mirror of https://github.com/axmolengine/axmol.git
467 lines
14 KiB
C++
467 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Particle3DTest.h"
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#include "Particle3D/CCParticleSystem3D.h"
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#include "Particle3D/PU/CCPUParticleSystem3D.h"
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USING_NS_CC;
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#define PARTICLE_SYSTEM_TAG 0x0001
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Particle3DTests::Particle3DTests()
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{
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ADD_TEST_CASE(Particle3DExplosionSystemDemo);
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ADD_TEST_CASE(Particle3DLineStreakDemo);
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ADD_TEST_CASE(Particle3DBlackHoleDemo);
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ADD_TEST_CASE(Particle3DHypnoDemo);
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ADD_TEST_CASE(Particle3DAdvancedLodSystemDemo);
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ADD_TEST_CASE(Particle3DTimeShiftDemo);
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ADD_TEST_CASE(Particle3DUVAnimDemo);
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ADD_TEST_CASE(Particle3DFirePlaceDemo);
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ADD_TEST_CASE(Particle3DElectricBeamSystemDemo);
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ADD_TEST_CASE(Particle3DFlareShieldDemo);
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ADD_TEST_CASE(Particle3DLightningBoltDemo);
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ADD_TEST_CASE(Particle3DCanOfWormsDemo);
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ADD_TEST_CASE(Particle3DRibbonTrailDemo);
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ADD_TEST_CASE(Particle3DWeaponTrailDemo);
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ADD_TEST_CASE(Particle3DWithMeshRendererDemo);
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}
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std::string Particle3DTestDemo::title() const
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{
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return "Particle3D Test";
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}
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bool Particle3DTestDemo::init()
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{
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if (!TestCase::init())
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return false;
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FileUtils::getInstance()->addSearchPath("Particle3D/materials");
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FileUtils::getInstance()->addSearchPath("Particle3D/scripts");
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FileUtils::getInstance()->addSearchPath("MeshRendererTest");
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// FileUtils::getInstance()->addSearchPath("Particle3D/textures");
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Size size = Director::getInstance()->getWinSize();
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_camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f);
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_camera->setPosition3D(Vec3(0.0f, 0.0f, 100.0f));
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_camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
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_camera->setCameraFlag(CameraFlag::USER1);
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this->addChild(_camera);
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(Particle3DTestDemo::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(Particle3DTestDemo::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(Particle3DTestDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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TTFConfig config("fonts/tahoma.ttf", 10);
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_particleLab = Label::createWithTTF(config, "Particle Count: 0", TextHAlignment::LEFT);
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_particleLab->retain();
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_particleLab->setPosition(Vec2(0.0f, size.height / 6.0f));
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_particleLab->setAnchorPoint(Vec2(0.0f, 0.0f));
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this->addChild(_particleLab);
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scheduleUpdate();
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return true;
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}
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void Particle3DTestDemo::onTouchesBegan(const std::vector<Touch*>& touches, cocos2d::Event* event) {}
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void Particle3DTestDemo::onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event* event)
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{
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if (touches.size())
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{
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auto touch = touches[0];
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auto delta = touch->getDelta();
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_angle -= CC_DEGREES_TO_RADIANS(delta.x);
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_camera->setPosition3D(Vec3(100.0f * sinf(_angle), 0.0f, 100.0f * cosf(_angle)));
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_camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
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}
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}
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void Particle3DTestDemo::onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event* event) {}
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Particle3DTestDemo::Particle3DTestDemo(void) : _angle(0.0f) {}
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void Particle3DTestDemo::update(float delta)
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{
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ParticleSystem3D* ps = static_cast<ParticleSystem3D*>(this->getChildByTag(PARTICLE_SYSTEM_TAG));
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if (ps)
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{
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unsigned int count = 0;
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auto children = ps->getChildren();
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for (auto iter : children)
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{
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ParticleSystem3D* child = dynamic_cast<ParticleSystem3D*>(iter);
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if (child)
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{
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count += child->getAliveParticleCount();
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}
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}
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char str[128];
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sprintf(str, "Particle Count: %d", count);
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_particleLab->setString(str);
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}
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}
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Particle3DTestDemo::~Particle3DTestDemo(void)
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{
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_particleLab->release();
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}
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std::string Particle3DAdvancedLodSystemDemo::subtitle() const
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{
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return "AdvancedSystem";
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}
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bool Particle3DAdvancedLodSystemDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("advancedLodSystem.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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auto scale = ScaleBy::create(1.0f, 2.0f, 2.0f, 2.0f);
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auto rotate = RotateBy::create(1.0f, Vec3(0.0f, 0.0f, 100.0f));
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rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr)));
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rootps->runAction(RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr)));
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DBlackHoleDemo::subtitle() const
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{
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return "BlackHole";
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}
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bool Particle3DBlackHoleDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("blackHole.pu", "pu_mediapack_01.material");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->setPosition(-25.0f, 0.0f);
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auto moveby = MoveBy::create(2.0f, Vec2(50.0f, 0.0f));
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auto moveby1 = MoveBy::create(2.0f, Vec2(-50.0f, 0.0f));
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// auto scale = ScaleBy::create(1.0f, 2.0f, 2.0f, 2.0f);
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// auto rotate = RotateBy::create(1.0f, Vec3(100.0f, 100.0f, 100.0f));
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rootps->runAction(RepeatForever::create(Sequence::create(moveby, moveby1, nullptr)));
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// rootps->runAction(RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr)));
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// rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr)));
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DHypnoDemo::subtitle() const
