mirror of https://github.com/axmolengine/axmol.git
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "VisibleRect.h"
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USING_NS_CC;
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Rect VisibleRect::s_visibleRect;
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void VisibleRect::lazyInit()
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{
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// no lazy init
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// Useful if we change the resolution in runtime
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s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect();
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}
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Rect VisibleRect::getVisibleRect()
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{
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lazyInit();
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return s_visibleRect;
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}
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Vec2 VisibleRect::left()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y + s_visibleRect.size.height / 2);
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}
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Vec2 VisibleRect::right()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width,
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s_visibleRect.origin.y + s_visibleRect.size.height / 2);
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}
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Vec2 VisibleRect::top()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width / 2,
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s_visibleRect.origin.y + s_visibleRect.size.height);
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}
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Vec2 VisibleRect::bottom()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width / 2, s_visibleRect.origin.y);
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}
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Vec2 VisibleRect::center()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width / 2,
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s_visibleRect.origin.y + s_visibleRect.size.height / 2);
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}
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Vec2 VisibleRect::leftTop()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y + s_visibleRect.size.height);
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}
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Vec2 VisibleRect::rightTop()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y + s_visibleRect.size.height);
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}
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Vec2 VisibleRect::leftBottom()
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{
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lazyInit();
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return s_visibleRect.origin;
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}
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Vec2 VisibleRect::rightBottom()
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{
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lazyInit();
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return Vec2(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y);
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}
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