mirror of https://github.com/axmolengine/axmol.git
277 lines
6.7 KiB
C++
277 lines
6.7 KiB
C++
#include "LayerTest.h"
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#include "../testResource.h"
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enum
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{
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kTagLayer = 1,
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};
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static int sceneIdx = 1;////---- -1;
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#define MAX_LAYER 3
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CCLayer* createTestLayer(int nIndex)
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{
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switch(nIndex)
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{
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case 0: return new LayerTest1();
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case 1: return new LayerTest2();
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case 2: return new LayerTestBlend();
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}
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return NULL;
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}
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CCLayer* nextTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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CCLayer* pLayer = createTestLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* backTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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CCLayer* pLayer = createTestLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* restartTestAction()
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{
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CCLayer* pLayer = createTestLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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//------------------------------------------------------------------
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//
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// LayerTest
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//
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//------------------------------------------------------------------
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LayerTest::LayerTest(void)
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{
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}
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LayerTest::~LayerTest(void)
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{
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}
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std::string LayerTest::title()
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{
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return "No title";
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}
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void LayerTest::onEnter()
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{
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__super::onEnter();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 32);
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addChild(label, 1);
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label->setPosition( CGPointMake(s.width/2, s.height-50) );
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CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(LayerTest::backCallback) );
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CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(LayerTest::restartCallback) );
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CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(LayerTest::nextCallback) );
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CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
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menu->setPosition( CGPointZero );
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item1->setPosition( CGPointMake( s.width/2 - 100,30) );
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item2->setPosition( CGPointMake( s.width/2, 30) );
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item3->setPosition( CGPointMake( s.width/2 + 100,30) );
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addChild(menu, 1);
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}
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void LayerTest::restartCallback(NSObject* pSender)
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{
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CCScene* s = new LayerTestScene();
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s->addChild(restartTestAction());
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CCDirector::getSharedDirector()->replaceScene(s);
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}
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void LayerTest::nextCallback(NSObject* pSender)
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{
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CCScene* s = new LayerTestScene();
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s->addChild( nextTestAction() );
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CCDirector::getSharedDirector()->replaceScene(s);
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}
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void LayerTest::backCallback(NSObject* pSender)
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{
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CCScene* s = new LayerTestScene();
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s->addChild( backTestAction() );
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CCDirector::getSharedDirector()->replaceScene(s);
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}
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//------------------------------------------------------------------
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//
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// LayerTest1
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//
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//------------------------------------------------------------------
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void LayerTest1::onEnter()
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{
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__super::onEnter();
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setIsTouchEnabled(true);
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCColorLayer* layer = CCColorLayer::layerWithColorWidthHeight( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200);
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layer->setIsRelativeAnchorPoint(true);
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layer->setPosition( CGPointMake(s.width/2, s.height/2) );
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addChild(layer, 1, kTagLayer);
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}
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void LayerTest1::registerWithTouchDispatcher()
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{
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CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
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}
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void LayerTest1::updateSize(CCTouch*touch)
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{
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CGPoint touchLocation = touch->locationInView(touch->view());
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touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation );
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CGSize newSize = CGSizeMake( abs( touchLocation.x - s.width/2)*2, abs(touchLocation.y - s.height/2)*2);
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CCColorLayer* l = (CCColorLayer*) getChildByTag(kTagLayer);
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l->setContentSize( newSize );
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}
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bool LayerTest1::ccTouchBegan(CCTouch* touch, UIEvent* event)
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{
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updateSize(touch);
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return true;
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}
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void LayerTest1::ccTouchMoved(CCTouch* touch, UIEvent* event)
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{
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updateSize(touch);
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}
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void LayerTest1::ccTouchEnded(CCTouch* touch, UIEvent* event)
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{
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updateSize(touch);
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}
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std::string LayerTest1::title()
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{
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return "ColorLayer resize (tap & move)";
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}
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//------------------------------------------------------------------
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//
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// LayerTest2
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//
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//------------------------------------------------------------------
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void LayerTest2::onEnter()
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{
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__super::onEnter();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCColorLayer* layer1 = CCColorLayer::layerWithColorWidthHeight( ccc4(255, 255, 0, 80), 100, 300);
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layer1->setPosition(CGPointMake(s.width/3, s.height/2));
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layer1->setIsRelativeAnchorPoint(true);
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addChild(layer1, 1);
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CCColorLayer* layer2 = CCColorLayer::layerWithColorWidthHeight( ccc4(0, 0, 255, 255), 100, 300);
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layer2->setPosition(CGPointMake((s.width/3)*2, s.height/2));
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layer2->setIsRelativeAnchorPoint(true);
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addChild(layer2, 1);
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CCIntervalAction* actionTint = CCTintBy::actionWithDuration(2, -255, -127, 0);
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CCIntervalAction* actionTintBack = actionTint->reverse();
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CCIntervalAction* seq1 = (CCIntervalAction*)CCSequence::actions( actionTint, actionTintBack, NULL);
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layer1->runAction(seq1);
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CCIntervalAction* actionFade = CCFadeOut::actionWithDuration(2.0f);
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CCIntervalAction* actionFadeBack = actionFade->reverse();
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CCIntervalAction* seq2 = (CCIntervalAction*)CCSequence::actions(actionFade, actionFadeBack, NULL);
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layer2->runAction(seq2);
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}
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std::string LayerTest2::title()
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{
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return "ColorLayer: fade and tint";
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}
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//------------------------------------------------------------------
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//
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// LayerTestBlend
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//
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//------------------------------------------------------------------
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LayerTestBlend::LayerTestBlend()
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{
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCColorLayer* layer1 = CCColorLayer::layerWithColor( ccc4(255, 255, 255, 80) );
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CCSprite* sister1 = CCSprite::spriteWithFile(s_pPathSister1);
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CCSprite* sister2 = CCSprite::spriteWithFile(s_pPathSister2);
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addChild(sister1);
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addChild(sister2);
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addChild(layer1, 100, kTagLayer);
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sister1->setPosition( CGPointMake( 160, s.height/2) );
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sister2->setPosition( CGPointMake( 320, s.height/2) );
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schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f);
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}
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void LayerTestBlend::newBlend(ccTime dt)
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{
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CCColorLayer *layer = (CCColorLayer*)getChildByTag(kTagLayer);
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GLenum src;
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GLenum dst;
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if( layer->getBlendFunc().dst == GL_ZERO )
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{
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src = CC_BLEND_SRC;
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dst = CC_BLEND_DST;
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}
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else
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{
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src = GL_ONE_MINUS_DST_COLOR;
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dst = GL_ZERO;
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}
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ccBlendFunc bf = {src, dst};
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layer->setBlendFunc( bf );
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}
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std::string LayerTestBlend::title()
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{
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return "ColorLayer: blend";
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}
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void LayerTestScene::runThisTest()
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{
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CCLayer* pLayer = nextTestAction();
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addChild(pLayer);
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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