mirror of https://github.com/axmolengine/axmol.git
125 lines
3.5 KiB
Lua
125 lines
3.5 KiB
Lua
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--------------------------------
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-- @module Mesh
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- get mesh vertex attribute count
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-- @function [parent=#Mesh] getMeshVertexAttribCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @overload self, cc.Texture2D
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-- @overload self, string
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-- @function [parent=#Mesh] setTexture
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-- @param self
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-- @param #string texPath
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--------------------------------
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-- mesh index data getter
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-- @function [parent=#Mesh] getMeshIndexData
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-- @param self
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-- @return MeshIndexData#MeshIndexData ret (return value: cc.MeshIndexData)
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--------------------------------
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--
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-- @function [parent=#Mesh] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- skin getter
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-- @function [parent=#Mesh] getSkin
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-- @param self
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-- @return MeshSkin#MeshSkin ret (return value: cc.MeshSkin)
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--------------------------------
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-- name getter
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-- @function [parent=#Mesh] getName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#Mesh] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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--------------------------------
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-- get index format
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-- @function [parent=#Mesh] getIndexFormat
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- get per vertex size in bytes
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-- @function [parent=#Mesh] getVertexSizeInBytes
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#Mesh] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- get GLProgramState
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-- @function [parent=#Mesh] getGLProgramState
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-- @param self
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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--------------------------------
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-- get index count
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-- @function [parent=#Mesh] getIndexCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- get vertex buffer
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-- @function [parent=#Mesh] getVertexBuffer
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- get MeshVertexAttribute by index
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-- @function [parent=#Mesh] getMeshVertexAttribute
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-- @param self
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-- @param #int idx
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-- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib)
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--------------------------------
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--
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-- @function [parent=#Mesh] isVisible
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get index buffer
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-- @function [parent=#Mesh] getIndexBuffer
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- has vertex attribute?
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-- @function [parent=#Mesh] hasVertexAttrib
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-- @param self
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-- @param #int attrib
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get primitive type
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-- @function [parent=#Mesh] getPrimitiveType
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- visible getter and setter
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-- @function [parent=#Mesh] setVisible
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-- @param self
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-- @param #bool visible
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return nil
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