mirror of https://github.com/axmolengine/axmol.git
401 lines
24 KiB
Plaintext
401 lines
24 KiB
Plaintext
cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
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[linux]
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Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
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[all platforms]
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Feature #672 Implements copyWithZone() for CCShow & CCHide
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Feature #676 add more languages into CCApplication::getCurrentLanguage()
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Feature #678 add private constructor for CCArray
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Feature #684 add test case for CCApplication::getCurrentLanguage()
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Feature #685 add test case in LabelTest to display Chinese charactors
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Bug #675 Fix memory leak in CCLayer when using accelerometer
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Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
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Bug #689 CCRect should assert the width and height is positive
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Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
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Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
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Bug #701 CCZHeader.version should be unsigned short
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Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
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Bug #718 fix a typo in method CCMenu::alignItemsInRows
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Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
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Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
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Refactor #677 Pass arguments by reference instead of pointer if possible
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Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
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Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
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[android]
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Feature #670 Pause & resume effect playing when activity is paused & resumed
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Feature #687 Implement preloadBackgroundMusic to android
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Feature #688 Support reading resources not only from apk
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Feature #726 use external storage on android
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Feature #746 add a helper method to draw filled polygons
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Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
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Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
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Bug #719 CocosDenshionTest crashes when start the test case on android
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Bug #714 CCLabelTTF has different visual result between Android & Windows
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Bug #727 Memory leak of NewStringUTF
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Bug #736 Remove android:installLocation in AndroidManifest.xml
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Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
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Bug #744 CCUserDefault crashes in v0.9.1
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Bug #755 Multi-touch causes crash on sum sung devices
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[ios]
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Bug #660 CCLabelBMFont image error in retina display
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Bug #693 CCLabelTTF can not break line by '\n' on iOS
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Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
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Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
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Bug #753 visual orientation is wrong on ios5 simulator
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Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
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[win32]
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Feature #731 add ability of simulating android back/menu key on win32
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Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
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Feature #745 export CCTime to all
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Bug #747 Win32 templates should put all resources into "Resources" folder
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Bug #748 build error in win32 release version
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[wophone]
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Bug #702 tests crash at the start on wophone devices
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[lua]
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Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
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Feature #707 Support 'require' for lua on android
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Feature #732 Add particle systems to lua bindings
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Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
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Feature #734 Use ant to generate LuaCocos2d.cpp
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cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
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[all platforms]
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Feature #347 Support custom TTF fonts
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Feature #536 Support PVR Texture
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Feature #645 update to cocos2d-iphone v1.0.1
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Feature #633 allow SimpleAudioEngine::playEffect repeatly
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Feature #630 implement CCRenderTexture::saveBuffer method
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Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
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Feature #620 add Texture2d test case
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Feature #638 Add support for per ccz format
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Feature #641 users can CCRenderTexture::saveBuffer to any path
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Feature #643 swap Accelerometer input x/y according to the orientation
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Feature #665 add test case for CCRenderTexture::saveBuffer
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Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
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Bug #609 Retain & Release CCObject in CCSet
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Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
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Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
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Bug #636 CCTextureCache::textureForKey() can't find the right texture
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Bug #639 m_PositionInPixels isn't correctly initialized
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Bug #640 the image read from render texture is upseted
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Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
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Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
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Refactor #623 refactor Cocos2dJni.cpp
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Refactor #652 refactor char* JniHelper::jstringtochar()
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Document #622 comment CCUserDefault in doxygen format
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Document #651 add CCFileUtils to oxygen api document
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[lua]
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Feature #679 bind lua to CocosDenshion
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Feature #647 add a method to set search path of lua script
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Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
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Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
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Feature #653 add CCScheduler::unscheduleScriptFunc
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Bug #615 CCLOG may crash in LuaEngineImpl
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[android]
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Feature #610 Remove the support of ndk-r4 crystax.net version
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Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
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Bug #618 HelloWorld & Tests crash when X is clicked
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Bug #619 CCFadeTo may crash on android
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Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
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Bug #625 test_image_rgba4444.pvr.gz can not packed into app
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Bug #631 TextInputTest crash when input nothing
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Bug #637 Create resources folder instead of resource in create-android-project.sh
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Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
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Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
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Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
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[ios]
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Feature #642 CCImage_ios.mm should be modified for saving image
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Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
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Feature #661 fix TMXTiledMap for iPhone Retina mode
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Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
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Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
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[win32]
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Feature #620 change lua library to static lib
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Feature #632 Update visual studio template for lua support
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cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
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[all platforms]
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Feature #584 sync with cocos2d-iphone v1.0.0
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Feature #601 use Chipmunk v5.3.5
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Feature #581 change return types of xxxAction::reverse() to its own type
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Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
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Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
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Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
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Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
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Bug #577 CCReverseTime may crash
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Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
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Bug #580 ShuffleTilesTest of EffectText may crash
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[ios]
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Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
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Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
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[android]
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Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
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[win32]
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Bug #659 ChipmunkTest Sensors crashes in a few seconds
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Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
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Bug #605 export C methods in CCNS.h to dll interfaces
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Bug #548 export CCConfiguration to dll interfaces
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[marmalade/airplay]
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Bug #600 incorrect memory allocation in marmalade port
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Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
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[wophone]
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Bug #545 fix the wrong effect of ChipmunkTest
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Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect
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cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
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[all platforms]
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Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
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Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.
