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metal
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Fix #771
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2022-08-02 21:48:16 +08:00 |
opengl
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Improve c++11 for-loop performance with Universal References (#760)
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2022-07-21 19:19:08 +08:00 |
Backend.h
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Migrate tests, extensions and configs ReSquash for unexpected changes +2
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2022-07-09 22:23:34 +08:00 |
Buffer.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
CommandBuffer.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
CommandBuffer.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
DepthStencilState.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
DepthStencilState.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Device.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Device.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
DeviceInfo.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Enums.h
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Add primitive type support for mesh materials.
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2022-07-20 02:33:45 +03:00 |
Macros.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
PixelBufferDescriptor.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
PixelFormatUtils.cpp
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
PixelFormatUtils.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Program.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Program.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
ProgramCache.cpp
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Improve c++11 for-loop performance with Universal References (#760)
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2022-07-21 19:19:08 +08:00 |
ProgramCache.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
ProgramState.cpp
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Improve c++11 for-loop performance with Universal References (#760)
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2022-07-21 19:19:08 +08:00 |
ProgramState.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
ProgramStateRegistry.cpp
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
ProgramStateRegistry.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
RenderPassDescriptor.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
RenderPassDescriptor.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
RenderPipeline.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
RenderTarget.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
ShaderCache.cpp
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Improve c++11 for-loop performance with Universal References (#760)
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2022-07-21 19:19:08 +08:00 |
ShaderCache.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
ShaderModule.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
ShaderModule.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
Texture.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Texture.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Types.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Types.h
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
VertexLayout.cpp
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
VertexLayout.h
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |