axmol/core/renderer/backend
涓€绾跨伒 c6ff51e3be Fix #771 2022-08-02 21:48:16 +08:00
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metal Fix #771 2022-08-02 21:48:16 +08:00
opengl Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
Backend.h Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
Buffer.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
CommandBuffer.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
CommandBuffer.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
DepthStencilState.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
DepthStencilState.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Device.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Device.h Migrate more macors 2022-07-16 10:43:05 +08:00
DeviceInfo.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Enums.h Add primitive type support for mesh materials. 2022-07-20 02:33:45 +03:00
Macros.h Migrate more macors 2022-07-16 10:43:05 +08:00
PixelBufferDescriptor.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
PixelFormatUtils.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
PixelFormatUtils.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Program.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Program.h Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramCache.cpp Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
ProgramCache.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
ProgramState.cpp Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
ProgramState.h Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramStateRegistry.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramStateRegistry.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
RenderPassDescriptor.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
RenderPassDescriptor.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
RenderPipeline.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
RenderTarget.h Migrate more macors 2022-07-16 10:43:05 +08:00
ShaderCache.cpp Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
ShaderCache.h Migrate more macors 2022-07-16 10:43:05 +08:00
ShaderModule.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
ShaderModule.h Migrate more macors 2022-07-16 10:43:05 +08:00
Texture.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Texture.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Types.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Types.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
VertexLayout.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
VertexLayout.h Migrate more macors 2022-07-16 10:43:05 +08:00