mirror of https://github.com/axmolengine/axmol.git
119 lines
3.9 KiB
Lua
119 lines
3.9 KiB
Lua
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--------------------------------
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-- @module Camera
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-- @extend Node
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-- @parent_module cc
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-- Gets the camera's projection matrix.<br>
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-- return The camera projection matrix.
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-- @function [parent=#Camera] getProjectionMatrix
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- get view projection matrix
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-- @function [parent=#Camera] getViewProjectionMatrix
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- Gets the camera's view matrix.<br>
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-- return The camera view matrix.
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-- @function [parent=#Camera] getViewMatrix
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- get & set Camera flag
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-- @function [parent=#Camera] getCameraFlag
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-- @param self
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-- @return int#int ret (return value: int)
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-- Gets the type of camera.<br>
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-- return The camera type.
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-- @function [parent=#Camera] getType
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-- @param self
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-- @return int#int ret (return value: int)
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-- Get object depth towards camera
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-- @function [parent=#Camera] getDepthInView
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-- @param self
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-- @param #mat4_table transform
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-- @return float#float ret (return value: float)
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-- Make Camera looks at target<br>
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-- param target The target camera is point at<br>
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-- param up The up vector, usually it's Y axis
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-- @function [parent=#Camera] lookAt
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-- @param self
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-- @param #vec3_table target
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-- @param #vec3_table up
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-- @return Camera#Camera self (return value: cc.Camera)
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-- Is this aabb visible in frustum
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-- @function [parent=#Camera] isVisibleInFrustum
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-- @param self
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-- @param #cc.AABB aabb
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-- @return bool#bool ret (return value: bool)
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--
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-- @function [parent=#Camera] setCameraFlag
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-- @param self
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-- @param #int flag
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-- @return Camera#Camera self (return value: cc.Camera)
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-- create default camera, the camera type depends on Director::getProjection
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-- @function [parent=#Camera] create
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-- @param self
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-- @return Camera#Camera ret (return value: cc.Camera)
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-- Creates a perspective camera.<br>
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-- param fieldOfView The field of view for the perspective camera (normally in the range of 40-60 degrees).<br>
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-- param aspectRatio The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport).<br>
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-- param nearPlane The near plane distance.<br>
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-- param farPlane The far plane distance.
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-- @function [parent=#Camera] createPerspective
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-- @param self
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-- @param #float fieldOfView
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-- @param #float aspectRatio
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-- @param #float nearPlane
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-- @param #float farPlane
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-- @return Camera#Camera ret (return value: cc.Camera)
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-- Creates an orthographic camera.<br>
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-- param zoomX The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection).<br>
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-- param zoomY The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection).<br>
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-- param aspectRatio The aspect ratio of the orthographic projection.<br>
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-- param nearPlane The near plane distance.<br>
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-- param farPlane The far plane distance.
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-- @function [parent=#Camera] createOrthographic
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-- @param self
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-- @param #float zoomX
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-- @param #float zoomY
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-- @param #float nearPlane
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-- @param #float farPlane
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-- @return Camera#Camera ret (return value: cc.Camera)
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--
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-- @function [parent=#Camera] getDefaultCamera
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-- @param self
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-- @return Camera#Camera ret (return value: cc.Camera)
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--------------------------------
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--
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-- @function [parent=#Camera] getVisitingCamera
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-- @param self
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-- @return Camera#Camera ret (return value: cc.Camera)
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return nil
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