mirror of https://github.com/axmolengine/axmol.git
54 lines
970 B
C++
54 lines
970 B
C++
#ifndef _SCENE_TEST_H_
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#define _SCENE_TEST_H_
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////----#include "cocos2d.h"
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#include "../testBasic.h"
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class SceneTestLayer1 : public CCLayer
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{
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public:
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SceneTestLayer1();
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~SceneTestLayer1();
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void testDealloc(ccTime dt);
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void onPushScene(NSObject* pSender);
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void onPushSceneTran(NSObject* pSender);
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void onQuit(NSObject* pSender);
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//CREATE_NODE(SceneTestLayer1);
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} ;
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class SceneTestLayer2 : public CCLayer
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{
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float m_timeCounter;
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public:
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SceneTestLayer2();
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void testDealloc(ccTime dt);
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void onGoBack(NSObject* pSender);
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void onReplaceScene(NSObject* pSender);
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void onReplaceSceneTran(NSObject* pSender);
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//CREATE_NODE(SceneTestLayer2);
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} ;
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class SceneTestLayer3 : public CCColorLayer
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{
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public:
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SceneTestLayer3();
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virtual void testDealloc(ccTime dt);
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virtual void ccTouchesEnded(NSSet* touches, UIEvent* event);
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//CREATE_NODE(SceneTestLayer3);
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} ;
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class SceneTestScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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#endif
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