axmol/cocos/renderer/backend
HALX99 b342ebd7ae
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
..
metal Fix depth stencil state and pipeline state mismatch 2020-09-25 23:16:48 +08:00
opengl Clearly texture usage and TextureGL initWithZeros usage (#219) 2020-09-25 15:04:55 +08:00
Backend.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Buffer.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
CommandBuffer.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
CommandBuffer.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilState.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilState.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
Device.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
Device.h Improve win dll support 2020-10-06 16:46:38 +08:00
DeviceInfo.h 1. Finish ETC2 support on GL renderer backend 2020-08-30 17:58:39 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
Program.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramCache.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramCache.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramState.cpp Clear vector after releaseTextures 2020-08-29 22:00:58 +08:00
ProgramState.h Improve win dll support 2020-10-06 16:46:38 +08:00
ProgramStateRegistry.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramStateRegistry.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
RenderPassParams.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPassParams.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPipeline.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderTarget.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h Improve win dll support 2020-10-06 16:46:38 +08:00
ShaderModule.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
ShaderModule.h Improve win dll support 2020-10-06 16:46:38 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Types.cpp Feature/sprite optimized (#19998) 2019-08-06 09:37:49 +08:00
Types.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
VertexLayout.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
VertexLayout.h Improve win dll support 2020-10-06 16:46:38 +08:00