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metal
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Rename everything to adxe
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2021-07-09 10:42:36 +08:00 |
opengl
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Move GL macros to backend MacrosGL.h
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2021-07-07 13:52:56 +08:00 |
Backend.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
Buffer.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CommandBuffer.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CommandBuffer.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
DepthStencilState.cpp
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
DepthStencilState.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
Device.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
Device.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
DeviceInfo.h
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Improve images decoder
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2020-08-31 21:04:47 +08:00 |
Macros.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
PixelBufferDescriptor.h
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fix ci
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2020-09-11 14:45:45 +08:00 |
Program.cpp
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Refactor programState management (#236)
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2020-10-16 16:23:14 +08:00 |
Program.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
ProgramCache.cpp
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |
ProgramCache.h
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Refactor programState management (#236)
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2020-10-16 16:23:14 +08:00 |
ProgramState.cpp
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plain include xxhash.h
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2020-11-14 12:22:51 +08:00 |
ProgramState.h
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Optimize includes
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2020-10-23 16:40:51 +08:00 |
ProgramStateRegistry.cpp
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |
ProgramStateRegistry.h
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |
RenderPassDescriptor.cpp
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
RenderPassDescriptor.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
RenderPipeline.h
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Merge: 2aa2d69151 b7506fed0c
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2021-04-23 00:01:47 +10:00 |
RenderTarget.h
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Use DeviceGL to store defaultFBO
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2020-10-27 16:58:37 +08:00 |
ShaderCache.cpp
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
ShaderCache.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
ShaderModule.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
ShaderModule.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
Texture.cpp
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
Texture.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
TextureUtils.cpp
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Remove unused converter functions
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2020-10-21 00:35:39 +08:00 |
TextureUtils.h
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Refine pixel format
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2020-10-20 23:27:20 +08:00 |
Types.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
Types.h
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Rename everything to adxe
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2021-07-09 10:42:36 +08:00 |
VertexLayout.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
VertexLayout.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |