axmol/test_uphone/tests/EffectsTest/EffectsTest.cpp

476 lines
12 KiB
C++

#include "EffectsTest.h"
#include "../testResource.h"
enum {
kTagTextLayer = 1,
kTagBackground = 1,
kTagLabel = 2,
};
static int actionIdx=0;
static std::string effectsList[] =
{
"Shaky3D",
"Waves3D",
"FlipX3D",
"FlipY3D",
"Lens3D",
"Ripple3D",
"Liquid",
"Waves",
"Twirl",
"ShakyTiles3D",
"ShatteredTiles3D",
"ShuffleTiles",
"FadeOutTRTiles",
"FadeOutBLTiles",
"FadeOutUpTiles",
"FadeOutDownTiles",
"TurnOffTiles",
"WavesTiles3D",
"JumpTiles3D",
"SplitRows",
"SplitCols",
"PageTurn3D",
};
class Shaky3DDemo : public CCShaky3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCShaky3D::actionWithRange(5, true, ccg(15,10), t);
}
};
class Waves3DDemo : public CCWaves3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCWaves3D::actionWithWaves(5, 40, ccg(15,10), t);
}
};
class FlipX3DDemo : public CCFlipX3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCFlipX3D* flipx = CCFlipX3D::actionWithDuration(t);
CCIntervalAction* flipx_back = flipx->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(2);
return (CCIntervalAction*)(CCSequence::actions(flipx, delay, flipx_back, NULL));
}
};
class FlipY3DDemo : public CCFlipY3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCFlipY3D* flipy = CCFlipY3D::actionWithDuration(t);
CCIntervalAction* flipy_back = flipy->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(2);
return (CCIntervalAction*)(CCSequence::actions(flipy, delay, flipy_back, NULL));
}
};
class Lens3DDemo : public CCLens3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CGSize size = CCDirector::getSharedDirector()->getWinSize();
return CCLens3D::actionWithPosition(CGPointMake(size.width/2,size.height/2), 240, ccg(15,10), t);
}
};
class Ripple3DDemo : public CCRipple3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CGSize size = CCDirector::getSharedDirector()->getWinSize();
return CCRipple3D::actionWithPosition(CGPointMake(size.width/2,size.height/2), 240, 4, 160, ccg(32,24), t);
}
};
class LiquidDemo : public CCLiquid
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCLiquid::actionWithWaves(4, 20, ccg(16,12), t);
}
};
class WavesDemo : public CCWaves
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCWaves::actionWithWaves(4, 20, true, true, ccg(16,12), t);
}
};
class TwirlDemo : public CCTwirl
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CGSize size = CCDirector::getSharedDirector()->getWinSize();
return CCTwirl::actionWithPosition(CGPointMake(size.width/2, size.height/2), 1, 2.5f, ccg(12,8), t);
}
};
class ShakyTiles3DDemo : public CCShakyTiles3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCShakyTiles3D::actionWithRange(5, true, ccg(16,12), t) ;
}
};
class ShatteredTiles3DDemo : public CCShatteredTiles3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCShatteredTiles3D::actionWithRange(5, true, ccg(16,12), t);
}
};
class ShuffleTilesDemo : public CCShuffleTiles
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCShuffleTiles* shuffle = CCShuffleTiles::actionWithSeed(25, ccg(16,12), t);
CCIntervalAction* shuffle_back = shuffle->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(2);
return (CCIntervalAction*)(CCSequence::actions(shuffle, delay, shuffle_back, NULL));
}
};
class FadeOutTRTilesDemo : public CCFadeOutTRTiles
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::actionWithSize(ccg(16,12), t);
CCIntervalAction* back = fadeout->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);
return (CCIntervalAction*)(CCSequence::actions(fadeout, delay, back, NULL));
}
};
class FadeOutBLTilesDemo : public CCFadeOutBLTiles
