mirror of https://github.com/axmolengine/axmol.git
390 lines
10 KiB
C++
390 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "TransitionsTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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#define TRANSITION_DURATION (1.2f)
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class FadeWhiteTransition : public TransitionFade
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{
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public:
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static TransitionScene* create(float t, Scene* s) { return TransitionFade::create(t, s, Color3B::WHITE); }
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};
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class FlipXLeftOver : public TransitionFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipX::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class FlipXRightOver : public TransitionFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipX::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class FlipYUpOver : public TransitionFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipY::create(t, s, TransitionScene::Orientation::UP_OVER);
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}
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};
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class FlipYDownOver : public TransitionFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipY::create(t, s, TransitionScene::Orientation::DOWN_OVER);
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}
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};
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class FlipAngularLeftOver : public TransitionFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipAngular::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class FlipAngularRightOver : public TransitionFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionFlipAngular::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class ZoomFlipXLeftOver : public TransitionZoomFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipX::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class ZoomFlipXRightOver : public TransitionZoomFlipX
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipX::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class ZoomFlipYUpOver : public TransitionZoomFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipY::create(t, s, TransitionScene::Orientation::UP_OVER);
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}
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};
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class ZoomFlipYDownOver : public TransitionZoomFlipY
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipY::create(t, s, TransitionScene::Orientation::DOWN_OVER);
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}
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};
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class ZoomFlipAngularLeftOver : public TransitionZoomFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipAngular::create(t, s, TransitionScene::Orientation::LEFT_OVER);
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}
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};
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class ZoomFlipAngularRightOver : public TransitionZoomFlipAngular
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{
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public:
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static TransitionScene* create(float t, Scene* s)
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{
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return TransitionZoomFlipAngular::create(t, s, TransitionScene::Orientation::RIGHT_OVER);
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}
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};
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class PageTransitionForward : public TransitionPageTurn
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{
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public:
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static TransitionScene* create(float t, Scene* s) { return TransitionPageTurn::create(t, s, false); }
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};
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class PageTransitionBackward : public TransitionPageTurn
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{
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public:
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static TransitionScene* create(float t, Scene* s) { return TransitionPageTurn::create(t, s, true); }
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};
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#define STRINGIFY(x) #x
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#define TRANS(__className__) \
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{ \
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[](float t, Scene* s) { return __className__::create(t, s); }, STRINGIFY(__className__), \
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}
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struct _transitions
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{
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std::function<TransitionScene*(float t, Scene* s)> function;
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const char* name;
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} transitions[] = {
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TRANS(TransitionJumpZoom),
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TRANS(TransitionProgressRadialCCW),
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TRANS(TransitionProgressRadialCW),
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TRANS(TransitionProgressHorizontal),
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TRANS(TransitionProgressVertical),
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TRANS(TransitionProgressInOut),
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TRANS(TransitionProgressOutIn),
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TRANS(TransitionCrossFade),
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TRANS(PageTransitionForward),
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TRANS(PageTransitionBackward),
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TRANS(TransitionFadeTR),
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TRANS(TransitionFadeBL),
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TRANS(TransitionFadeUp),
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TRANS(TransitionFadeDown),
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TRANS(TransitionTurnOffTiles),
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TRANS(TransitionSplitRows),
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TRANS(TransitionSplitCols),
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TRANS(TransitionFade),
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TRANS(FadeWhiteTransition),
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TRANS(FlipXLeftOver),
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TRANS(FlipXRightOver),
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TRANS(FlipYUpOver),
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TRANS(FlipYDownOver),
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TRANS(FlipAngularLeftOver),
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TRANS(FlipAngularRightOver),
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TRANS(ZoomFlipXLeftOver),
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TRANS(ZoomFlipXRightOver),
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TRANS(ZoomFlipYUpOver),
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TRANS(ZoomFlipYDownOver),
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TRANS(ZoomFlipAngularLeftOver),
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TRANS(ZoomFlipAngularRightOver),
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TRANS(TransitionShrinkGrow),
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TRANS(TransitionRotoZoom),
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TRANS(TransitionMoveInL),
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TRANS(TransitionMoveInR),
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TRANS(TransitionMoveInT),
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TRANS(TransitionMoveInB),
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TRANS(TransitionSlideInL),
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TRANS(TransitionSlideInR),
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TRANS(TransitionSlideInT),
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TRANS(TransitionSlideInB),
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};
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TransitionsTests::TransitionsTests()
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{
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int sceneIndex = 0;
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for (auto& test : transitions)
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{
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addTestCase(test.name, [sceneIndex]() {
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auto scene = TransitionsTest::create();