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{
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return "Hypno";
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}
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bool Particle3DHypnoDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("hypno.pu", "pu_mediapack_01.material");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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// auto scale = ScaleBy::create(1.0f, 2.0f, 2.0f, 2.0f);
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// auto rotate = RotateBy::create(1.0f, Vec3(0.0, 100.0f, 0.0f));
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// rootps->runAction(RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr)));
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// rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr)));
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DTimeShiftDemo::subtitle() const
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{
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return "TimeShift";
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}
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bool Particle3DTimeShiftDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("timeShift.pu", "pu_mediapack_01.material");
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rootps->setScale(2.0f);
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DUVAnimDemo::subtitle() const
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{
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return "UVAnim";
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}
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bool Particle3DUVAnimDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("UVAnimation.pu", "pu_mediapack_01.material");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DFirePlaceDemo::subtitle() const
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{
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return "Fire";
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}
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bool Particle3DFirePlaceDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("mp_torch.pu", "pu_mediapack_01.material");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->setScale(5.0f);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DLineStreakDemo::subtitle() const
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{
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return "LineStreak";
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}
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bool Particle3DLineStreakDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("lineStreak.pu", "pu_mediapack_01.material");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->setScale(5.0f);
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// rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr)));
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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// auto sprite = Sprite::create("pump_streak_04.png");
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// sprite->setCameraMask((unsigned short)CameraFlag::USER1);
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// sprite->setScale(0.5f);
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// this->addChild(sprite);
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return true;
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}
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std::string Particle3DElectricBeamSystemDemo::subtitle() const
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{
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return "ElectricBeamSystem";
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}
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bool Particle3DElectricBeamSystemDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("electricBeamSystem.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DFlareShieldDemo::subtitle() const
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{
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return "flareShield";
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}
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bool Particle3DFlareShieldDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("flareShield.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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// rootps->setScale(0.25f);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DLightningBoltDemo::subtitle() const
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{
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return "LightningBolt";
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}
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bool Particle3DLightningBoltDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("lightningBolt.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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// rootps->setScale(0.25f);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DExplosionSystemDemo::subtitle() const
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{
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return "ExplosionSystem";
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}
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bool Particle3DExplosionSystemDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("explosionSystem.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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// rootps->setScale(5.0f);
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// rootps->setPosition(-25.0f, 0.0f);
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// auto moveby = MoveBy::create(2.0f, Vec2(50.0f, 0.0f));
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// auto moveby1 = MoveBy::create(2.0f, Vec2(-50.0f, 0.0f));
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// rootps->runAction(RepeatForever::create(Sequence::create(moveby, moveby1, nullptr)));
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DCanOfWormsDemo::subtitle() const
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{
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return "CanOfWorms";
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}
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bool Particle3DCanOfWormsDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("canOfWorms.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DRibbonTrailDemo::subtitle() const
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{
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return "RibbonTrailTest";
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}
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bool Particle3DRibbonTrailDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("ribbonTrailTest.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DWeaponTrailDemo::subtitle() const
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{
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return "WeaponTrail";
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}
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bool Particle3DWeaponTrailDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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auto rootps = PUParticleSystem3D::create("weaponTrail.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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std::string Particle3DWithMeshRendererDemo::subtitle() const
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{
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return "Particle3DWithMeshRenderer";
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}
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bool Particle3DWithMeshRendererDemo::init()
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{
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if (!Particle3DTestDemo::init())
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return false;
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std::string c3bfileName = "MeshRendererTest/orc.c3b";
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auto sprite = MeshRenderer::create(c3bfileName);
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this->addChild(sprite);
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sprite->setPosition3D(Vec3(-20.0f, 0.0f, 0.0f));
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sprite->setRotation3D(Vec3(0, 180, 0));
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sprite->setCameraMask((unsigned short)CameraFlag::USER1);
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// sprite->setOpacity(100);
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auto animation = Animation3D::create(c3bfileName);
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if (animation)
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{
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auto animate = Animate3D::create(animation);
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sprite->runAction(RepeatForever::create(animate));
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}
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auto billboard = BillBoard::create("Images/Icon.png");
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billboard->setPosition3D(Vec3(20.0f, 0.0f, 0.0f));
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billboard->setScale(0.2f);
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billboard->setCameraMask((unsigned short)CameraFlag::USER1);
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this->addChild(billboard);
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auto rootps = PUParticleSystem3D::create("lineStreak.pu");
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rootps->setCameraMask((unsigned short)CameraFlag::USER1);
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rootps->startParticleSystem();
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this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
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return true;
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}
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