axmol/samples/Lua/TestLua/Resources/luaScript/RotateWorldTest/RotateWorldTest.lua

124 lines
3.2 KiB
Lua

local size = cc.Director:getInstance():getWinSize()
local function CreateSpriteLayer()
local layer = cc.Layer:create()
local x, y
x = size.width
y = size.height
local sprite = cc.Sprite:create(s_pPathGrossini)
local spriteSister1 = cc.Sprite:create(s_pPathSister1)
local spriteSister2 = cc.Sprite:create(s_pPathSister2)
sprite:setScale(1.5)
spriteSister1:setScale(1.5)
spriteSister2:setScale(1.5)
sprite:setPosition(cc.p(x / 2, y / 2))
spriteSister1:setPosition(cc.p(40, y / 2))
spriteSister2:setPosition(cc.p(x - 40, y / 2))
layer:addChild(sprite)
layer:addChild(spriteSister1)
layer:addChild(spriteSister2)
local rot = cc.RotateBy:create(16, -3600)
sprite:runAction(rot)
local jump1 = cc.JumpBy:create(4, cc.p(-400, 0), 100, 4)
local jump2 = jump1:reverse()
local rot1 = cc.RotateBy:create(4, 360 * 2)
local rot2 = rot1:reverse()
local jump3 = cc.JumpBy:create(4, cc.p(-400, 0), 100, 4)
local jump4 = jump3:reverse()
local rot3 = cc.RotateBy:create(4, 360 * 2)
local rot4 = rot3:reverse()
spriteSister1:runAction(cc.Repeat:create(cc.Sequence:create(jump2, jump1), 5))
spriteSister2:runAction(cc.Repeat:create(cc.Sequence:create(jump3, jump4), 5))
spriteSister1:runAction(cc.Repeat:create(cc.Sequence:create(rot1, rot2), 5))
spriteSister2:runAction(cc.Repeat:create(cc.Sequence:create(rot4, rot3), 5))
return layer
end
local function CreateTestLayer()
local layer = cc.Layer:create()
local x, y
x = size.width
y = size.height
local label = cc.LabelTTF:create("cocos2d", "Tahoma", 64)
label:setPosition(x / 2, y / 2)
layer:addChild(label)
return layer
end
local function CreateRotateWorldLayer()
local layer = cc.Layer:create()
local x, y
x = size.width
y = size.height
local blue = cc.LayerColor:create(cc.c4b(0,0,255,255))
local red = cc.LayerColor:create(cc.c4b(255,0,0,255))
local green = cc.LayerColor:create(cc.c4b(0,255,0,255))
local white = cc.LayerColor:create(cc.c4b(255,255,255,255))
blue:setScale(0.5)
blue:setPosition(cc.p(- x / 4, - y / 4))
blue:addChild(CreateSpriteLayer())
red:setScale(0.5)
red:setPosition(cc.p(x / 4, - y / 4))
green:setScale(0.5)
green:setPosition(cc.p(- x / 4, y / 4))
green:addChild(CreateTestLayer())
white:setScale(0.5)
white:setPosition(cc.p(x / 4, y / 4))
white:ignoreAnchorPointForPosition(false)
white:setPosition(cc.p(x / 4 * 3, y / 4 * 3))
layer:addChild(blue, -1)
layer:addChild(white)
layer:addChild(green)
layer:addChild(red)
local rot = cc.RotateBy:create(8, 720)
local rot1 = cc.RotateBy:create(8, 720)
local rot2 = cc.RotateBy:create(8, 720)
local rot3 = cc.RotateBy:create(8, 720)
blue:runAction(rot)
red:runAction(rot1)
green:runAction(rot2)
white:runAction(rot3)
return layer
end
--------------------------------
-- Rotate World Test
--------------------------------
function RotateWorldTest()
cclog("RotateWorldTest")
local scene = cc.Scene:create()
local layer = CreateRotateWorldLayer()
scene:addChild(layer)
scene:addChild(CreateBackMenuItem())
scene:runAction(cc.RotateBy:create(4, -360))
return scene
end