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// fix bug #486, without setDepthTest(false), FlipX,Y will flickers
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Director::getInstance()->getRenderer()->setDepthTest(false);
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if (sceneIndex % 2)
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{
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scene->addChild(TestLayer2::create(transitions[sceneIndex].name));
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}
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else
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{
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scene->addChild(TestLayer1::create(transitions[sceneIndex].name));
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}
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return transitions[sceneIndex].function(TRANSITION_DURATION, scene);
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});
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sceneIndex++;
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}
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}
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TestLayer1* TestLayer1::create(std::string_view transitionName)
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{
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auto layer = new TestLayer1(transitionName);
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if (layer->init())
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{
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layer->autorelease();
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}
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else
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{
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delete layer;
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layer = nullptr;
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}
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return layer;
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}
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TestLayer1::TestLayer1(std::string_view transitionName)
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{
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float x, y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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auto bg1 = Sprite::create(s_back1);
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bg1->setPosition(Vec2(size.width / 2, size.height / 2));
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addChild(bg1, -1);
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auto title = Label::createWithTTF(transitionName, "fonts/Thonburi.ttf", 32);
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addChild(title);
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title->setColor(Color3B(255, 32, 32));
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title->setPosition(Vec2(x / 2, y - 100));
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auto label = Label::createWithTTF("SCENE 1", "fonts/Marker Felt.ttf", 38);
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label->setColor(Color3B(16, 16, 255));
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label->setPosition(Vec2(x / 2, y / 2));
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addChild(label);
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schedule(CC_SCHEDULE_SELECTOR(TestLayer1::step), 1.0f);
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}
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TestLayer1::~TestLayer1() {}
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void TestLayer1::step(float dt) {}
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void TestLayer1::onEnter()
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{
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Layer::onEnter();
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log("Scene 1 onEnter");
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}
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void TestLayer1::onEnterTransitionDidFinish()
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{
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Layer::onEnterTransitionDidFinish();
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log("Scene 1: onEnterTransitionDidFinish");
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}
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void TestLayer1::onExitTransitionDidStart()
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{
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Layer::onExitTransitionDidStart();
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log("Scene 1: onExitTransitionDidStart");
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}
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void TestLayer1::onExit()
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{
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Layer::onExit();
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Director::getInstance()->getRenderer()->setDepthTest(false);
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log("Scene 1 onExit");
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}
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TestLayer2* TestLayer2::create(std::string_view transitionName)
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{
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auto layer = new TestLayer2(transitionName);
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if (layer->init())
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{
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layer->autorelease();
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}
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else
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{
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delete layer;
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layer = nullptr;
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}
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return layer;
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}
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TestLayer2::TestLayer2(std::string_view transitionName)
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{
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float x, y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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auto bg1 = Sprite::create(s_back2);
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bg1->setPosition(Vec2(size.width / 2, size.height / 2));
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addChild(bg1, -1);
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auto title = Label::createWithTTF(transitionName, "fonts/Thonburi.ttf", 32);
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addChild(title);
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title->setColor(Color3B(255, 32, 32));
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title->setPosition(Vec2(x / 2, y - 100));
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auto label = Label::createWithTTF("SCENE 2", "fonts/Marker Felt.ttf", 38);
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label->setColor(Color3B(16, 16, 255));
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label->setPosition(Vec2(x / 2, y / 2));
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addChild(label);
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schedule(CC_SCHEDULE_SELECTOR(TestLayer2::step), 1.0f);
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}
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TestLayer2::~TestLayer2() {}
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void TestLayer2::step(float dt) {}
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void TestLayer2::onEnter()
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{
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Layer::onEnter();
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log("Scene 2 onEnter");
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}
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void TestLayer2::onEnterTransitionDidFinish()
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{
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Layer::onEnterTransitionDidFinish();
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log("Scene 2: onEnterTransitionDidFinish");
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}
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void TestLayer2::onExitTransitionDidStart()
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{
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Layer::onExitTransitionDidStart();
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log("Scene 2: onExitTransitionDidStart");
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}
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void TestLayer2::onExit()
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{
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Layer::onExit();
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Director::getInstance()->getRenderer()->setDepthTest(false);
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log("Scene 2 onExit");
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}
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