mirror of https://github.com/axmolengine/axmol.git
83 lines
1.6 KiB
Plaintext
83 lines
1.6 KiB
Plaintext
#import "LuaObjectCBridgeTest.h"
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#include "cocos2d.h"
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#include "scripting/lua-bindings/manual/CCLuaEngine.h"
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#include "scripting/lua-bindings/manual/CCLuaBridge.h"
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using namespace cocos2d;
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@implementation LuaObjectCBridgeTest
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static LuaObjectCBridgeTest* s_instance = nil;
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+ (LuaObjectCBridgeTest*) getInstance
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{
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if (!s_instance)
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{
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s_instance = [LuaObjectCBridgeTest alloc];
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[s_instance init];
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}
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return s_instance;
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}
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+ (void) destroyInstance
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{
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[s_instance release];
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}
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- (void) setScriptHandler:(int)scriptHandler
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{
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if (_scriptHandler)
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{
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LuaBridge::releaseLuaFunctionById(_scriptHandler);
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_scriptHandler = 0;
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}
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_scriptHandler = scriptHandler;
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}
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- (int) getScriptHandler
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{
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return _scriptHandler;
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}
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+(void) registerScriptHandler:(NSDictionary *)dict
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{
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[[LuaObjectCBridgeTest getInstance] setScriptHandler:[[dict objectForKey:@"scriptHandler"] intValue]];
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}
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+ (void) unregisterScriptHandler
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{
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[[LuaObjectCBridgeTest getInstance] setScriptHandler:0];
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}
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+ (int) addTwoNumbers:(NSDictionary *)dict
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{
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int num1 = [[dict objectForKey:@"num1"] intValue];
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int num2 = [[dict objectForKey:@"num2"] intValue];
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return num1 + num2;
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}
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+ (void) callbackScriptHandler
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{
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int scriptHandler = [[LuaObjectCBridgeTest getInstance] getScriptHandler];
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if (scriptHandler)
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{
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LuaBridge::pushLuaFunctionById(scriptHandler);
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LuaStack *stack = LuaBridge::getStack();
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stack->pushString("success");
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stack->executeFunction(1);
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}
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}
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- (id)init
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{
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_scriptHandler = 0;
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return self;
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}
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@end
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