Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo c8808b5be2 Merge pull request #1197 from mustime/bug1284
issue #1284: fix a compile error for missing android.so
2012-08-19 21:53:32 -07:00
CocosDenshion Merge pull request #1197 from mustime/bug1284 2012-08-19 21:53:32 -07:00
cocos2dx issue #1432: MutiTouchTest crashes on IOS if putting more than 5 fingers on the screen. 2012-08-20 10:38:21 +08:00
document enable search in doxygen, rename doxygen.cocos2d-x to doxygen.config to make it more readable. 2012-08-09 23:15:57 +08:00
extensions issue #1429: Fixed a bug in EAGLView.mm. 2012-08-17 15:24:33 +08:00
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tools issue #1404:Adjust the time of some testcases. 2012-08-17 14:01:13 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

Document

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