mirror of https://github.com/axmolengine/axmol.git
157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2011 Zynga Inc.
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#pragma once
|
|
|
|
#include "2d/CCNode.h"
|
|
#include "base/CCProtocols.h"
|
|
#include "base/ccTypes.h"
|
|
#include "renderer/CCQuadCommand.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
/**
|
|
* @addtogroup _2d
|
|
* @{
|
|
*/
|
|
|
|
class TextureAtlas;
|
|
|
|
/** @brief AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol.
|
|
* It knows how to render a TextureAtlas object.
|
|
* If you are going to render a TextureAtlas consider subclassing AtlasNode (or a subclass of AtlasNode).
|
|
* All features from Node are valid, plus the following features:
|
|
* - opacity and RGB colors.
|
|
*/
|
|
class CC_DLL AtlasNode : public Node, public TextureProtocol
|
|
{
|
|
public:
|
|
/** creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.
|
|
*
|
|
* @param filename The path of Atlas file.
|
|
* @param tileWidth The width of the item.
|
|
* @param tileHeight The height of the item.
|
|
* @param itemsToRender The quantity of items to render.
|
|
*/
|
|
static AtlasNode * create(const std::string& filename, int tileWidth, int tileHeight, int itemsToRender);
|
|
|
|
/** updates the Atlas (indexed vertex array).
|
|
* Shall be overridden in subclasses.
|
|
*/
|
|
virtual void updateAtlasValues();
|
|
|
|
// Overrides
|
|
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
|
|
virtual Texture2D* getTexture() const override;
|
|
virtual void setTexture(Texture2D *texture) override;
|
|
virtual bool isOpacityModifyRGB() const override;
|
|
virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
|
|
virtual const Color3B& getColor(void) const override;
|
|
virtual void setColor(const Color3B& color) override;
|
|
virtual void setOpacity(uint8_t opacity) override;
|
|
|
|
/**
|
|
* @code
|
|
* When this function bound into js or lua,the parameter will be changed
|
|
* In js: var setBlendFunc(var src, var dst)
|
|
* @endcode
|
|
* @lua NA
|
|
*/
|
|
virtual void setBlendFunc(const BlendFunc& blendFunc) override;
|
|
/**
|
|
* @lua NA
|
|
*/
|
|
virtual const BlendFunc& getBlendFunc() const override;
|
|
|
|
/** Set an buffer manager of the texture vertex. */
|
|
void setTextureAtlas(TextureAtlas* textureAtlas);
|
|
|
|
/** Return the buffer manager of the texture vertex.
|
|
*
|
|
* @return Return A TextureAtlas.
|
|
*/
|
|
TextureAtlas* getTextureAtlas() const;
|
|
|
|
void setQuadsToDraw(ssize_t quadsToDraw);
|
|
size_t getQuadsToDraw() const;
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
AtlasNode();
|
|
virtual ~AtlasNode();
|
|
|
|
/** Initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
|
|
bool initWithTileFile(const std::string& tile, int tileWidth, int tileHeight, int itemsToRender);
|
|
|
|
/** Initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/
|
|
bool initWithTexture(Texture2D* texture, int tileWidth, int tileHeight, int itemsToRender);
|
|
|
|
protected:
|
|
friend class Director;
|
|
|
|
void calculateMaxItems();
|
|
void updateBlendFunc();
|
|
void updateOpacityModifyRGB();
|
|
void setIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor);
|
|
|
|
/** Chars per row. */
|
|
int _itemsPerRow = 0;
|
|
/** Chars per column. */
|
|
int _itemsPerColumn = 0;
|
|
|
|
/** Width of each char. */
|
|
int _itemWidth = 0;
|
|
/** Height of each char. */
|
|
int _itemHeight = 0;
|
|
|
|
Color3B _colorUnmodified;
|
|
|
|
TextureAtlas* _textureAtlas = nullptr;
|
|
/** Protocol variables. */
|
|
bool _isOpacityModifyRGB = false;
|
|
BlendFunc _blendFunc;
|
|
|
|
/** Quads to draw. */
|
|
size_t _quadsToDraw = 0;
|
|
|
|
/** This variable is only used for LabelAtlas FPS display. So plz don't modify its value. */
|
|
bool _ignoreContentScaleFactor = false;
|
|
|
|
QuadCommand _quadCommand;
|
|
backend::UniformLocation _textureLocation;
|
|
backend::UniformLocation _mvpMatrixLocation;
|
|
backend::ProgramState* _programState = nullptr;
|
|
|
|
private:
|
|
CC_DISALLOW_COPY_AND_ASSIGN(AtlasNode);
|
|
|
|
};
|
|
|
|
// end of base_node group
|
|
/// @}
|
|
|
|
NS_CC_END
|