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCFadeOutBLTiles* fadeout = CCFadeOutBLTiles::actionWithSize(ccg(16,12), t);
CCIntervalAction* back = fadeout->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);
return (CCIntervalAction*)(CCSequence::actions(fadeout, delay, back, NULL));
}
};
class FadeOutUpTilesDemo : public CCFadeOutUpTiles
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCFadeOutUpTiles* fadeout = CCFadeOutUpTiles::actionWithSize(ccg(16,12), t);
CCIntervalAction* back = fadeout->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);
return (CCIntervalAction*)(CCSequence::actions(fadeout, delay, back, NULL));
}
};
class FadeOutDownTilesDemo : public CCFadeOutDownTiles
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCFadeOutDownTiles* fadeout = CCFadeOutDownTiles::actionWithSize(ccg(16,12), t);
CCIntervalAction* back = fadeout->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);
return (CCIntervalAction*)(CCSequence::actions(fadeout, delay, back, NULL));
}
};
class TurnOffTilesDemo : public CCTurnOffTiles
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CCTurnOffTiles* fadeout = CCTurnOffTiles::actionWithSeed(25, ccg(48,32) , t);
CCIntervalAction* back = fadeout->reverse();
CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);
return (CCIntervalAction*)(CCSequence::actions(fadeout, delay, back, NULL));
}
};
class WavesTiles3DDemo : public CCWavesTiles3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCWavesTiles3D::actionWithWaves(4, 120, ccg(15,10), t);
}
};
class JumpTiles3DDemo : public CCJumpTiles3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
CGSize size = CCDirector::getSharedDirector()->getWinSize();
return CCJumpTiles3D::actionWithJumps(2, 30, ccg(15,10), t);
}
};
class SplitRowsDemo : public CCSplitRows
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCSplitRows::actionWithRows(9, t);
}
};
class SplitColsDemo : public CCSplitCols
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCSplitCols::actionWithCols(9, t);
}
};
class PageTurn3DDemo : public CCPageTurn3D
{
public:
static CCIntervalAction* actionWithDuration(ccTime t)
{
return CCPageTurn3D::actionWithSize(ccg(15,10), t);
}
};
//------------------------------------------------------------------
//
// TextLayer
//
//------------------------------------------------------------------
#define MAX_LAYER 22
CCIntervalAction* createEffect(int nIndex, ccTime t)
{
switch(nIndex)
{
case 0: return Shaky3DDemo::actionWithDuration(t);
case 1: return Waves3DDemo::actionWithDuration(t);
case 2: return FlipX3DDemo::actionWithDuration(t);
case 3: return FlipY3DDemo::actionWithDuration(t);
case 4: return Lens3DDemo::actionWithDuration(t);
case 5: return Ripple3DDemo::actionWithDuration(t);
case 6: return LiquidDemo::actionWithDuration(t);
case 7: return WavesDemo::actionWithDuration(t);
case 8: return TwirlDemo::actionWithDuration(t);
case 9: return ShakyTiles3DDemo::actionWithDuration(t);
case 10: return ShatteredTiles3DDemo::actionWithDuration(t);
case 11: return ShuffleTilesDemo::actionWithDuration(t);
case 12: return FadeOutTRTilesDemo::actionWithDuration(t);
case 13: return FadeOutBLTilesDemo::actionWithDuration(t);
case 14: return FadeOutUpTilesDemo::actionWithDuration(t);
case 15: return FadeOutDownTilesDemo::actionWithDuration(t);
case 16: return TurnOffTilesDemo::actionWithDuration(t);
case 17: return WavesTiles3DDemo::actionWithDuration(t);
case 18: return JumpTiles3DDemo::actionWithDuration(t);
case 19: return SplitRowsDemo::actionWithDuration(t);
case 20: return SplitColsDemo::actionWithDuration(t);
case 21: return PageTurn3DDemo::actionWithDuration(t);
}
return NULL;
}
