axmol/cocos/renderer/backend/opengl
halx99 ed3a0d05ec Move GL macros to backend MacrosGL.h
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
..
BufferGL.cpp Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
BufferGL.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBufferGL.cpp Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
CommandBufferGL.h Merge: 2aa2d69151 b7506fed0c 2021-04-23 00:01:47 +10:00
DepthStencilStateGL.cpp Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
DepthStencilStateGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceGL.cpp Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
DeviceGL.h fix compile 2020-10-27 17:01:03 +08:00
DeviceInfoGL.cpp Fix android astc support check 2021-06-10 16:42:57 +08:00
DeviceInfoGL.h Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
MacrosGL.h Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
ProgramGL.cpp Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
ProgramGL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderPipelineGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderPipelineGL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderTargetGL.cpp Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
RenderTargetGL.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderModuleGL.cpp Fix ci [ci build] 2021-05-28 16:43:32 +08:00
ShaderModuleGL.h Fix #360 2021-05-27 14:39:17 +08:00
TextureGL.cpp Move GL macros to backend MacrosGL.h 2021-07-07 13:52:56 +08:00
TextureGL.h finish gl backend 2020-09-11 01:19:10 +08:00
UtilsGL.cpp Refine pixel format 2020-10-20 23:27:20 +08:00
UtilsGL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00