axmol/cocos/scripting/lua-bindings/auto/api/Camera.lua

119 lines
3.9 KiB
Lua

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-- @module Camera
-- @extend Node
-- @parent_module cc
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-- Gets the camera's projection matrix.<br>
-- return The camera projection matrix.
-- @function [parent=#Camera] getProjectionMatrix
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- get view projection matrix
-- @function [parent=#Camera] getViewProjectionMatrix
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- Gets the camera's view matrix.<br>
-- return The camera view matrix.
-- @function [parent=#Camera] getViewMatrix
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- get & set Camera flag
-- @function [parent=#Camera] getCameraFlag
-- @param self
-- @return int#int ret (return value: int)
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-- Gets the type of camera.<br>
-- return The camera type.
-- @function [parent=#Camera] getType
-- @param self
-- @return int#int ret (return value: int)
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-- Get object depth towards camera
-- @function [parent=#Camera] getDepthInView
-- @param self
-- @param #mat4_table transform
-- @return float#float ret (return value: float)
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-- Make Camera looks at target<br>
-- param target The target camera is point at<br>
-- param up The up vector, usually it's Y axis
-- @function [parent=#Camera] lookAt
-- @param self
-- @param #vec3_table target
-- @param #vec3_table up
-- @return Camera#Camera self (return value: cc.Camera)
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-- Is this aabb visible in frustum
-- @function [parent=#Camera] isVisibleInFrustum
-- @param self
-- @param #cc.AABB aabb
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Camera] setCameraFlag
-- @param self
-- @param #int flag
-- @return Camera#Camera self (return value: cc.Camera)
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-- create default camera, the camera type depends on Director::getProjection
-- @function [parent=#Camera] create
-- @param self
-- @return Camera#Camera ret (return value: cc.Camera)
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-- Creates a perspective camera.<br>
-- param fieldOfView The field of view for the perspective camera (normally in the range of 40-60 degrees).<br>
-- param aspectRatio The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport).<br>
-- param nearPlane The near plane distance.<br>
-- param farPlane The far plane distance.
-- @function [parent=#Camera] createPerspective
-- @param self
-- @param #float fieldOfView
-- @param #float aspectRatio
-- @param #float nearPlane
-- @param #float farPlane
-- @return Camera#Camera ret (return value: cc.Camera)
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-- Creates an orthographic camera.<br>
-- param zoomX The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection).<br>
-- param zoomY The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection).<br>
-- param aspectRatio The aspect ratio of the orthographic projection.<br>
-- param nearPlane The near plane distance.<br>
-- param farPlane The far plane distance.
-- @function [parent=#Camera] createOrthographic
-- @param self
-- @param #float zoomX
-- @param #float zoomY
-- @param #float nearPlane
-- @param #float farPlane
-- @return Camera#Camera ret (return value: cc.Camera)
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--
-- @function [parent=#Camera] getDefaultCamera
-- @param self
-- @return Camera#Camera ret (return value: cc.Camera)
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--
-- @function [parent=#Camera] getVisitingCamera
-- @param self
-- @return Camera#Camera ret (return value: cc.Camera)
return nil