CCIntervalAction* getAction()
{
CCIntervalAction* pEffect = createEffect(actionIdx, 3);
return pEffect;
}
void EffectTestScene::runThisTest()
{
addChild(TextLayer::node());
CCDirector::getSharedDirector()->replaceScene(this);
}
#define SID_RESTART 1
TextLayer::TextLayer(void)
{
initWithColor( ccc4(32,32,32,255) );
float x,y;
CGSize size = CCDirector::getSharedDirector()->getWinSize();
x = size.width;
y = size.height;
CCNode* node = CCNode::node();
CCIntervalAction* effect = getAction();
node->runAction(effect)
;
addChild(node, 0, kTagBackground);
CCSprite *bg = CCSprite::spriteWithFile(s_back3);
node->addChild(bg, 0);
bg->setAnchorPoint( CGPointZero );
CCSprite* grossini = CCSprite::spriteWithFile(s_pPathSister2);
node->addChild(grossini, 1);
grossini->setPosition( CGPointMake(x/3,y/2) );
CCIntervalAction* sc = CCScaleBy::actionWithDuration(2, 5);
CCIntervalAction* sc_back = sc->reverse();
grossini->runAction( CCRepeatForever::actionWithAction((CCIntervalAction*)(CCSequence::actions(sc, sc_back, NULL)) ) );
CCSprite* tamara = CCSprite::spriteWithFile(s_pPathSister1);
node->addChild(tamara, 1);
tamara->setPosition( CGPointMake(2*x/3,y/2) );
CCIntervalAction* sc2 = CCScaleBy::actionWithDuration(2, 5);
CCIntervalAction* sc2_back = sc2->reverse();
tamara->runAction( CCRepeatForever::actionWithAction((CCIntervalAction*)(CCSequence::actions(sc2, sc2_back, NULL))) );
CCLabel* label = CCLabel::labelWithString((effectsList[actionIdx]).c_str(), "Marker Felt", 32);
label->setPosition( CGPointMake(x/2,y-80) );
addChild(label);
label->setTag( kTagLabel );
CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(TextLayer::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(TextLayer::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(TextLayer::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CGPointZero );
item1->setPosition( CGPointMake( size.width/2 - 100,30) );
item2->setPosition( CGPointMake( size.width/2, 30) );
item3->setPosition( CGPointMake( size.width/2 + 100,30) );
addChild(menu, 1);
schedule( schedule_selector(TextLayer::checkAnim) );
}
void TextLayer::checkAnim(ccTime dt)
{
CCNode* s2 = getChildByTag(kTagBackground);
if ( s2->numberOfRunningActions() == 0 && s2->getGrid() != NULL)
s2->setGrid(NULL);;
}
TextLayer::~TextLayer(void)
{
}
TextLayer* TextLayer::node()
{
TextLayer* pLayer = new TextLayer();
pLayer->autorelease();
return pLayer;
}
void TextLayer::onEnter()
{
__super::onEnter();
}
void TextLayer::newOrientation()
{
ccDeviceOrientation orientation = CCDirector::getSharedDirector()->getDeviceOrientation();
switch (orientation)
{
case CCDeviceOrientationLandscapeLeft:
orientation = CCDeviceOrientationPortrait;
break;
case CCDeviceOrientationPortrait:
orientation = CCDeviceOrientationLandscapeRight;
break;
case CCDeviceOrientationLandscapeRight:
orientation = CCDeviceOrientationPortraitUpsideDown;
break;
case CCDeviceOrientationPortraitUpsideDown:
orientation = CCDeviceOrientationLandscapeLeft;
break;
}
CCDirector::getSharedDirector()->setDeviceOrientation(orientation);
}
void TextLayer::newScene()
{
CCScene* s = new EffectTestScene();
CCNode* child = TextLayer::node();
s->addChild(child);
CCDirector::getSharedDirector()->replaceScene(s);
}
void TextLayer::restartCallback(NSObject* pSender)
{
newOrientation();
newScene();
}
void TextLayer::nextCallback(NSObject* pSender)
{
// update the action index
actionIdx++;
actionIdx = actionIdx % MAX_LAYER;
newOrientation();
newScene();
}
void TextLayer::backCallback(NSObject* pSender)
{
// update the action index
actionIdx--;
int total = MAX_LAYER;
if( actionIdx < 0 )
actionIdx += total;
newOrientation();
newScene();
}