mirror of https://github.com/axmolengine/axmol.git
163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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class ContinuousTest : public Test
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{
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public:
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ContinuousTest()
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{
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{
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b2BodyDef bd;
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bd.position.Set(0.0f, 0.0f);
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b2Body* body = m_world->CreateBody(&bd);
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b2EdgeShape edge;
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edge.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
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body->CreateFixture(&edge, 0.0f);
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b2PolygonShape shape;
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shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
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body->CreateFixture(&shape, 0.0f);
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}
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#if 1
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(0.0f, 20.0f);
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// bd.angle = 0.1f;
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b2PolygonShape shape;
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shape.SetAsBox(2.0f, 0.1f);
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m_body = m_world->CreateBody(&bd);
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m_body->CreateFixture(&shape, 1.0f);
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m_angularVelocity = RandomFloat(-50.0f, 50.0f);
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// m_angularVelocity = 46.661274f;
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m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
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m_body->SetAngularVelocity(m_angularVelocity);
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}
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#else
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(0.0f, 2.0f);
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b2Body* body = m_world->CreateBody(&bd);
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b2CircleShape shape;
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shape.m_p.SetZero();
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shape.m_radius = 0.5f;
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body->CreateFixture(&shape, 1.0f);
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bd.bullet = true;
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bd.position.Set(0.0f, 10.0f);
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body = m_world->CreateBody(&bd);
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body->CreateFixture(&shape, 1.0f);
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body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
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}
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#endif
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extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
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extern B2_API int32 b2_toiCalls, b2_toiIters;
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extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
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extern B2_API float b2_toiTime, b2_toiMaxTime;
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b2_gjkCalls = 0;
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b2_gjkIters = 0;
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b2_gjkMaxIters = 0;
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b2_toiCalls = 0;
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b2_toiIters = 0;
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b2_toiRootIters = 0;
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b2_toiMaxRootIters = 0;
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b2_toiTime = 0.0f;
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b2_toiMaxTime = 0.0f;
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}
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void Launch()
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{
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extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
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extern B2_API int32 b2_toiCalls, b2_toiIters;
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extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
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extern B2_API float b2_toiTime, b2_toiMaxTime;
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b2_gjkCalls = 0;
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b2_gjkIters = 0;
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b2_gjkMaxIters = 0;
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b2_toiCalls = 0;
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b2_toiIters = 0;
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b2_toiRootIters = 0;
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b2_toiMaxRootIters = 0;
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b2_toiTime = 0.0f;
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b2_toiMaxTime = 0.0f;
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m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f);
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m_angularVelocity = RandomFloat(-50.0f, 50.0f);
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m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
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m_body->SetAngularVelocity(m_angularVelocity);
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}
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void Step(Settings& settings) override
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{
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Test::Step(settings);
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extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
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if (b2_gjkCalls > 0)
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{
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DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d", b2_gjkCalls,
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b2_gjkIters / float(b2_gjkCalls), b2_gjkMaxIters);
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}
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extern B2_API int32 b2_toiCalls, b2_toiIters;
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extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
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extern B2_API float b2_toiTime, b2_toiMaxTime;
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if (b2_toiCalls > 0)
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{
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DrawString(5, m_textLine, "toi calls = %d, ave [max] toi iters = %3.1f [%d]", b2_toiCalls,
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b2_toiIters / float(b2_toiCalls), b2_toiMaxRootIters);
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DrawString(5, m_textLine, "ave [max] toi root iters = %3.1f [%d]", b2_toiRootIters / float(b2_toiCalls),
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b2_toiMaxRootIters);
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DrawString(5, m_textLine, "ave [max] toi time = %.1f [%.1f] (microseconds)",
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1000.0f * b2_toiTime / float(b2_toiCalls), 1000.0f * b2_toiMaxTime);
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}
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if (m_stepCount % 60 == 0)
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{
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Launch();
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}
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}
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static Test* Create() { return new ContinuousTest; }
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b2Body* m_body;
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float m_angularVelocity;
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};
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static int testIndex = RegisterTest("Continuous", "Continuous Test", ContinuousTest::Create);
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