.. |
CCBatchCommand.cpp
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCBatchCommand.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCCustomCommand.cpp
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Add new line at the end of a file to *.cpp
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2014-06-19 20:45:24 +09:00 |
CCCustomCommand.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCGLProgram.cpp
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Performance improvements
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2014-11-04 16:46:14 -08:00 |
CCGLProgram.h
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Removes uthash in CCGLProgram
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2014-10-21 17:29:24 +08:00 |
CCGLProgramCache.cpp
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fixes some compiler warnings
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2014-11-06 12:25:55 -08:00 |
CCGLProgramCache.h
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config max support light number in shader
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2014-09-25 15:29:32 +08:00 |
CCGLProgramState.cpp
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Cleanup order of fields initialization.
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2014-10-30 17:28:41 +03:00 |
CCGLProgramState.h
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* [WP8] Enabled GLProgramState restoring on render recreated
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2014-10-24 16:00:08 +03:00 |
CCGLProgramStateCache.cpp
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Adds `std::nothrow` to `new`
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2014-08-27 16:31:57 -07:00 |
CCGLProgramStateCache.h
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add CC_DLL in Renderer folder
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2014-07-14 17:02:06 +08:00 |
CCGroupCommand.cpp
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Improved directory structure
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2014-04-29 17:37:36 -07:00 |
CCGroupCommand.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCMeshCommand.cpp
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Cleanup order of fields initialization.
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2014-10-30 17:28:41 +03:00 |
CCMeshCommand.h
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fix light uniform array errors, and using shader without light by default fix #8612
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2014-10-13 15:17:22 +08:00 |
CCPrimitive.cpp
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fix conflict
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2014-08-29 16:55:09 +08:00 |
CCPrimitive.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCPrimitiveCommand.cpp
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Fix compile error
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2014-09-17 10:35:42 +08:00 |
CCPrimitiveCommand.h
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add CC_DLL for primitive classes
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2014-08-12 11:56:21 +08:00 |
CCQuadCommand.cpp
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separate trianglesCommand and QuadCommand
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2014-10-16 14:15:29 +08:00 |
CCQuadCommand.h
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fix some format problem
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2014-10-16 14:56:17 +08:00 |
CCRenderCommand.cpp
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add transparent flag to render command
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2014-09-18 12:00:44 +08:00 |
CCRenderCommand.h
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add comment
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2014-09-18 12:04:42 +08:00 |
CCRenderCommandPool.h
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Moved base/CCPlatform* -> platform/CCPlatform*
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2014-09-09 17:17:07 -07:00 |
CCRenderer.cpp
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Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
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2014-10-20 16:25:24 +08:00 |
CCRenderer.h
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separate trianglesCommand and QuadCommand
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2014-10-16 14:15:29 +08:00 |
CCTexture2D.cpp
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check for PixelFormat::DEFAULT
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2014-10-14 14:21:02 -07:00 |
CCTexture2D.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCTextureAtlas.cpp
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Platform fixed
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2014-09-09 16:50:02 -07:00 |
CCTextureAtlas.h
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Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
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2014-07-09 23:03:04 +08:00 |
CCTextureCache.cpp
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fix memory leak when reload texture
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2014-10-20 10:43:18 +08:00 |
CCTextureCache.h
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added CC_DLL to export VolatileTextureMgr
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2014-10-14 14:21:34 -07:00 |
CCTrianglesCommand.cpp
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separate trianglesCommand and QuadCommand
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2014-10-16 14:15:29 +08:00 |
CCTrianglesCommand.h
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separate trianglesCommand and QuadCommand
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2014-10-16 14:15:29 +08:00 |
CCVertexIndexBuffer.cpp
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Cleanup order of fields initialization.
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2014-10-30 17:28:41 +03:00 |
CCVertexIndexBuffer.h
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Platform fixed
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2014-09-09 16:50:02 -07:00 |
CCVertexIndexData.cpp
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCVertexIndexData.h
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Cleanup order of fields initialization.
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2014-10-30 17:28:41 +03:00 |
CMakeLists.txt
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Multi platform cmake support
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2014-10-03 23:21:45 +01:00 |
ccGLStateCache.cpp
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fix bug for deleteTexture
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2014-06-12 15:22:41 +08:00 |
ccGLStateCache.h
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Moved base/CCPlatform* -> platform/CCPlatform*
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2014-09-09 17:17:07 -07:00 |
ccShader_3D_Color.frag
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Name modification
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2014-08-21 11:33:00 +08:00 |
ccShader_3D_ColorNormal.frag
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Light optimization
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2014-09-23 17:08:28 +08:00 |
ccShader_3D_ColorNormalTex.frag
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Light optimization
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2014-09-23 17:08:28 +08:00 |
ccShader_3D_ColorTex.frag
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Name modification
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2014-08-21 11:33:00 +08:00 |
ccShader_3D_PositionNormalTex.vert
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shader optimize
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2014-10-20 13:41:26 +08:00 |
ccShader_3D_PositionTex.vert
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shader optimize
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2014-10-20 13:41:26 +08:00 |
ccShader_Label.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Label_df.frag
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Adds MARK: TODO: FIXME: in code
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2014-08-29 12:54:24 -07:00 |
ccShader_Label_df_glow.frag
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Adds MARK: TODO: FIXME: in code
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2014-08-29 12:54:24 -07:00 |
ccShader_Label_normal.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_Label_outline.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_PositionColor.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureA8Color.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureA8Color.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor.vert
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Compiles on windows, sort of
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2014-05-09 19:07:22 -07:00 |
ccShader_PositionTextureColorAlphaTest.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture_uColor.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture_uColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor-no-gl_PointSize.vert
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gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
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2014-10-23 07:15:22 -07:00 |
ccShader_Position_uColor.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShaders.cpp
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gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
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2014-10-23 07:14:58 -07:00 |
ccShaders.h
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merge cocos
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2014-09-11 10:13:57 +08:00 |