axmol/samples/TestCpp/Classes/PerformanceTest/PerformanceSpriteTest.h

108 lines
2.2 KiB
C++

#ifndef __PERFORMANCE_SPRITE_TEST_H__
#define __PERFORMANCE_SPRITE_TEST_H__
#include "PerformanceTest.h"
class SubTest
{
public:
~SubTest();
void removeByTag(int tag);
CCSprite* createSpriteWithTag(int tag);
void initWithSubTest(int nSubTest, CCNode* parent);
protected:
int subtestNumber;
CCSpriteBatchNode *batchNode;
CCNode* parent;
};
class SpriteMenuLayer : public PerformBasicLayer
{
public:
SpriteMenuLayer(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0)
: PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase)
{
}
virtual void showCurrentTest();
};
class SpriteMainScene : public CCScene
{
public:
virtual ~SpriteMainScene();
virtual std::string title();
void initWithSubTest(int nSubTest, int nNodes);
void updateNodes();
void testNCallback(CCObject* pSender);
void onIncrease(CCObject* pSender);
void onDecrease(CCObject* pSender);
virtual void doTest(CCSprite* sprite) = 0;
int getSubTestNum() { return subtestNumber; }
int getNodesNum() { return quantityNodes; }
protected:
int lastRenderedCount;
int quantityNodes;
SubTest *m_pSubTest;
int subtestNumber;
};
class SpritePerformTest1 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
class SpritePerformTest2 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
class SpritePerformTest3 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
class SpritePerformTest4 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
class SpritePerformTest5 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
class SpritePerformTest6 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
class SpritePerformTest7 : public SpriteMainScene
{
public:
virtual void doTest(CCSprite* sprite);
virtual std::string title();
};
void runSpriteTest();
#endif