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And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
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Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
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Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
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Feature #529 add static node() method to CCLayerColor & CCLayerGradient
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Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
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Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
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Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
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Bug #502 Refactor the singleton mode of CCConfiguration
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Bug #512,#525 fix warnings in /Wall flag
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Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
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Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
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Bug #521 the effect of PageTurn3D is curious
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Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
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Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
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Bug #526 glScissior can't work correctly when use autoscale function
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Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
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Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
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[android]
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Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
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Bug #507 RenderTextureTest failed on some android devices
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Bug #532 GLSurface has no response when tap screen frequently for a long time
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Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
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Refactor #535 remove skia dependence when drawing strings, which cause bug #507
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[ios]
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Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
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[win32]
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Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
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[wophone]
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Bug #539 games on wophone wva devices probably failed on reading resource from zip package
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cocos2d-0.99.5-x-0.8.4 @ May.26,2011
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[android]
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Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
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Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
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Bug #495 Memory leak of CCFileUtils::getWriteablePath()
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Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
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Bug #501 projects creaed by android template have the same package name
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Bug #510 Tests progress is killed at the power down phase
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[all platforms]
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Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
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Feature #509 For integrting IME, we had to rotate UI to landscape by default
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Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
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[ios]
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Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
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Bug #508 Problem in running Tests in Retina resolution since 0.8.2
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[win32]
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Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
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Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp
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cocos2d-0.99.5-x-0.8.3 @ May.12,2011
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[all platforms]
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Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
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Feature #455 implement CCUserDefault for data persistence (Highlight!)
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Feature #456 integrate libcurl for network access (Highlight!)
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Feature #468 implement CCProfiler & CCProfilingTimer
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Feature #450 can set default pixel format other than RGBA888
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Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
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Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
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Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
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Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
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Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
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Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
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Bug #428 Function addChild low efficiency
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Bug #448 CCCallFuncO crashes
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Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
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Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
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Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
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Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
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[ios]
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Bug #447 really exit application when "x" button is clicked
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Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
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[android]
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Feature #393 use full version of libxml2, with xmlXPath.. serial methods
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Feature #477 Set compilation default ndk version to r5
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Bug #374 replace the method for EGL rendering context lost
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Bug #453 Android Cocosdenshion can't replace background music
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Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
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Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
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Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
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[win32]
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Feature #454 Modify the including path of Box2D genereated by win32 template
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Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
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[wophone]
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Feature #482 Modify the resource data path for the new WoPhone SDK
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Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
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Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
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Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
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Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
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[airplay]
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Feature #480 add template for airplay
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cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
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[all platforms]
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390 Feature Implement performance test
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411 Feature support .plist format outputed by the last version of Zwoptex
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415 Feature Make all xxxFromFile methods can accept relative path
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439 Feature all file reading must pass though CCFileUtils::getFileData
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441 Feature Initialize pointers in construction & detect them in destruction
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427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
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434 Refactor refactor class CCFileUtils
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396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
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350 Bug TransitionFade flickers
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391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
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420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
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440 Bug Can't show MessageBox when imageFromFile can't find the image
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[ios]
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349 Bug deal with plist files in binary format
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435 Bug CocosDenshion crashes at foreground/background switching
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438 Bug MotionStreak Test crashes on device
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[android]
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421 Feature Add a template & new project script for android
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443 Feature implement CCKeypadDelegate on android
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367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
