axmol/scripting/javascript/bindings/js/debugger
James Chen 6fbca287a2 Update Debugger README.md [ci skip] 2013-10-10 18:35:54 +08:00
..
actors issue #2823: Removing unused js files in 'js/debugger' folder. 2013-10-10 16:18:12 +08:00
core issue #2823: firefox debugger step ok. 2013-10-10 16:18:09 +08:00
DevToolsUtils.js issue #2823: Moving 'utf16to8' to DevToolsUtils.js and adding 'utf8to16' function. 2013-10-10 16:18:09 +08:00
README.md Update Debugger README.md [ci skip] 2013-10-10 18:35:54 +08:00
main.js issue #2823: Adding XPCInspector support in debugger/main.js. 2013-10-10 16:18:11 +08:00
transport.js issue #2823: Removing some log outputs in transport.js. 2013-10-10 16:18:11 +08:00

README.md

Remote Debugging By Using FireFox

Requirement

  • Firefox: From v24

How To Use

Prepare

Please refer to https://developer.mozilla.org/en-US/docs/Tools/Remote_Debugging .

Enable Debugger Support For Your JSB Project

bool AppDelegate::applicationDidFinishLaunching()
{
    ...
    
    ScriptingCore* sc = ScriptingCore::getInstance();
    sc->addRegisterCallback(register_all_cocos2dx);
    sc->addRegisterCallback(register_all_cocos2dx_extension);
    sc->addRegisterCallback(register_cocos2dx_js_extensions);
    sc->addRegisterCallback(jsb_register_chipmunk);
    sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
    sc->addRegisterCallback(register_CCBuilderReader);
    sc->addRegisterCallback(jsb_register_system);
    sc->addRegisterCallback(JSB_register_opengl);
    
    sc->start();
    
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
    sc->enableDebugger();   // Enable debugger here
#endif

   ...
}

Run your game.

Open Firefox And Follow The Step As Follows

pic 1 pic 2 pic 3 pic 4 pic 5 pic 6