axmol/core/renderer/backend/opengl
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
..
BufferGL.cpp Fix state for multi gl context 2023-07-21 19:32:44 +08:00
BufferGL.h Fix state for multi gl context 2023-07-21 19:32:44 +08:00
CommandBufferGL.cpp Fix incorrect ubo upload 2023-07-21 20:49:06 +08:00
CommandBufferGL.h Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
DepthStencilStateGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
DepthStencilStateGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DeviceGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
DeviceGL.h Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
DeviceInfoGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
DeviceInfoGL.h Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
MacrosGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
OpenGLState.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
OpenGLState.h Fix state for multi gl context 2023-07-21 19:32:44 +08:00
ProgramGL.cpp Fix incorrect ubo upload 2023-07-21 20:49:06 +08:00
ProgramGL.h Improve shader managment 2023-07-25 09:40:05 +08:00
RenderPipelineGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
RenderPipelineGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTargetGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
RenderTargetGL.h Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
ShaderModuleGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderModuleGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
TextureGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
TextureGL.h Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
UtilsGL.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
UtilsGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00