axmol/cocos/renderer/backend
halx99 a97ba886bf Rename everything to adxe 2021-07-09 10:42:36 +08:00
..
metal Rename everything to adxe 2021-07-09 10:42:36 +08:00
opengl Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
Backend.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
Buffer.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBuffer.cpp Init Commit 2019-11-23 20:27:39 +08:00
CommandBuffer.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
DepthStencilState.cpp Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
DepthStencilState.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
Device.cpp Init Commit 2019-11-23 20:27:39 +08:00
Device.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
DeviceInfo.h Improve images decoder 2020-08-31 21:04:47 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
Program.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
ProgramCache.cpp Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
ProgramCache.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramState.cpp plain include xxhash.h 2020-11-14 12:22:51 +08:00
ProgramState.h Optimize includes 2020-10-23 16:40:51 +08:00
ProgramStateRegistry.cpp Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
ProgramStateRegistry.h Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
RenderPassDescriptor.cpp Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
RenderPassDescriptor.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
RenderPipeline.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
RenderTarget.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h Improve win dll support 2020-10-06 16:46:38 +08:00
ShaderModule.cpp Init Commit 2019-11-23 20:27:39 +08:00
ShaderModule.h Improve win dll support 2020-10-06 16:46:38 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Remove unused converter functions 2020-10-21 00:35:39 +08:00
TextureUtils.h Refine pixel format 2020-10-20 23:27:20 +08:00
Types.cpp Init Commit 2019-11-23 20:27:39 +08:00
Types.h Rename everything to adxe 2021-07-09 10:42:36 +08:00
VertexLayout.cpp Init Commit 2019-11-23 20:27:39 +08:00
VertexLayout.h Improve win dll support 2020-10-06 16:46:38 +08:00