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422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
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430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
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431 Bug ParticleFlower on G3 can't show the particles correctly
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[win32]
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417 Bug No touchEnd when the mouse move out from the window
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424 Bug open vs2010.sln says cannot open CCamera.cpp
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[airplay]
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379 Feature integrate airplay sdk port
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442 feature implement CocosDenshion on airplay port
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cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
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[all platforms]
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400 Bug typo, rename CCamera.cpp to CCCamera
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403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
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405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
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407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
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408 Bug memory leak in CCImage::_initWithPngData
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409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
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418 Feature add copyright of cocos2d-iphone original authors to each file
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423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
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[ios]
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404 Bug HiResTest isnot prerfect on HVGA/Retina yet
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410 Bug xcode3 template, cannot find libxml from header searh paths in release build
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419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
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[android]
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399 Bug HelloWorld crashes when the screen is touched
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405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
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[win32]
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395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
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401 Bug VisualStudio template for 2010 OutputDir errors
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cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
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[all platforms]
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316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
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336 Refactor refactor platform porting layer
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253 Bug xml parser sometimes crashes
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375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
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332 Feature upgrade tests from 0.99.4 to 0.99.5
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[ios]
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363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
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351 Feature CCLabelTTF cannot automatic line break on iphone
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352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
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392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
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385 Feature implement ccos2d::CCLog
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388 Feature update the template for iOS
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[android]
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247 Feature support multitouch
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242 Feature support accelerometer on android
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353 Feature support jpg on android
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344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
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356 Bug CCLabelTTF::initWithString crashed
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[wophone]
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386 Bug resolve the compile conflict on wophone sdk
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383 Bug The approach which handle left soft-key clicked is not work
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377 Feature Replace the word "uphone" with "wophone"
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357 Bug CCLabelTTF doesn't support words contain line breaks.
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348 Bug CCLabelTTF blur if color = white and fontSize < 24
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[win32]
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373 Feature Disable PVRFrame window when cocos2d running
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355 Bug CCLabelTTF doesn't support line breaks and wrapping words
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300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
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cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
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[all platforms]
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- upgrade engine logic internal & interfaces to 0.99.5
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- the list of menu items in tests is showing how to scroll now
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- lots of bugs fixed
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[iphone]
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- add new project templates for Xcode
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- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
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- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
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[android]
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- add CocosDenshion::SimpleAudioEngine implement on android
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- the engine can adjust the apk filename automatically
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- the engine will not crash at surface recreate, especially at background-to-foreground switching
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[wophone]
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- switch the game to background, then press power key will not cause the background music play again
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- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
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Only zip resource is recommended and suppported.
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- can auto find the installed path of your game, and load zip resource file from the current folder.
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No absolute path in code any more. Do this to support installing games to micro-SD card
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cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
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[all platforms]
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- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
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- Add namespace for CocosDenshion
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- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
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- fix memory leaks on each platform
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- more details: http://www.cocos2d-x.org/versions/show/5
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[android]
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- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
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- HelloWorld integrate all platforms in one directory now
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- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
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and this version will crashes when screen orientation changes or the game gack to foreground
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look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
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[iphone]
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- Add support of loading textureImageData from the ParticleDesign plist file
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- Fix more then 3000 complie warnings
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- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
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[wophone]
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- Games can easily read resources from zip file now. This will drastically reduce the memory usage
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- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
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- Multi-touch support
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[win32]
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- SimpleAudioEngine can play background musci with repeating now
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cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
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* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
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* refactor the directory structure of HelloWorld & tests
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* cocos2d-wophone supports accelerometer
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* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
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* jump out a message box when load texture failed (win32 & wophone)
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* more details: http://www.cocos2d-x.org/versions/show/4
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cocos2d-0.99.4-wophone-win32-stable-rc1
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http://www.cocos2d-x.org/versions/show/1
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http://www.cocos2d-x.org/versions/show/2
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http://www.cocos2d-x.org/versions/show/3
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