b && a == right.a);
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}
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bool Color4B::operator==(const Color3B& right) const
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{
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return (r == right.r && g == right.g && b == right.b && a == 255);
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}
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bool Color4B::operator==(const Color4F& right) const
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{
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return (*this == Color4B(right));
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}
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bool Color4B::operator!=(const Color4B& right) const
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{
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return !(*this == right);
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}
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bool Color4B::operator!=(const Color3B& right) const
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{
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return !(*this == right);
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}
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bool Color4B::operator!=(const Color4F& right) const
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{
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return !(*this == right);
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}
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/**
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* Color4F
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*/
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Color4F::Color4F()
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{}
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Color4F::Color4F(float _r, float _g, float _b, float _a)
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: r(_r)
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, g(_g)
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, b(_b)
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, a(_a)
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{}
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Color4F::Color4F(const Color3B& color, float _a)
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: r(color.r / 255.0f)
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, g(color.g / 255.0f)
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, b(color.b / 255.0f)
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, a(_a)
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{}
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Color4F::Color4F(const Color4B& color)
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: r(color.r / 255.0f)
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, g(color.g / 255.0f)
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, b(color.b / 255.0f)
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, a(color.a / 255.0f)
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{}
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bool Color4F::operator==(const Color4F& right) const
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{
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return (r == right.r && g == right.g && b == right.b && a == right.a);
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}
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bool Color4F::operator==(const Color3B& right) const
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{
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return (a == 1.0f && Color3B(*this) == right);
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}
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bool Color4F::operator==(const Color4B& right) const
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{
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return (*this == Color4F(right));
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}
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bool Color4F::operator!=(const Color4F& right) const
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{
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return !(*this == right);
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}
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bool Color4F::operator!=(const Color3B& right) const
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{
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return !(*this == right);
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}
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bool Color4F::operator!=(const Color4B& right) const
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{
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return !(*this == right);
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}
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Color4F& operator+=(Color4F& lhs, const Color4F& rhs) {
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lhs.r += rhs.r;
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lhs.g += rhs.g;
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lhs.b += rhs.b;
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lhs.a += rhs.a;
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return lhs;
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}
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Color4F operator+(Color4F lhs, const Color4F& rhs) {
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return lhs += rhs;
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}
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Color4F& operator-=(Color4F& lhs, const Color4F& rhs) {
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lhs.r -= rhs.r;
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lhs.g -= rhs.g;
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lhs.b -= rhs.b;
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lhs.a -= rhs.a;
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return lhs;
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}
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Color4F operator-(Color4F lhs, const Color4F& rhs) {
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return lhs -= rhs;
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}
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Color4F& operator*=(Color4F& lhs, const Color4F& rhs) {
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lhs.r *= rhs.r;
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lhs.g *= rhs.g;
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lhs.b *= rhs.b;
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lhs.a *= rhs.a;
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return lhs;
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}
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Color4F& operator*=(Color4F& lhs, float rhs) {
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lhs.r *= rhs;
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lhs.g *= rhs;
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lhs.b *= rhs;
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lhs.a *= rhs;
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return lhs;
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}
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Color4F operator*(Color4F lhs, const Color4F& rhs) {
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return lhs *= rhs;
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}
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Color4F operator*(Color4F lhs, float rhs) {
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return lhs *= rhs;
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}
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Color4F& operator/=(Color4F& lhs, const Color4F& rhs) {
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lhs.r /= rhs.r;
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lhs.g /= rhs.g;
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lhs.b /= rhs.b;
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lhs.a /= rhs.a;
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return lhs;
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}
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Color4F& operator/=(Color4F& lhs, float rhs) {
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lhs.r /= rhs;
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lhs.g /= rhs;
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lhs.b /= rhs;
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lhs.a /= rhs;
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return lhs;
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}
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Color4F operator/(Color4F lhs, const Color4F& rhs) {
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return lhs /= rhs;
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}
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Color4F operator/(Color4F lhs, float rhs) {
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return lhs /= rhs;
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}
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/**
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* Color constants
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*/
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const Color3B Color3B::WHITE (255, 255, 255);
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const Color3B Color3B::YELLOW (255, 255, 0);
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const Color3B Color3B::GREEN ( 0, 255, 0);
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const Color3B Color3B::BLUE ( 0, 0, 255);
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const Color3B Color3B::RED (255, 0, 0);
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const Color3B Color3B::MAGENTA(255, 0, 255);
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const Color3B Color3B::BLACK ( 0, 0, 0);
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const Color3B Color3B::ORANGE (255, 127, 0);
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const Color3B Color3B::GRAY (166, 166, 166);
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const Color4B Color4B::WHITE (255, 255, 255, 255);
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const Color4B Color4B::YELLOW (255, 255, 0, 255);
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const Color4B Color4B::GREEN ( 0, 255, 0, 255);
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const Color4B Color4B::BLUE ( 0, 0, 255, 255);
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const Color4B Color4B::RED (255, 0, 0, 255);
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const Color4B Color4B::MAGENTA(255, 0, 255, 255);
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const Color4B Color4B::BLACK ( 0, 0, 0, 255);
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const Color4B Color4B::ORANGE (255, 127, 0, 255);
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const Color4B Color4B::GRAY (166, 166, 166, 255);
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const Color4F Color4F::WHITE ( 1, 1, 1, 1);
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const Color4F Color4F::YELLOW ( 1, 1, 0, 1);
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const Color4F Color4F::GREEN ( 0, 1, 0, 1);
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const Color4F Color4F::BLUE ( 0, 0, 1, 1);
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const Color4F Color4F::RED ( 1, 0, 0, 1);
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const Color4F Color4F::MAGENTA( 1, 0, 1, 1);
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const Color4F Color4F::BLACK ( 0, 0, 0, 1);
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const Color4F Color4F::ORANGE ( 1, 0.5f, 0, 1);
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const Color4F Color4F::GRAY (0.65f, 0.65f, 0.65f, 1);
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const BlendFunc BlendFunc::DISABLE = {backend::BlendFactor::ONE, backend::BlendFactor::ZERO};
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const BlendFunc BlendFunc::ALPHA_PREMULTIPLIED = { backend::BlendFactor::ONE, backend::BlendFactor::ONE_MINUS_SRC_ALPHA};
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const BlendFunc BlendFunc::ALPHA_NON_PREMULTIPLIED = { backend::BlendFactor::SRC_ALPHA, backend::BlendFactor::ONE_MINUS_SRC_ALPHA};
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const BlendFunc BlendFunc::ADDITIVE = { backend::BlendFactor::SRC_ALPHA, backend::BlendFactor::ONE};
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NS_CC_END
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